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Road to v1.0: Day 4

[SPOILERS]


We have a small update for Day 4, a new seconday skin for B- Pugnala! For Pugnala Provola!

Why secondary though? That's because all the new sprites have been made to replace the generic ones from an asset pack, but a few characters, like Christine, Pugnala, or Concetta, had always been drawn from scratch instead, so there is no real need to substitute them.

All the old skins were static sprites that got tweaked and animated by Twiranux and can always be selected in game after unlocking the Mindbender, while all the new skins are from Glauber Kotaki



Since a lot of fans have been asking for it, we're also publishing the new Boss Rash theme by Daniele Zandara!

[previewyoutube][/previewyoutube]

On a totally unrelated note, on the 28th of October Bayo 3 will come out out so I'll finally have an excuse to take my first holiday of 2022 🥳
Anyway since VS will be on v1.0 on the 20th, I won't really have any work to do after that day, right? Right? 👀





Previous days:
Day 1: new relic, Seventh Trumpet
Day 2: new skin, Mask of the Red Death
Day 3: new Side B music Libro Inferno

Road to v1.0: Day 3



On Day 3 we're bringing back something from the past!
If you have been following the development of VS since the early days, then you probably know that the Inlaid Library used to have a different background music.

That track was a major inspiration for the development of the Library (eg. exploding enemies wouldn't exist without it) but we had to remove it when Music Selection was introduced in the game, with the promise that it will be back one day.

Since then, expert midi tamer FIlippo Vicarelli has produced a new arrangement of the track exclusively for VS, but on top of that he's also been producing "Side B" music tracks for all the main stages!

There will be at least 12 new music tracks in v1.0, not only from Filippo but also from the incredible Daniele Zandara who already gave us an insane amount of bangers so far!

The new tracks will be released on the YT channel as usual:
[previewyoutube][/previewyoutube]

I really like videogame music. There will be a lot more about it in the future, not necessarily bound to the advent calendar 👀



Previous days:
Day 1: new relic, Seventh Trumpet
Day 2: new skin, Mask of the Red Death

Road to v1.0: Day 2

[SPOILERS]


We have a small update for Day 2, the new default skin for Mask of The Red Death! Courtesy of the incredible Glauber Kotaki, who's been working with us on new sprites since the lovely Giant Enemy Crab ❤



The old skin will still be selectable if you have unlocked the Mindbender. Also, this won't affect the aspect of the enemy Reaper.

[previewyoutube][/previewyoutube]



Previous days:
Day 1: new relic, Seventh Trumpet

Vampire Survivors 1.0 update adds endless mode and Twitch integration

Bite-sized survival game Vampire Survivors 1.0 update is coming later this month, and developer Poncle is doing an 'Advent calendar' of reveals about the patch that will mark its emergence from the creepy coffin of Early Access. The first of these reveals is that Vampire Survivors 1.0 will feature a new endless modifier, as well as Twitch integration - so you'll be able to play without a time limit as your viewers torment you, basically.


Read the rest of the story...


RELATED LINKS:

Vampire Survivors release date announced for v1.0 update

Vampire Survivors is about to get more expensive before 1.0 launch

How to unlock secret characters in Vampire Survivors

Road to v1.0: Day 1

[h3][SPOILERS][/h3]
Welcome to day 1 of our "advent calendar" for version 1.0 of the game!

Starting today we will be posting little teasers and spoilers about new content for v1.0 on Steam, the usual social channels, and Discord. We'll reveal something new every day. Sometimes just a little detail, sometimes something slightly bigger :)



Let's start the reveals with something big: a new relic, Seventh Trumpet !

A few people had already noticed there was something about it hidden in the old roadmap graphics, but what does it do?

It allows you to doot at The Reaper and send it away /j. It enables the Endless stage modifier, effectively allowing you to play any stage for as long as you want, without having to worry about The Reaper.
The enemy waves will start over from the first one, but enemies will also grow stronger and more resistant with each cycle.
Luckily, enemies aren't the only thing that will re-appear with each cycle, but the merchant too. What, it doesn't really help you say? Well... let's talk about that again in a few days :)


[previewyoutube][/previewyoutube]