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Vampire Survivors News

Vampire Survivors gets huge free update, coming soon

Vampire Survivors is still occupying my mind and my Steam library's installed games. Poncle sucked me into its endless cycle of bullet-hell combat almost instantly, and I haven't been able to escape it since. It looks like I'll be hopping back into the game yet again, thanks to a major free update. With steady patches and DLC releases, the game expands regularly, leaving a variety of new content to traverse through and a slew of achievements to work towards.


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2022's best indie game remains near-flawless at 200,000 Steam reviews

Vampire Survivors developer is "investigating" online multiplayer

2022's best indie game remains near-flawless at 200,000 Steam reviews

There's no stopping Vampire Survivors. The breakout indie game, which saw its full release in October 2022 following a period in early access, helped to define a wave of auto-attacking roguelite survival games and became one of the most popular games of the year. Since then, developer Poncle has released two pieces of DLC and is now celebrating yet another landmark achievement, as the game breaks a rather spectacular Steam milestone.


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Ahead of update, Vampire Survivors creator insists 'graphically ugly third person devoid-of-narrative single player games will continue to be the foundation of our business'




Vampire Survivors is getting a new update soon. It's called the Chilling Update, not because it's scary (though you may think it is) but because it features a new map—called Ultra Whiteout—with lots of snow in it. Not only snow, but also floating skulls and angry-looking, snow-covered yowies...
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Vampire Survivors developer is "investigating" online multiplayer

Vampire Survivors is one of my all-time favorite games, and it isn't just because of my completely illogical obsession with all things vampire. In fact, it's a running joke within the community that vampires may or may not even exist in-game yet. Poncle's game is actually incredible due to its addictive gameplay and fast-paced combat. While each stage is half an hour long, you'll easily lose hours in-game as you forget what time even is. The indie developer recently sat down for an AMA on Reddit, answering questions and alluding to possible online multiplayer.


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v1.6.109 - hotfixes

  • Updated co-op UI to add "Enter co-op" button
    Changed Steam DLC button to launch an URL instead of Steam overlay to resolve auto-playing videos in the background.
    Added save data recovery for early-access players returning to the game.
  • Gold items in collection are now only visible on collection
  • Fix item pickups from sometimes incorrectly awarding multiple times
  • In co-op, all players now die in Holy Forbidden if timer runs out
  • Added game version to preloader
  • Added DLC versions to options page.
  • Fixed issue with weapon names not showing up in recap in Japanese.
  • Fix for extra "-" in academy badge level up translation in some languages.
  • Fixed Egg Count overlapping
  • Fixed pause menu text overflow with high egg count.
  • Fix regression of player-colour coded treasure panel buttons.
  • Fixing chests getting stuck outside of walls on Astral Stairs.
  • Fixed piano birds not being visible.
  • Make golden eggs go to collecting character in co-op, in rare cases where you find them. Stops Sigma getting eggs indirectly.
  • Adjusting Directer fight background stars zoom effect.
  • Fixed Merchant soft lock when all weapons are selected.
  • Fixed which character gets healing hearts in co-op.
  • Fixed Vento Weapon not updating area size.
  • Merchant now checks weapons in all players not just the active player.
  • Increasing size and alpha of pause button.
  • Sprite sizes are now correct after changing character skin.
  • Fixed an issue where every level up bonuses were not being applied to all characters.
  • Making the background music resume after completing Leda event.
  • Fixed an issue where enemies were initializing with a wiggled state.
  • Bestiary description no longer truncates and expands the content correctly.
  • Merchant back button works via controller.
  • Fix to Astral Stairs Teleport Layering.
  • Fix for power up icon sizes.
  • Character found page dark icon sizing adjustment.
  • Fixed infernas secret page weapon reward icon size.
  • Fixed sprite sizes in achievement info panel, and character select info panel.
  • Fixed an issue where the Directer fight would try to progress before the Directer had been spoken to.
  • Fix for issues with lingering visuals when exiting stages.
  • Collection items now accurate sizes compared to old-engine.