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Vampire Survivors News

How to unlock MissingNo in Vampire Survivors




Up until recently, it was impossible to unlock Vampire Survivors MissingNo secret playable character in-game. Instead you had to edit the game's code directly. Of course, this wasn't intended by the developers, who had removed the character in one of the early updates, but now you can unlock MissingNo by playing...
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Vampire Survivors will increase price soon as 1.0 launch nears

Vampire Survivors has announced the released date... for when they'll announce their release date. That makes today the release date of the release date for the release date, if you like.


Anyway, the vampy reverse bullet hell will reveal the launch date for 1.0 on September 29th. In the meantime, today brought the release of minor patch 0.11.3, which includes a new weapon, a new secret character, and the final Arcana.


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Minor patch 0.11.3

- 1 new achievement: Reach Level 99 with Poe.
- the last Arcana: XXI - Blood Astronomia
- 1 new "weapon" : this is more like a minor gameplay feature
- 1 new SECRET

[previewyoutube][/previewyoutube]

Price increase on September 21st

As announced forever ago in the Early Access notes, the price of the game will go up slightly to reflect all the content and regular updates that were added during the game’s Early Access. The price will go up on September 21st, which is a bit before the release of v1.0
Why is it going up before the release of v1.0? To be frank, it's because otherwise I'd mess up the sales calendar for the rest of the year. I want to keep the option open to eventually enter some of the usual seasonal sales, and increasing the price on v1.0 launch day would mess up the timings, as price changes also comes with a temporary price freeze.

v1.0 Release Date & Information

Please keep an eye on the Steam news, in two weeks time I'll have accurate dates and everything in place to make an annoucement about v1.0! Can't wait to share more :)


Vampire Survivors lets you play as a question mark thanks to today's surprise patch


So two weeks ago I let you know that Vampire Survivors wouldn’t be getting any more patches before it launched into its 1.0 version. The cheeky scamps at poncle have only gone and made me look like a right sausage today, surprise announcing another patch. This time, they’re adding in a new game mode, quick start, and a very odd new character.


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Minor patch 0.11.2



Hello everyone, as many of you already know, patch 0.11.0 was the last major one before we started to wrap up all the content for v1.0

This means that for the next few weeks we'll be getting small updates with tweaks, bug fixes, and minor bits of content to complete the roadmap, We'll soon announce the release date for v1.0, but in the meantime here's what's in this new small patch!


Tweaks/Bugfixes:
- Unlockable option to choose a the Random character (check SECRETS menu).
- Option to skip the weapon selection from Candybox.
- Option to stop moving backgrounds (Moongolow, Cappella Magna).
- Option to cash-in immediately all remaining Revives when completing a stage.
- Added a few new sprites.
- New secondary skin for Christine.

- There's now a low, Luck-based chance that green coin bags from Treasure Chests could be substituted by a Candybox, if it has been unlocked.

- Fixed movement input resetting when leveling up/opening a treasure chest.
- Fixed a few errors around controllers (please know/remember that we won't be able to fix all controller issues until we complete the port to the new engine).
- Fixed birds firing timer at high cooldown.
- Fixed Gorgeous Moon breaking when firing too often due to Limit Break.
- Fixed Queen Sigma unlocking without having to exit and re-enter a run.
- Fixed NO FUTURE bouncing exlposions damage being considered retaliatory.