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From Lex to Rex News

Launch day.

Majesties, Press Lex to Metaverx arrives today.

I´m so proud of it and everything I´ve learnt. It is a bigger step from the first one in all aspects with an awesome story linked to the gameplay. I´ve spent hours and hours of dedication (I truly don´t want to know how many to avoid a heart attack), sometimes almost going crazy, but here is the result. Being a one-man project it is easy that I´ve missed some typos or bugs, so please, majesties, just let me know and I´ll fix them before you can say blueberry pie.

I hope you play it, enjoy it and support me. Thank you so very much.

The Metaverx is coming.

Your Majesties,

Press Lex to Metaverx arrives on the fourth of may.

A moving story awaits you. See you soon.

From Lex to Rex - First anniversary

Today is From Lex to Rex´s first anniversary.

It started as a feat (it really was) turned into reality. I have probably said this before, but in the end it has been a learning experience. I can assure you I´ve spent many nights thinking about how solving unexpected bugs or investing more hours than any other person would just to improve the game. There were oppossed emotions, highs and lows and even once I dreamt about a character that didn´t allow me to keep developing the game (can you guess which one?).

Now all this is part of the experience of developing an indie game.

A year later I´m finishing the (unexpected) sequel Press Lex to Metaverx of which I attach a new image. There will news soon. Meanwhile, keep playing, unlock those achievements, spread the word about the game and if you want to do extra mile leave a review. Every little gesture helps.

Thanks for being there.


Press Lex to Metaverx

Secret area and four new achievements.

Your Majesties,

Somewhere in the castle, hidden and awating to be found, there´s a secret area where Creepshow and Boris Vian meet to deliver a crazy puzle that will take you around twenty minutes to beat (all achievements included). However, it won´t be easy to find. Look around, examine and think.

Thanks for playing, keep doing it, enjoy and be kind, review.

Royal path

Your majesties,

In order to make the best game possible, this Royal patch is a huge one.
  • Fixed the repetition of the first frame at the end of some (or many) animations.
  • Autosave system / Resume button on the main menu.
  • New music and sounds: 90% of the sounds have been changed for better ones. There are more ambient and objects sounds and new music (even where there wasn´t any). I must say the lack of music was made on purpose (think of the first Monkey Island) but now I´ve made a more "inmersive" game.
  • The second part of the rooftop stage has been completely reworked (thanks for the crash Unity and AC). The puzzles remain the same but the dialogues have been changed for funnier ones (overall the main message is the same). New animations have been added.
  • In case of death (of the character, of course) the scene starts on a previous point and not at the beginning. Keep in mind that this case is in some stages, however the next update will have it in all of the ones you can die).
  • Many more things for you to enjoy. The game keeps its difficulty.


And if you´ve made it this far, the next update will bring more inventory interactions (examine, trying combinations...) and, possibly...

A secret stage.

Thanks a lot!