1. Vampire Survivors
  2. News

Vampire Survivors News

Road to v1.0: Day 2

[SPOILERS]


We have a small update for Day 2, the new default skin for Mask of The Red Death! Courtesy of the incredible Glauber Kotaki, who's been working with us on new sprites since the lovely Giant Enemy Crab ❤



The old skin will still be selectable if you have unlocked the Mindbender. Also, this won't affect the aspect of the enemy Reaper.

[previewyoutube][/previewyoutube]



Previous days:
Day 1: new relic, Seventh Trumpet

Vampire Survivors 1.0 update adds endless mode and Twitch integration

Bite-sized survival game Vampire Survivors 1.0 update is coming later this month, and developer Poncle is doing an 'Advent calendar' of reveals about the patch that will mark its emergence from the creepy coffin of Early Access. The first of these reveals is that Vampire Survivors 1.0 will feature a new endless modifier, as well as Twitch integration - so you'll be able to play without a time limit as your viewers torment you, basically.


Read the rest of the story...


RELATED LINKS:

Vampire Survivors release date announced for v1.0 update

Vampire Survivors is about to get more expensive before 1.0 launch

How to unlock secret characters in Vampire Survivors

Road to v1.0: Day 1

[h3][SPOILERS][/h3]
Welcome to day 1 of our "advent calendar" for version 1.0 of the game!

Starting today we will be posting little teasers and spoilers about new content for v1.0 on Steam, the usual social channels, and Discord. We'll reveal something new every day. Sometimes just a little detail, sometimes something slightly bigger :)



Let's start the reveals with something big: a new relic, Seventh Trumpet !

A few people had already noticed there was something about it hidden in the old roadmap graphics, but what does it do?

It allows you to doot at The Reaper and send it away /j. It enables the Endless stage modifier, effectively allowing you to play any stage for as long as you want, without having to worry about The Reaper.
The enemy waves will start over from the first one, but enemies will also grow stronger and more resistant with each cycle.
Luckily, enemies aren't the only thing that will re-appear with each cycle, but the merchant too. What, it doesn't really help you say? Well... let's talk about that again in a few days :)


[previewyoutube][/previewyoutube]






Vampire Survivors will hit 1.0 on October 20th, move to new engine by end of year

Vampire Survivors will hit version 1.0 on October 20th. Developer poncle announced the release date today as planned, but didn't say what new features the full release would contain so that its additions remain a surprise.


Although reaching 1.0 means leaving early access, it's also not the end of Vampire Survivors development. Work on porting the game to a new engine continues with the aim to "release it by the end of the year."


Read more

Vampire Survivors was such a big hit it's getting a whole new engine




One of this year's breakout indie hits is Vampire Survivors, which not only met with wide success but responded to it: Developer Poncle quickly made ambitious plans to expand the game. Ever since launch it's seen a string of major and minor updates, and is now ready to throw off the early access label for good with its biggest change yet...
Read more.