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Blockbuster Inc. News

Free Prologue Announcement

Hey there, film enthusiasts!

We have been very happy with the reception of the demo, and as we continue on our path of providing you with the best movie-making experience, we are happy to announce that we will be releasing a free standalone prologue of the game. We believe in consumer choice wholeheartedly, and we are confident that together we can all build and be part of something special.

If you don’t want to miss it, make sure to wishlist the prologue today!
https://store.steampowered.com/app/2535620/Blockbuster_Inc__Prologue/

But there’s more! For those of you who want to get even more involved and would like to get your hands on a series of preview builds to help us iron out all the kinks and squash all the bugs, we are thrilled to invite you to join our closed beta group. If having a unique opportunity for some behind-the-scenes access sounds like something right up your alley, be sure to fill out the following form to sign up!

Closed Beta Sign Ups

We can’t wait to show you more of what we have in store. Stay tuned and follow the game for more updates!

Thank you, Super Sly Fox & Ancient Forge

What We Learned From the Next Fest Demo

Hey there, film enthusiasts!

Firstly we want to thank everyone for taking the time to play our demo of Blockbuster Inc. If you haven’t had the chance to play it yet, make sure to grab it while it’s still available! Releasing the demo has been greatly helpful to us in understanding your wants and needs as players and getting to know people in the community a little bit better. While the demo may not be over yet, we decided to sit down and review the feedback from those who took the time to send some in.



While going through the feedback from the demo, one of the many vital takeaways was regarding the tutorial. Several people mentioned some issues: figuring out what to do, how to rotate items, etc. Already, we have made plans to make it smoother for the beginning of the game and add more tutorial tips on how to do things based on the notes taken. Doing this will also help speed up the early game and help players move on to making movies faster rather than spending so much time trying to figure out the basics. Another part of the tutorial mentioned as an area to be improved was explaining more in-depth mechanics as you advance in the gameplay, which the team will watch.



Another subject we want to talk about is the Direct Scene feature. While being its first version released for the demo, with the help of your feedback, the changes planned for it involve adding automation based on the genre for those who want to quickly run through the movie, along with some other features like potentially implementing exporting films. However, we can’t promise anything with this feature, but it’s highly requested based on the game The Movies, which is a title that the development team holds dear. Aside from that, it will be smoothed out a bit more by letting players copy the previous scene when working on the next one, and of course, with all of this, we will be adding more animations and outfits alongside more content overall.



There have been many quality-of-life suggestions that go above concrete features, especially ones involving having more transparency in the game in regards to the way the game presents information. For example, the details as to what matters, how much when it comes to film ratings, and how employees and star progressions work to make it more straightforward while playing. When reading through the feedback and talking with the community, we noticed stunt-specific sets had been mentioned to have a lot of bleed-over with the regular sets, so with this, they will be tweaked as the development goes on.



Last but not least, there have been improvements made to the scheduling and needs system. You will need to fill the needs of your employees and tend to them to ensure they’re not running on little sleep and no food. One must take care of their employees!

There is still much to be polished and worked on as we progress. The sheer volume of feedback has been tremendous and humbling, and we want everyone to know that we are listening and are always considering more changes. We appreciate everyone and their help moving forward. Stay awesome!

Make sure to add Blockbuster Inc. to your Steam wishlist!

https://store.steampowered.com/app/1793090/Blockbuster_Inc/

Thank you, Super Sly Fox & Ancient Forge

Join our live stream on the last day of Next Fest!

Hello everyone!

As we're nearing the end of this awesome Next Fest, we'd like to invite you to come and watch our Live Stream today at 4PM CEST here on Steam.

We will play and chill together, answer your questions and generally talk about the game and plans for its future like the last time.

Thank you,
Super Sly Fox & Ancient Forge

Watch the dev's Live Stream!

Hello everyone!

We're amazed by your positive response to Blockbuster Inc. demo and we'd like to invite you to come and watch our Live Stream today at 5PM CEST here on Steam.

We will play and chill together, answer your questions and generally talk about the game and plans for its future.

Thank you,
Super Sly Fox & Ancient Forge

Take the Director's Chair: Demo for Blockbuster Inc. Now Available on Steam!

Hey there, film enthusiasts!

We've got exciting news to share today! As part of the Steam Next Fest: June 2023 Edition, we're giving you a backstage pass to Blockbuster Inc. That's right, the demo is now live and ready for you to take the director's chair! Simply hop over to our Steam page and try it out yourself!

https://store.steampowered.com/app/2422680/Blockbuster_Inc_Demo

This demo provides an opportunity to get a taste of the limelight, allowing you to step into the shoes of a movie studio mogul. From building your own studio, scouting for emerging talents, to producing and directing groundbreaking films and TV shows - Blockbuster Inc. brings the glitz, glamour, and strategic planning of Hollywood right to your screen.

"Releasing this demo is a truly exciting moment for the entire team, as we are thrilled to finally present a slice of the Blockbuster Inc. universe to our eager audience," said Maksymilian Strzelecki, Co-Founder of Ancient Forge. "This game, with its unique premise and immersive gameplay, has been a labor of love for Super Sly Fox and us alike. We're confident that this demo will offer players a compelling taste of the rich, cinematic journey that lies ahead in the full version. We eagerly await player feedback to help shape the final product and make Blockbuster Inc. the de facto movie studio simulation experience out there."



There have been a lot of questions from our community surrounding the actual movie-making features in the game. Rest assured, within the demo, you will be able to get hands-on with the game's novel 'Direct Scene' feature. This innovative mechanic hands over full creative control, allowing you to direct scenes, guide actors, adjust lighting, and manipulate camera angles to create cinematic masterpieces.

Keep in mind this is but a snapshot of the game, and we're still fine-tuning, tweaking, and adding more shine for the full release. Your feedback from this demo will be incredibly valuable as we shape Blockbuster Inc. into the ultimate movie studio simulation experience.

If you want to stay up-to-date, be sure to join our Discord community of wannabe movie directors and follow the game on Twitter and Facebook.

So, grab the popcorn, settle into the director's chair, and let's get the cameras rolling! We can't wait to see the magic you create. Don't forget to share your thoughts and first impressions with us. It's showtime!

Thank you,
Super Sly Fox & Ancient Forge