1. Vampire Survivors
  2. News

Vampire Survivors News

Vampire Survivors 1.0 has weaponised fireworks

Never aim fireworks at others, unless the others are hordes of monsters and you're deep in a Vampire Survivors run. Those fireworks that go off whenever you open a coffin will be weaponised in Vampire Survivors 1.0 when the bite-sized survival game emerges from Early Access this week.


Read the rest of the story...


RELATED LINKS:

Vampire Survivors 1.0 update adds endless mode and Twitch integration

Vampire Survivors release date announced for v1.0 update

Vampire Survivors is about to get more expensive before 1.0 launch

Road to v1.0: Day 11



You know those pretty fireworks that pop when you open a coffin? Well, as per industry standard, we have entered a contract with the military and have now weaponised said fireworks, please enjoy!
(we have not entered a contract with the military)

New weapon Greatest Jubilee: has a chance to create light sources (brazier, candelabras etc.) when firing. Scales with all usual stats, but works best with Luck.

[previewyoutube][/previewyoutube]

To unlock it all you have to do is go for one of the new achievements of v1.0, "See the final fireworks."




Previous days:
Day 1: new relic Seventh Trumpet
Day 2: new skin Mask of the Red Death
Day 3: new Side B music Libro Inferno
Day 4: new skin Pugnala Provola
Day 5: UI improvements
Day 6: new Side B music Barely Staying Alive
Day 7: Vampire Survivors Original Soundtrack
Day 8: new relic Gracia's Mirror
Day 9: new skin Giovanna Grana
Day 10: new sound option Blast Processing

0.11.400 - Save Data changes

Rolling out a change to the save data location/system to avoid surprises on launch day for v1.0

- Disabled Steam AUTO-Cloud. Steam Cloud is now implemented in-game.
This is to avoid synchronization issues that were showing the wrong save file the first time the latest version was booted up. The Save Data path has now been finalised and it's in the default Steam userdata folder.
When booting up the game in the new version for the first time, you'll see a line of text letting you know that the save data is being migrated.
The old backup systems are still in place in case anything goes wrong.

- Little QOL: 5 items treasure chests become skippable if you've played the game too much ❤

Road to v1.0: Day 10



"What if we do Side B, but for sound effects?"
And so the accurately named Blast Processing option was implemented.

There's no need to unlock it, from the get go you'll be able to toggle the option to get access to a few different sounds and jingles when playing the game! I won't spoil all of them, here's a few examples:

[previewyoutube][/previewyoutube]

*doot not included

Tomorrow we'll have a look at a new weapon 👀



Previous days:
Day 1: new relic Seventh Trumpet
Day 2: new skin Mask of the Red Death
Day 3: new Side B music Libro Inferno
Day 4: new skin Pugnala Provola
Day 5: UI improvements
Day 6: new Side B music Barely Staying Alive
Day 7: Vampire Survivors Original Soundtrack
Day 8: new relic Gracia's Mirror
Day 9: new skin Giovanna Grana

Road to v1.0: Day 9

[SPOILERS]


We have a small update for Day 9, a new skin for Giovanna Grana!
Figured out how cats work yet? It's one of the big misteries of life.



We're also publishing on YT the Side B theme for The Bone Zone for a perfect little Halloween package:
[previewyoutube][/previewyoutube]






Previous days:
Day 1: new relic Seventh Trumpet
Day 2: new skin Mask of the Red Death
Day 3: new Side B music Libro Inferno
Day 4: new skin Pugnala Provola
Day 5: UI improvements
Day 6: new Side B music Barely Staying Alive
Day 7: Vampire Survivors Original Soundtrack]
Day 8: new relic Gracia's Mirror