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Marauders update teased in major patch for hardcore FPS game

Small Impact Games is set to release the first Marauders update, Ace, for its alternate history dieselpunk FPS game in December. The developer reports that its Escape from Tarkov inspired looter shooter has seen players take on an average of one million raids per day since the game launched on Steam Early Access in October - with lone wolf players making up 59% of that number. The multiplayer game's first patch is now live, introducing two new weapons along with a number of quality of life improvements.


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Dieselpunk FPS Marauders Early Access release date arrives next week

Tarkov-style battle royale Marauders won't ruin the game with scopes

Escape From Tarkov-style Marauders beta, pre-order details announced

November HEALTH Patch is LIVE | Full Notes & Info

[h3]Welcome, Marauders, to our November Health Patch! (NOW LIVE) [/h3]

We have much to get through! In the notes below we have detailed all the fixes, additions, balancing, and more.

❗ Make sure to read through to the end, you don’t want to miss the sneak peek at what’s coming next!



[h2]FULL PATCH NOTES
[/h2]

[h3]NEW [/h3]

  • Webley Pistol
  • EM-2 battle rifle
  • Locked Depot for the Navy Outpost
  • Locked Depot for Penal Colony
  • Sten attachments; Muzzle Brake, Drum Mag and Wooden Stock
  • Additional Daily Contract missions, bringing total to 42
  • Single loot spawners have had their physics disabled to prevent loot penetrating collision/spawning outside of the play area
  • Added map cycling to prevent too much map repetition
  • Players now receive a Marauder Kill for destroying a Breacher Pod
  • Intro movie can be disabled with Steam launch option command: ‘nostartupmovies’
  • Can now adjust FOV (80 to 100)
  • Can now have lean set to toggle
  • Air control - most weapons now have a larger spread and recoil whilst jumping. Some weapons have their spread only increased a little where it makes sense e.g. the viper mk1, shotguns and pistols.
  • Navy Commandos and their Major can spawn in any raid location except for the navy outpost.
  • Crews are automatically locked but you can set it to be unlocked via the creation of the crew.
  • A siren alarm can now be heard when a breach occurs inside a ship.
  • Reinforced Anti-Cheat


[h3]ART [/h3]

  • Colour, reflections and lighting pass on Asteroid Mine.
  • Sten Weapon Model and Textures
  • Redistributed airlock positions in Asteroid Mine
  • Colour and reflections pass on Merchant ship
  • Stg44 rifle now has a front post (foresight)
  • Improved Krasa muzzle flash effects.



[h3]BALANCING [/h3]

  • Capital Ship and Merchant Ship have had their spawn chance increased by 30%
  • The headshot damage multiplier is now 3x rather than 3.5x
  • Airlock redistribution in Asteroid Mine
  • 6 airlocks in Terraformer
  • 6 airlocks in Navy Outpost
  • 5 airlocks in Prison
  • 5 airlocks in Spaceport
  • The Airlock now has more accurate collision (props etc)
  • Sten suppressor now requires fabric alongside metal scrap
  • Sten suppressors does 2 extra damage instead of 1
  • Large first aid kit’s healing amount has been increased by 35%
  • Lower-tier recipes have had their crafting timers greatly reduced.
  • All armour and helmets (except the leather jerkin, civilian helmet and pouch rig) have been buffed by 20% protection.
  • Heavy caliber weapon damage has been increased by around 15%, except SVT40, Johnson and the Mosin pistol which have had their damage reduced.
  • “Top brass” mission requirements is now 8 instead of 10
  • “Become Infamous” mission has been re-balanced to include more targets.
  • M45-k is the only SMG to receive a damage buff.
  • Compact containers are now 3x3 cells.(storage capacity remains the same)
  • Industrial locked loot bins in Navy Outpost and Penal Colony
  • Klobb is now a burst only weapon and has a 24 round capacity
  • The jump turn rate is now 40% (down from 50%)
  • The durability of SMGs has been lowered
  • Most weapons have had their credit value increased by 15 to 35%
  • Welrod damage is down to 36 from 40.
  • All Smgs have had their recoil slightly increased.
  • Uzi suppressor now requires a toolkit instead of metal scrap
  • 9mm ammo and luger replaced with the Webley revolver in the pirate factions trader
  • Suppressors and stocks no longer available in the trader have been moved to crafting unlocks
  • EM-2 and Sten drum mag can now be looted from the Kingdom Alliance supply drop.
  • Radio backpack is now 6x6 storage capacity
  • Reduced recoil on the M50 rifle
  • Shotguns now have a large increase in spread over distance. the terminator and trench having a tighter spread, liberator and jackhammer have a medium spread and the double barrel has a larger spread
  • Reduced the length of certain actions on ai squads (sas and commandos) to prevent them looking frozen when failing to complete/reach them
  • Panzer removed from the central empire shop (now it’s higher tier armour) and replaced with plate armour. (medium tier armour)
  • Pirate trader's supply drop has been added to the vault loot pool and removed from the faction shop, it has been replaced with the machete.


