1. Vampire Survivors
  2. News

Vampire Survivors News

Vampire Survivors' Tides Of The Foscari DLC is out

Part of the fun of Vampire Survirors lies in discovering new weapons and items, and knowing that there are still surprises to uncover as you construct your monster murder machine. That thrill fades as complete more runs and reach the game's edges, but its DLCs are so far doing a good job of creating new, uncharted territory. The latest, Tides Of The Foscari, is out now.


Read more

Vampire Survivors' latest DLC is a perfect $2 jolt of the game I fell in love with last year




Vampire Survivors has gotten its second round of DLC, Tides of the Foscari, and like the first, Legacy of the Moonspell, there's a lot to love here: more characters, maps, items, and secrets for 2022's best roguelike, all for just two bucks. While the starting map, Lake Foscari, didn't immediately light my fire, the continuation of Vampire Survivor's signature secrets and unlocks really won me over...
Read more.

New DLC & Patch 1.4.0

New Patch Content

- 1 new batch for the Seal powerup, tied to an achievement
- 4 new music tracks that I won't spoil, but are very likely what you've been asking for very recently!

Tweaks

- changed sound effect of the Night Sword
- optional: new engine on beta branch

As anticipated previously, this patch is minuscule because we had to slow down more than expected on standard content due to all the changes required to bring the new engine on PC, but we have new content planned to release over the next few weeks of course!
In the meantime, the new engine is now available in private beta for everyone who wants to try it early. We'll only fully swap over to it once we've ironed out all the differences with the base version of the game. You can read more about the new engine, and how to enter the beta, on the Discord or here: ( https://steamcommunity.com/app/1794680/discussions/3/5769714637082190371/ )


Tides of the Foscari DLC out today


Content:
- 1 new large stage, with different enemies spawning in different zones
- 8 new characters
- 13 new weapons and evolutions
- 7 new music tracks
- 21 new achievements, but some are... weird? Please follow the in-game list of Unlocks to uncover them all

https://store.steampowered.com/app/2313550/Vampire_Survivors_Tides_of_the_Foscari/

[previewyoutube][yt][/previewyoutube]



How to start the DLC?
The new stage, Lake Foscari, will appear right away at the bottom of the Stage Selection menu. You'll see new entries in the Unlocks menu to guide you through the rest of the content.
Can't see the new stage or weird stuff happens? Check on the main menu if the main game is at least on version 1.4.100. If not, quit the game and reboot Steam to trigger the download for the game update!

What if I want everything unlocked from the start?
There are Secret Spells you can use to unlock content quickly 🤫

There is no DLC when I start the game
Please make sure you're on game version 1.4, as older versions won't detect the content pack. Closing and reopening Steam to trigger an update should do the trick! Make sure the DLC is installed by right-clicking the game title, choosing Properties > DLC, and checking that it is active.

Will the main game keep receiving free updates and content?
Yes, DLCs will always be purely extra content in terms of Stages, Monsters, Weapons, Characters etc.
Items, Power-ups, game mechanics and more will continue to be added to the base game, so if you don't pick up the DLC you don't have to fear missing out.
We'll keep having free updates like the Tiny Bridge and Bat Country ones for example.

Is there an evolution for Party Popper?
No, it's supposed to be a joke weapon (I mean, more of a joke than the average weapon) for a joke character. Who knows what might happen in the future though...

Will the new music tracks be available in the Soundtrack?
Yes! The OST will be updated in the following days with all the new tracks. Even *those* ones.

Does the DLC have achievements?
Yes, I apologise to players who cares a lot about not losing their 100% achievement completion and I can say that we're working on something, but rather complicated and for the longer term, that should help with this issue among other things.
In the meantime, Achievement completion will not be prioritised over what's always been in the nature of the game: achievements tied to unlocks.

Is the DLC available on other platforms?
Yes, we're trying to launch around the same time on all platforms.

Why only $1.99?
Just like for the first DLC, the community is as usual very kind and we still get a lot of this type of comments, some intended just as a compliment, some are actually serious. While I'm very grateful for the sentiment, just like for the main game, the DLC has a price that "feels right" to me and that reflects the production value of it.

We've been growing as a company and have been pushing where we can, for example with having an actual orchestra to perform some pieces for the Foscari soundtrack, but poncle needs more time (and still more key people!) to be able to provide a higher production value. For this DLC I once again had to fill gaps by using asset packs for example, so a low price, and frequent discounts, simply seem fair.
We'll charge more for new stuff when we'll have something even better to offer, don't worry and thank you once again! 🙏

Is VS going to turn into a DLC fest?
We don't know and that is an option: what we do in terms of business decisions depends a lot on player feedback and on what we'd like to see as players ourselves. Personally, being able to pay a small fee to get more straightforward content for a game I'm really into sounds great ( ages ago I literally had dreams about spending €5 to buy a disk that would add 1 more stage to Valkyrie Profile 👀 ).
If DLCs are sustainable and are welcomed, why not make them?
While this kind of stuff is often associated with unfair business practices, that is often a byproduct of having games designed around monetization systems. What we're doing goes the other way around: we make things, then use the monetization tool and price tag that seems most appropriate to distribute them. Sometimes we have to charge, sometimes we can do it even for free!

As announced some time back, we'll be done with VS for real only once I - or you - get tired of it.

Hope you have fun with the DLC, and if not, please send us some feedback, we don't have time to always reply but we read and assimilate everyting, thank you!
- Luca





The next DLC for Vampire Survivors is a fantasy-based romp titled Tides of the Foscari

Poncle Games has announced the second DLC for Vampire Survivors.

Slated for release on April 13, Tides of the Foscari comes with a large stage, new characters, monsters and weapons, and secrets lurking in the dark canopies of the deep forest.

In this continent-sized forest is Foscari Academy, a school where the elite trains their children for careers as wizards, generals, and spies. The Academy is divided into three houses, and one student from each is tasked with braving the forest, which is filled with mythological creatures.

Read more

New Vampire Survivors DLC celebrates survival game's big BAFTA win

Poncle announces its new Vampire Survivors DLC Tides of the Foscari, just one day after the surprise smash hit survival game scores success with a huge BAFTA win. After managing to beat out the likes of juggernauts like Elden Ring and God of War Ragnarok to claim the Best Game BAFTA award (and another for Game Design), the team at Poncle reveals its second DLC, which is set for April.


Read the rest of the story...


RELATED LINKS:

Vampire Survivors weapon evolution guide

Vampire Survivors cheats

Vampire Survivors updates can't stop here, this is Bat Country