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Patch 1.11: Bug fixes and improvements

Bug fixes and improvements:

- Bug fixes and improvements.

Bug fixes and improvements.


Bug fixes and improvements:

- Bug fixes and improvements.
- Bug fixes and improvements.
- Bug fixes and improvements.
- Bug fixes and improvements.
- Bug fixes and improvements.

Bug fixes and improvements:


Bug fixes and improvements.

[previewyoutube][/previewyoutube]

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v1.10.105 - hotfixes

Operation Guns
    Increased frequency of Weapon Power-Up appearing as a level up option
    Improvement for Hectic Highway pickups not always looping
    Fixed Carlo Cart and Hectic Highway moving too quickly on high-refresh-rate monitors
    Fixed a bug with the Firearm weapon not firing for long periods of time
    Fix to Proton Beams infinite split causing screen flashes and crashes
  • Diver Mines fly in the direction faced by the player before falling down (really noticeable only with the weapon from level 3 onwards)
  • Atmo-Torpedoe and Prism Lass can be spammed a lot more than before with low cooldown
  • Increased damage of Wave Cannon's charged projectiles
  • "Zephyr" track fixed with the proper music
  • Tweaked treasure chests in Neo Galuga
  • Fixed Lance's bonuses glitchy display
  • Fix for Ariana's hidden Cooldown bonus not working properly
  • Fix to hide floating Morphed Mortaccio head when entering a boss battle


Main Game
    Fixed shared evolutions when using "Shared Passives" option in co-op
  • Fix for arcana re-roll button displaying even if there were not enough arcanas left
  • Fixed Laborratory doors being incorrectly ventable
  • Fixed stage completion scroll bar navigation bug
  • Fixed word wrapping in stage selection
  • Fix for level up being empty/going straight to limit break in cases where everything else that would be available is sealed
  • Fix for missing translations showing in some treasure chests

The latest Vampire Survivors release is a straight-up crossover with Contra




Vampire Survivors continues to roll out new DLC in ever weirder, more delightful packages this month with Operation Guns, a full-on crossover between the worlds of Vampire Survivors and long-running shoot-em-up slash bullet hell slash action arcade series Contra...
Read more.

Vampire Survivors: Operation Guns is out now!

Vampire Survivors: Operation Guns is our second collab DLC, made in collaboration with the KONAMI's Contra team, and is now available on all platforms!
https://store.steampowered.com/app/2887680

Content:
- 1 large stage and 1 bonus stage
- 11 new characters
- 22 new weapons between base versions and evolutions
- 6 new music tracks
- 13 music tracks directly from the Contra series and 6 brand new covers
- A new 6-chapters Adventure

[previewyoutube][/previewyoutube]
How to start the DLC
After installing the DLC, the new stage "Neo Galuga" will appear at the bottom of the Stage Selection screen. Play the stage to start the new chain of unlocks.
Alternatively, go to Adventures and play the chapters of Operation Guns to have a strongly guns-themed experience using almost exclusively the new characters and weapons from the Contra series!

There is no DLC when I start the game
Please make sure you're on game version 1.10, as older versions won't detect the content pack. Fully closing and reopening Steam to trigger an update should do the trick!

Patch 1.10
We had a free content update last week that, among other things, also adds the Seal III power-up! You can read all about it, and about other VS news in general, here:
https://store.steampowered.com/news/app/1794680/view/4104540932629694732

Will the main game still receive free updates?
Yep, just like 1.10 mentioned above.

22 new weapons and evolutions?! My level-up pool!
We have added one more Seal power-up in the latest content patch, so don't worry, you'll still be able to easily manipulate the level-up pool.

Why only $2.49?
As usual we've been receiving kind comments about pricing and giving us more money, some intended just as a compliment, some actually serious. Collab DLCs have a much higher production cost for us, but that doesn't mean their price should skyrocket.
You've already given us the luxury to keep working on Vampire Survivors even just for fun (hence the constant free updates), it just seems fair to try keep the cost of major expansions as contained as possible and border-line risky. We'd need something very big to justify a higher price point.
And then if we accidentally inflate our own production costs because we decide to add 12 characters for fun instead of the usual 8... well that's our problem innit

More DLC FAQS
While most of the contents of the DLCs are straightforward, being a collab there are some differences. For example, there are no Steam achievements and the 6 music covers won't be available in the Soundtrack on Steam, so please read the FAQs here for more info: https://poncle.games/operation-guns

_
Thank you all once again for your continued support and I hope you'll have fun with the hyper-realistic gun fights of Operation Guns!

Vampire Survivors free cart-racing update finally answers one of the game's darkest mysteries

Unveiled last night at the IGN x ID@Xbox Digital Showcase, Vampire Survivors has received a free new update called Laborratory (yes, with two 'r's). It includes one new character, one secret character, three weapons, one stage, and a bonus go-cart racing stage. But perhaps most importantly of all, Poncle say they'll answer the question that's been on everyone's lips: "Why is it called Santa Water?". This is something that's puzzled me since the game's inception, and therefore, I will be thrusting myself back into the game where there are, in fact, no vampires at all. I need to know.


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