[h3]UI [/h3]

  • The Discord button is now on the main menu screen
  • Removed ban appeal option from the main menu ticketing menu (moved to else where in the UI)
  • Changed the guide info to say you prestige at level 50 to match the actual in-game level you need to hit
  • Moved report button next to the player who killed you name in the end screen to make it more obvious
  • Added toggle lean to the options menu
  • In the main menu, can now use the ESC key to quickly close the following menus: leaderboard, support ticket, guide, ship management, daily contracts
  • Login screen and main menu you are banned now have buttons to appeal ban which goes to t17 support
  • Options menu tweaks and updated for new fov and toggle lean settings
  • A marauder-specific KD (aka KD against other players) to the stats menu
  • Build id is now shown on the login screen
  • Moved commando maj stat kills up next to the commando kills in the stats menu (as makes more sense)
  • New can’t enter raid area as pod warning popup if you try to use a raid entrance as a pod



[h3]ANIMATION [/h3]

  • EM2 rigged in-engine and core animation set done
  • Webley rigged in-engine and core animation set done
  • Radar dish on top of the prison raid area now rotates slowly
  • Sten animation poses tweaks to go with new model


[h3]SOUND [/h3]

  • New unlock sounds for the locked bar doors
  • Updated several sounds use in the large metal shutter door
  • Removed dead space from start of the pick up put down item sounds so they feel more responsive
  • Misc tweaks/adjustments to item pick up put down sounds
  • Tweaks/adjustments to misc attaching attachments to weapons sound in the workbench menu
  • Unique sounds added for k1 stock and mp40 stock being attached
  • New and reworked vault door sounds
  • New and updated lootable sounds
  • New sounds for the Webley (shoot & reloads)
  • Radar dish on top of the prison raid area now has sound



[h3]OPTIMISATIONS[/h3]

  • Optimised Merchant Ship
  • Optimised Terraformer
  • Optimised Asteroid Mine
  • Optimised Ship Interiors


[h3]FIXES [/h3]

  • Miscellaneous crashes
  • Various duplication issues
  • Various exploit issues
  • Various raid collision issues
  • Various Crew issues
  • Fix added to stop Auto looting/Fast looting removing attachments from weapons
  • Fixes added for instances of gear not coming into raid that was equipped in menu
  • Fixes added for Keycard’s losing dock information and player data.
  • Fixes added for members of a crew not going into raid with their captain/crew
  • Fixed transition sounds not playing when using the ESC button to quickly go back from certain menus
  • Fixed pressing escape on the main menu first time it would try and go back even though it was at the top-level menu already
  • Fixed vault locks back side being see through
  • Fixed some industrial bins being able to be accessed without being unlocked
  • Fix for crew still showing up in server list even if they were set to private (locked)
  • As pod the able to “breach” popup now contains the correct “key” based on your keybind settings
  • When on the turret the "key" to exit turret message now contains the correct key based on your keybind settings
  • When piloting the frigate the "key" to exit the pilot seat message now contains the correct key based on your keybind settings
  • Fix for the fire extinguisher, blowtorch and flamethrower's ammo is not shown in first person view/fpp
  • Fixes added to help with ultrawide problems
  • Fix added for splines causing a crash
  • Fixed - Trader Reputation will now correctly reset with Prestige. (Added Nov 14th)



[h3]Please note:[/h3]

  • When playing in a squad, the Captain’s ship is used.
  • If a teammate escapes out of the raid while piloting the captain’s ship – the pilot will take ownership of the ship, and the captain loses it.


[h3]ONE MORE THING…[/h3]

Our first, significant update is coming to Marauders this December – codename: Ace.

Cast your eyes on the transmission:

[previewyoutube][/previewyoutube]

*EDIT* - Added note on Trader Reputation changes with Prestige (Updated November 14th).

Marauders Health Patch Deploys November 10th

[h3]Marauders first quality of life patch, pushes live November 10! [/h3]

Grab your helmets, polish your weapons and sharpen your bullets. Next week, we raid for more.



[h3]HEALTH [/h3]

HEALTH comprises additional weapons to get your hands on, including: The EM2 Battle Rifle, The Webley Revolver — our first revolver in the game, and Sten attachments.

Our first patch focuses on improving the overall gameplay experience for players and introduces a variety of new checks and balances, such as an increase in map cycling to help prevent raid repetition, additional airlocks on maps, mission specific XP for Breacher Pod kills, a toggle lean option, and an FOV slider. You may peek those corners as you see fit!

[h3]Anti Cheat[/h3]

In-game cheaters remain a prime focus for us; we’re actively working to prevent and deter culprits to ensure they don’t compromise your experience. HEALTH includes anti-cheat enhancements to further aid our pursuit in stifling and banning players that exploit the game. We're making good progress and will continue to do so.

Thank you, as always, for taking the time to interact with us and share your feedback!

Next week, we'll share full patch notes and some further insight into the new additions to your arsenal. See you then, have a great weekend. Best of luck out there. Be ruthless.


Dev Blog #001 - The Health Update

[h2]INTRODUCTION[/h2]

Welcome, Marauders, to our first Developer Blog! Our goal with this document is to provide the Community with details on upcoming releases and features that the team are working on. We hope to release a Dev Blog every month but that may be adjusted depending on production. So let’s get right into it! Mac has some exciting updates to talk about regarding our first update “HEALTH”, coming November!



