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Vampire Survivors News

The latest Steam hit is a $3 indie game where you are the bullet hell

If you keep an eye on the Steam charts or any number of YouTubers focused on highlighting indie games, you might've seen a little thing called Vampire Survivors. Billed as a "gothic horror casual game" that lets you "be the bullet hell", the simplistic charms of Vampire Survivors is quickly propelling it to breakout hit status.


Vampire Survivors is a run-based twin-stick shooter that, effectively, has only one stick. You move your character manually, but your attacks are all automatic. Each character has their own starting ability, like a whip that swipes in the direction you're facing, or a magic projectile that fires in the direction of nearby enemies.


Each enemy drops an experience gem when they die, so you've got to make your way through the hordes while picking through their remains. Each time you level up - a process that takes mere seconds to start - you get a new weapon or upgrade. Maybe your whip can fire in both directions now, or you shoot multiple magic bullets at once.


Read the rest of the story...

Patch 0.2.8 - Cloud Saves, Volume Sliders, Stats Display

The new patch is being rolled out and contains:

- QOL: Steam Cloud Saves
- QOL: Volume sliders
- QOL: after unlocking a couple of characters, a stats panel becomes visible on the character selection screen
- QOL: after unlocking a handful of weapons, current stats and weapon levels will be displayed when leveling up and on the pause screen



- Tweak: Garlic hits reduce knockback and freeze resistance
- Tweak: Orologion doesn't prevent enemies from spawning anymore
- Tweak: increased birds's level up area bonus
- Bugfix: Axes won't despawn anymore if sent too high
- Bugfix: unlocks from Achievements are reactivated on launching the game
- Bugfix: corrected movemenet of a few projectiles to be independent from frame rate. They used to go insanely fast if the game was running above 60fps
- Bugfix: corrected Garlic description: ignores amount, duration, speed
- Added additional logs for people experiencing crashes, can be found in %APPDATA%\Vampire_Survivors\logs


What's next

While January is still about QOL improvements like localisation, key re-binding, Mac/Linux builds, etc, next week we'll be getting a few more bits of content too.

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Rendering issues at startup and during Treasures

The Steam version of the game is built using Electron and Chromium, that might have rendering issues on certain hardware, regardless of how powerful it is. This could lead to black screens, heavy slowdowns when the there are a lot of semi-transparent pixels on screen, and high CPU usage.
We don't have direct control over those issues, so we're currently looking for short terms workarounds, but also starting a parallel rework, in a different engine, for the long term.

Community

The Discord server just reached 1000 members, the all-time concurrent players peak is above 6000 and the positive reviews are well beyond 2000 at the time of writing: once again, a huge thank you to everyone for the incredible feedback 🙏🏻

Patch 0.2.7 - small update & a lot of text

Version 0.2.7 is available now and contains:


- Content: 1 new character and 1 new achievement
- Graphics: added idle animations to zombies, flowers, mantises, mummies, werewolves, ghosts
- Tweak: minor clarifications and changes to some descriptions
- Tweak: treasure chests can now only level up existing weapons (or give extra coins if no weapons can be leveled up)
- Bugfix: corrected the DPS stats numbers (could have shown up as 10 times smaller than they are)
- Bugfix: Axe's bonus area scaling fixed and specified in description
- Bugfix: fireworks now shouldn't linger on screen anymore when triggering a beeg shiny



What's next

Just a reminder that Cloud Saves, volume sliders, and in-game stats display are on the way and that the goal of the month is to deal with all kind of QOL improvements, bug fixing, troubleshooting etc.


About the changes to Treasure Chests

Treasure Chests are supposed to be a purely positive thing, which is why the fact that they could potentially give you unwanted items had to be corrected. For the players who were using the chests to have fun "glitching" their way to extra passive weapons, don't worry, there will be new ways to go beyond the soft limit and get extra stats :)


About technical issues with Treasure animations

The game engine is a bit unusal, it runs on Electron which is something we don't have full control over. Electron can behave widly differently on different machines, which makes some issues, like "Black Screen when skipping a treausre animation using a controller", or even something straightforward like "big slowdowns when opening any chests", very difficult to replicate.
To help with the investigation, we're adding more ways to log errors and give us an idea on what kind of workaround we can put together. Thank you for your patience while we try to fix crashes and slowdowns!


