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Vampire Survivors News

Patch 0.3.1

New Content


4 achievements to unlock:
- a Bonus stage
- a new weapon evolution
- a new character
- an extra rank for the Skip power-up

If you've already met the requirements for the Bonus stage achievement, then simply enter and exit a run to unlock it right away.

[previewyoutube][/previewyoutube]

Bugfixes:
- changes to cooldown don't reset weapon firing timers anymore
- special stage pickups are now immune to bad/purple Pentagram, but now Pentagram also correctly erases all other on-screen pickups
- tentative fix for King Bible/Unholy Vespers not making a full circle
- tentative fix for UI elements overlapping when pickipng up a stage item at the same time as leveling up or pausing the game

Tweaks:
- reduced cost of the Skip power-up
- treasure chests are now visible on the map

What's next

The original Early Access description from December mentioned a 60% content completion, but since then a lot more stuff has been added to the roadmap for game version 1.0, not to mention that content has been coming out at a much faster pace than anticipated.
So, rather than providing a few hints about what to expect from the next patch as usual, I'll soon be putting together a larger announcement to shed some light on the overall roadmap, game difficulty, power creep, performance optimisation etc.

Thank you to all the players for the continued, incredible support, see you soon on the Steam News page of the game! A new major game mechanic is coming in April 👀

0.3.0c

  • updated translations for existing languages
  • increased XP gain over the first 10 minutes in Stage 3
  • moved some stage items closer to the starting point

Vampire Survivors gets a new level and a new weapon

There are six new achievements to unlock in the strangely addicting horde survival game Vampire Survivors. As players know, new achievements means new stuff to find, and this update adds some exciting new content to the popular indie game.


The biggest new addition is a new zone, which is called the Dairy Plant. It's quite a bit more complex than the existing forest and library stages, with lots of terrain and obstacles to navigate and hordes of several new enemy types. The first batch you'll into are some ornery lizardmen, but they're accompanied by a new version of the encircling plants from the first stage. This time around, it's snake head statues and what appear to be jellyfish - they'll appear in a circle around your character, meaning you'll need to clear out everything that's trapped in there with you.


There's also a new weapon to find in update 0.3.0. We haven't found it yet, but as usual, there are clues to be found in the six new achievements that have arrived along with the update.


Read the rest of the story...


RELATED LINKS:

Vampire Survivors weapon evolution guide

How to unlock secret characters in Vampire Survivors

Vampire Survivors might get a new character and weapon next week

Patch 0.3.0

New Content


6 achievements to unlock new content, including 1 stage and 1 weapon.

The fastest way to start unlocking the new content is:
Reach Level 40 in the Inlaid Library, then either Quit or complete your run.

From then on, just keep an eye on your list of achievements to see what's next.

Here's how the new stage looks and sounds

[previewyoutube][/previewyoutube]

Tweaks:
- armor and hp bonus for Antonio
- hp bonus for Gennaro and Suor Clerici
- moveSpeed bonus for Krochi
- changed colliders in Mad Forest
- hidden stage items now have a 100% chance to appear
- minor optimizations

Bugfixes:
- tentative fix for game freezing at startup after using localization mods
- tentative fix for game freezing on character selection after save data corruption/mod

[h3]Stage 3[/h3]
The new stage introduces a few new gameplay mechanics, so you might want to take it easy and disable your Curse PowerUp if you have it enabled. It also contains a new type of item that you can pick up to permanently unlock a new game feature.
Unlocking Stage 3 will also make its enemies and events eligible to spawn in Green Acres.

[h3]Mac version[/h3]
It will come out a few hours after the Windows one, apologies for the delay! 🙏🏻


Future content and the Dev Team

So far I think I've managed to keep up a decent pace with new content patches, while the rest of the part-time team has been focused on making builds, QOL improvements, and porting the game to a standard game engine.
The port is now in a fully playable state and has been stress tested to handle even more stuff than the currenv version of VS puts on screen, by staying at stable 60fps even on low specs hardware.
This version also gets rid of of those problems where people who can play the web version with no issues aren't instead able to play on Steam due to some hardware error, or who gets weird rendering issues with the screen freezing or becoming white while the game keeps running in the background.

So we have reached a point where we need to start working more towards having feature parity between the new version and the current one, which means that new content will be rolled out more slowly.
While there will probably still be weekly patches once in a while - after all I've built the game specifically to allow myself to make new content quickly - officially we're moving to a new content patch release every two weeks.

TLDR: new content patches will come out once every two weeks, efforts to fix breaking erors (WebGL Unsupported, white screens etc.) will be redirected to speed up development on the new game engine.


Community

Thank you everyone once again for helping in the public beta, providing quality memes, fantastic fan art, an incredible amount of guides and videos, and just being overall awesome 🙏🏻

Vampire Survivors might get a new character and weapon next week

Vampire Survivors is in for some superb additions next week. Developer Poncle has shared its plans for patch 0.3.0, though some goodies are still in the works, so they might not make it into the update.


The run-based roguelite game could be getting a new character, weapon, and weapon evolution, though the developer is still working on them, so they might not make the patch. Further details aren't available just yet, so sit tight. Poncle reckons that patch 0.3.0 will release on March 1 or 2, so you won't have too long to wait and see regardless.


What we do know, though, is that we're getting three new achievements to unlock: a new stage that includes fresh enemies and events, a hyper mode for the stage, and one new game mechanic to keep things fresh. Antonio is also getting an armour and health bonus, Gennaro and Sour Clerici are getting a health boost, and Krochi will be swifter. Alongside some minor optimisations, we're also getting tentative fixes to stop the game freezing on startup after using localisation mods or on character selection after save data corruption.


Read the rest of the story...


RELATED LINKS:

Vampire Survivors gets a new player count record right before its next Stage

How to unlock secret characters in Vampire Survivors

Vampire Survivors weapon evolution guide