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Vampire Survivors News

Patch 0.3.0

New Content


6 achievements to unlock new content, including 1 stage and 1 weapon.

The fastest way to start unlocking the new content is:
Reach Level 40 in the Inlaid Library, then either Quit or complete your run.

From then on, just keep an eye on your list of achievements to see what's next.

Here's how the new stage looks and sounds

[previewyoutube][/previewyoutube]

Tweaks:
- armor and hp bonus for Antonio
- hp bonus for Gennaro and Suor Clerici
- moveSpeed bonus for Krochi
- changed colliders in Mad Forest
- hidden stage items now have a 100% chance to appear
- minor optimizations

Bugfixes:
- tentative fix for game freezing at startup after using localization mods
- tentative fix for game freezing on character selection after save data corruption/mod

[h3]Stage 3[/h3]
The new stage introduces a few new gameplay mechanics, so you might want to take it easy and disable your Curse PowerUp if you have it enabled. It also contains a new type of item that you can pick up to permanently unlock a new game feature.
Unlocking Stage 3 will also make its enemies and events eligible to spawn in Green Acres.

[h3]Mac version[/h3]
It will come out a few hours after the Windows one, apologies for the delay! 🙏🏻


Future content and the Dev Team

So far I think I've managed to keep up a decent pace with new content patches, while the rest of the part-time team has been focused on making builds, QOL improvements, and porting the game to a standard game engine.
The port is now in a fully playable state and has been stress tested to handle even more stuff than the currenv version of VS puts on screen, by staying at stable 60fps even on low specs hardware.
This version also gets rid of of those problems where people who can play the web version with no issues aren't instead able to play on Steam due to some hardware error, or who gets weird rendering issues with the screen freezing or becoming white while the game keeps running in the background.

So we have reached a point where we need to start working more towards having feature parity between the new version and the current one, which means that new content will be rolled out more slowly.
While there will probably still be weekly patches once in a while - after all I've built the game specifically to allow myself to make new content quickly - officially we're moving to a new content patch release every two weeks.

TLDR: new content patches will come out once every two weeks, efforts to fix breaking erors (WebGL Unsupported, white screens etc.) will be redirected to speed up development on the new game engine.


Community

Thank you everyone once again for helping in the public beta, providing quality memes, fantastic fan art, an incredible amount of guides and videos, and just being overall awesome 🙏🏻

Vampire Survivors might get a new character and weapon next week

Vampire Survivors is in for some superb additions next week. Developer Poncle has shared its plans for patch 0.3.0, though some goodies are still in the works, so they might not make it into the update.


The run-based roguelite game could be getting a new character, weapon, and weapon evolution, though the developer is still working on them, so they might not make the patch. Further details aren't available just yet, so sit tight. Poncle reckons that patch 0.3.0 will release on March 1 or 2, so you won't have too long to wait and see regardless.


What we do know, though, is that we're getting three new achievements to unlock: a new stage that includes fresh enemies and events, a hyper mode for the stage, and one new game mechanic to keep things fresh. Antonio is also getting an armour and health bonus, Gennaro and Sour Clerici are getting a health boost, and Krochi will be swifter. Alongside some minor optimisations, we're also getting tentative fixes to stop the game freezing on startup after using localisation mods or on character selection after save data corruption.


Read the rest of the story...


RELATED LINKS:

Vampire Survivors gets a new player count record right before its next Stage

How to unlock secret characters in Vampire Survivors

Vampire Survivors weapon evolution guide

Vampire Survivors gets a new player count record right before its next Stage

It may be a casual indie game and a retro one at that, but Vampire Survivors is proving enormously popular since its release on Steam in December. In fact, it just hit a new player count record - right before the release of Vampire Survivors patch 0.2.13 and the release of a brand new stage later this week.


Vampire Survivors is an inexpensive indie game that's only been out in Steam early access for a couple of months, but it's already proving itself to be one of the best vampire games on PC. The bullet hell shooter gives the player control over their character's movement but not the shooting, so it's more about staying alive than spamming the attack button.


The "gothic horror casual game" became a hit for developer Poncle very quickly, and Vampire Survivors has now it a new concurrent player count peak on Steam - 77,061, which is up by around 6,000 players from its last record from a week ago, suggesting it could go up even higher.


Read the rest of the story...


RELATED LINKS:

How to unlock secret characters in Vampire Survivors

Vampire Survivors weapon evolution guide

The latest Steam hit is a $3 indie game where you are the bullet hell

What a horrible night to have a Patch 0.2.13

New Content:


- 1 new PowerUp immediately available

- 4 new achievements to unlock:
  • 1 new character.
  • 1 semi-new character holding a new special weapon.
  • 1 new Passive Weapon.
  • 1 extra rank for the Reroll PowerUp.

[previewyoutube][/previewyoutube]

- Additional fixes and diagnostics for people stuck on a blank screen when starting the game
- Tweak: doubled Hollow Heart and Pummarola bonuses
- Tweak: default Axe passes through 1 more enemy
- Tweak: changed layout of pause menu and availability of the Quit button
- Tweak: Steam achievements synched automatically when launching the game
- Tweak: Reroll base cost reduced to 5k
- Bugfix: Empty Tome now affects cooldowns immediately
- Bugfix: keyboard input opening/closing menus too quickly
- Bugfix: a late-game issue that would occasionally spawn too many enemies off-screen

[h3]The Deep Lore of Vampire Survivors[/h3]
While we wait for an in-game bestiary, I just wanted to make everyone aware that this is not bacteria nor a desktop fan, but it is, allegedly, a "Lion Head":


[h3]Curse PowerUp[/h3]
The new Curse PowerUp is for experienced players and will most likely be tweaked quite a bit compared to the others as new patches keep coming. If you buy it by accident, please remember that you can refund your PowerUps at anytime, for free.



What's next

Next week we'll be moving up to patch 0.3.0, containing a new game mechanic and a new Stage, complete with new layout and enemies.

[h3]Localisation[/h3]
There's work in progress for languages that require a lot of space and for using better fonts, but an estimate for such improvements would be after the next patch.
Thank you to everyone who wants to contirbute to fan translations, still have a lot of emails to go through so sorry if I still haven't managed to reply to everyone!

[h3]Linux version[/h3]
Still in the process of making tentative native builds, especially with the Steam Deck being just around the corner, but for now Proton is still the best way to play the game, even on Deck.


Community

Thank you everyone for your continued support, we're at 20k active users in Discord! 🤯

Vampire Survivors is a screen-clearing thrillride with carpet-bombing doves




Vampire Survivors is one of those games that has absolutely no right being as good as it is. The entire thing is controlled using WASD. It's a genre we've all been playing for decades—top-down shooter—with an art style heavily indebted to Konami's Castlevania. Even the name isn't particularly arresting. But if you judge something by what it sets out to achieve, this is an extremely high quality game...
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