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Vampire Survivors News

Vampire Survivors: Directer's Cut is real, but "may or may not" ever release


Vampire Survivors' snazzy new engine upgrade is coming this month, but developers Poncle seem to be cooking up something even more exciting for their dopamine-fuel bullet heaven shooter. Vampire Survivors: Directer’s Cut is supposedly a major overhaul to the smash hit roguelike, although it unfortunately “may or may not” ever be released.


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There's a secret version of Vampire Survivors that wasn't released

Vampire Survivors is the only roguelike game I keep coming back to, pouring hundreds of hours of gameplay into it while working to 100% its extensive list of achievements. When the co-op mode was recently announced, I was excited to one day experience the bullet-hell chaos Vampire Survivors thrusts you into with friends. Poncle has proven to be one of the most ground-breaking indie developers around, updating the game constantly and releasing content-packed DLCs. It seems the team could have even more Vampire Survivors up its sleeve, but we may never get to personally experience it.


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In the latest documentary from videogame YouTube channel Noclip, the team interviewed members of poncle, including Vampire Survivors creator Luca Galante, about the development history of 2022's breakout indie shooter, which started as a creative outlet for Galante from his day job working on a mobile gambling game...
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Vampire Survivors makes its full leap to a new engine next month, bringing better performance and stability


Vampire Survivors is getting an engine upgrade! Don’t expect any fancy ray-traced textures like Minecraft or Cyberpunk, but the upcoming switchover for the addictive Best Game of Last Year will bring with it some very welcome improvements to performance and stability when it lands next month.


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Xbox Game Pass mega hit Vampire Survivors will get a serious performance boost next month

The long-awaited Vampire Survivors engine upgrade is upon us! Developer Poncle has finally announced that the game will fully switch to the new engine on August 17 - a little over a month from the time of this writing.

The game currently runs on Phaser, but the team has been working on porting it to Unity. On the development side, the main benefit of moving to Unity is simplifying cross-platform development. On the players' end, however, Unity offers much better performance.

Poncle shared the news in a Steam post, which also gave us a fresh look at the co-op mode - which was announced last month.


You may be surprised to learn that Vampire Survivors - a game that takes place on a 2D plane with primitive visuals, and character sprites that barely animate - somehow can run terribly. The truth is that no amount of PC horsepower can smooth out those late-game drops.


Once you've evolved all your weapons, and are very close to the 30-minute mark, especially if Limit Break is on, it chugs hard. That was a limitation of the old engine, something Poncle says should not happen with Unity.


Vampire Survivors' Xbox version, and the recently released mobile ports, have actually been running on Unity already. Since Poncle revealed the intention to switch to Unity in September last year, two versions of the game were being maintained on PC. A few players outside the development team even got to play the beta.


The general consensus is very positive, particularly when it comes to the responsiveness of the game's UI during the late stages. The performance updates also benefit Steam Deck users and anyone with a lower-spec PC, so it's good news all around.


If you've somehow avoided playing Vampire Survivors (the BAFTA's game of the year winner for 2022), you should defintiely fix that. Even now, before the engine switch, this is an excellent game - and one of Game Pass' best gets ever.

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