[h2]Crashes & Crews[/h2]

Mac - We are currently investigating, with the Community’s assistance, the variety of crashes that can happen when launching the game, or when joining a match. This has been going exceedingly well, and we hope we can resolve the majority of these instances for the next update. On top of this, we are looking into the mystery of some players not joining their captain when entering a raid. This is under full investigation!



[h2]AIRLOCK BUSY[/h2]

We have also made efforts through all maps, to add extra airlocks. This should help reduce the issue of players running into the AIRLOCK BUSY problem, when trying to enter a location. Alongside the addition of these extra Airlocks, it was important for us to try and balance the ability for people to rush an adjacent airlock, for example, in the Terraformer Maintenance dome or the Asteroid Mine air processor segment. We want it to be harder to do, but still possible. Our hope is that these adjustments will add an intense dynamic to the gameplay loop, but just slightly more balanced for everyone.







[h2]BATTLE RIFLE[/h2]

Now, it’s time to get to the good stuff! Introducing the EM-2 Battle Rifle! This fully automatic bullpup with a 20 round magazine, chambered in 5.56, will help you make short work of any space pirates you might encounter on your raids. This rifle has been modified from the original by the Kingdom Alliance, once it was noticed that the original .280 caliber variant wasn’t getting the job done! Once the Patch drops, you can pick one up for yourself from the S.A.S Operatives or raiding a vault!





[h2]ATTACHMENTS[/h2]

I think it was Friedrich Nietzsche who said, “The best weapon against an enemy is one with more attachments.” Or maybe I am misremembering that.

Let’s start off with the Sten, our goal is to have more weapons get modified to have 4 to 5 attachments available, most of which can be unlocked through a trader (the Sten attachments will be through the Overlord trader). Included attachments for the sten re-work are a drum mag, stock and muzzle break, but with the suppressor to remain a craftable. This redesign was inspired by the prototype Mark 1 Sten which has given it our unique diesel-punk spin, this is also something that we will continue to do with all our weapons across the board!







[h2]PERFECTLY BALANCED as all things should be……[/h2]

Ceeg - Receiving your feedback & suggestions in our Discord, has been incredibly helpful in how we choose to balance different aspects of our game. Here are some of the changes that will be taking effect with the upcoming patch! First off, the Merchant ship and Capital ships have had their spawn rates increased!

This paired with the improvements to the map cycling should help prevent too much raid repetition. We’ve also made some adjustments to loot distribution, like adding a cheeky new depot in the Navy Outpost, helping make more of the locations appealing, even if you don’t have a quest primed for that map. In terms of our Weapons and stats, we are enjoying that a hard meta hasn’t formed and players are enjoying trying out different kits. This is something we love to see and will always encourage.

Lastly, some changes have been made to Mission Requirements, making some of the extremely hard ones a little more forgiving, but also adding more variations to the Daily Contracts, so that Penal Colony and Navy Outpost are included in the loop!



[h2]QOL & ANTI CHEAT[/h2]

You said it (a lot!), so we did it! Toggle Lean is being implemented with the upcoming patch. And the whole Universe rejoiced! We have also made some headway into the FOV Slider and various other QoL adjustments, so watch this space…

James - We thought we would share with you that we have been performing daily ban waves since launch, reaching 20 waves total with many cheaters removed from the game. So, thank you to everyone who has been diligent with the player reports.

We knew making such a hardcore competitive game would attract this sort of attention, and wanted to let everyone know that this will be an on-going battle and we have no intention of letting off the pressure. We would also like to take this opportunity to say that we do see a lot of *minor* cheating, including the use of exploits (using only what is in the base game) that will result in a ban. So don’t chance it. We don’t enjoy implementing full bans on players who clearly enjoy the game, and have pushed the boundaries a little too far!

[h2]BONUS EXPERIMENT[/h2]



Every so often, we will try and experiment with a new feature that has either been highly requested, or something that we really want to see in Marauders, even though it might not necessarily be planned, or on the Roadmap. With this update we wanted to see if scopes could give our semi auto rifles a stronger position in your armoury. We love our focus on ironsight gameplay and it is here to stay, but we couldn’t resist seeing what a sniper rifle might feel like. So keep an eye out for them in the near future!

That’s it for this Dev Blog, keep a close eye out for the Patch Notes with Update HEALTH!

See you out there, Space Pirates!

- SIG team

Upcoming Dev Blog and Livestream!

[h3]Hello Marauders! [/h3]

Get ready to stow your weapons and hang a “Under Maintenance” sign on your Breach Pods, as this Wednesday October 26th at 8pm BST, you will be joining us on Sterdekie’s Twitch Channel for our first Dev Stream since EA Launch!



We will be reviewing our first Dev Blog which will cover our first update, coming November! You will also get an idea of what to expect for the future of Marauders!

Follow Sterdekie here - [https://www.twitch.tv/sterdekie] for notifications on when the stream goes Live!

See you there, Space Pirates!