About the dev team

I can't thank enough my friends who jumped on board immediately to help managing the game!
Things that were just unthinkable to tackle at the moment, like localisation or Mac and Linux builds, are now instead an upcoming possibility :)
We need some help to pick a name for the "Moderators" role on Discord, please suggest something cool or I'll end up typing in something stupid as usual, like Candelabradoors or something.


About suggestions from the community

I cannot possibly reply to everyone, but I'm reading all the suggestions! A lot of fun ideas have come up in the past few days and please know that yes, despite having already a lot of scheduled content to finish, your discourse is influencing design and roadmap. An apology for shattering Mister Big Cat's dream, who proposed a "stiking rich character that starts with garlic", and got instead a poor stinking old man taking that starter weapon slot.
Finally, huge thanks once again to you all for the incredible support! 🙏🏻

Patch 0.2.6b: fullscreen, skip animations, DPS stats

Version 0.2.6b is available now and contains:


QOL improvements:
  • toggle fullscreen by pressing ALT+Enter or F11
  • after getting a handful of treasures, their animation can be skipped by pressing ESC, right mouse button, or "B"/cancel on a gamepad
  • added more information on the Results screen
  • tentative fix to slow downs with certain weapon combos




Tweaks:
  • Lightning Ring projectiles never skip strikes and can fall on any random enemy on screen
  • adjusted tips for a few weapons if there's any stat they ignore
  • minor changes to the Clover pickup
  • sped up first enemy wave in Inlaid Library


What's next

This month's focus is still QOL features, with Cloud Saves and volume sliders just around the corner, and a new character that will be dropped asap without waiting for the regular weekly patch.


Community

A huge thank you to SplatterCat for putting the spotlight on my little pet project!
A shoutout to Wanderbots too for opening the first floodgate, but also Pobre Gamer and MysteryRomanticGames for uploading some gameplay so early!

The feedback from the community has been incredible, thanks to everyone for all the positive comments, suggestions, and kind words! Going forward I might not be able to answer every message or forum thread, but please know that I'm reading and evaluating everything, from the Garlic controversy to that 1 in 1000 technical issue.

I'll try to stick to the usual schedule, but I suspect it's not going to be that easy. It's fine, sleep and spare time are overrated anyway :)

Santa Water

Correct.

Patch 0.2.5: new stage and achievements

Version 0.2.5 is available now and contains:
  • Content: new stage, Inlaid Library (includes new enemies and Hyper difficulty)
  • Content: 2 new permanent PowerUps to increase gold and HP gains
  • Content: 2 new passive Weapons to increase gold and HP gains
  • Content: 11 new achievements
  • Framework: added support for tileset maps
  • Graphics: added idle animations for ghouls and skeletons




Tweaks and fixes:
  • Tweak: PowerUps can be reset/refunded from the PowerUp screen
  • Tweak: adjusted a few sound effects
  • Tweak: Peachone and Ebony Wings' movement speed scale up with the player's bonus movement speed
  • Tweak: changed enemies in Mad Forest minutes 25-30
  • Tweak: the invulnerability period after a Laurel shield is destroyed now goes up with the weapon's level
  • Tweak: Pentagram's item erasure is slightly more forgiving
  • Bugfix: Treasure Chest Open button overlapping with coins counter
  • QOL: Added a "Restore Steam Achievements" button under Options. If any achievement is unlocked in-game, but still locked in Steam for some reason, this will re-sync the Steam achievements.


What's next

The next patch will focus on QOL features, like Cloud Saves, stats display, faster treasures etc.
but we'll still get a few minor content drops