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Patch 1.3.c: Hotfix!


[h3]Hi again, everyone!
[/h3]
There were a couple of small issues that popped up following the latest patch, so the team has prepared a little hotfix.



[h2]PATCH NOTES[/h2]

QoL
You'll now be able to choose between playing the same seed or a new seed when you select Restart Shard!

Fixes
  • Another fix to Endless music, so that it avoids looping the same song.
  • This one's a bit technical, but Endless music now also uses the Seed Random instead of... some other Random. (I'm sure these are words that make sense to game developers...)
  • Item costs are now correctly reduced for the tutorial so there's no chance of being locked out of progressing!
  • Fixed an issue where choosing Save & Quit from the Fragment Map and then loading could prevent you from continuing your run.
  • The Endless Shard now restores your Health and Lives again based on your setting, the way it's supposed to!


This last issue was quite unexpected, so I thought I would ask the team what causes a bug like that and how it gets fixed. Here's what the developer who was working on it had to say:
"... lmfao, I somehow deleted the code that did that"
Hope you've enjoyed this insight into the exciting world of game development!


Finally, to the ultrawide players out there, I have been told that the team is aware of and looking into the various issues! Things will hopefully improve for you soon!

Patch 1.3.b: Restart shard, balancing and bug fixes! ✨

[h2]Hi everyone!✨[/h2]


[h3]The Haste team is hard at work on some really exciting things, and the first of those things is coming soon! Let's just say it will be a bit of a disaster! (Hm, that sounded a lot better in my head...)

In the meantime, I'm here with a small update for you with some balance changes, bug fixes and quality of life improvements.
[/h3]




[h3]Restart Shard[/h3]
Oh, there's now an option to restart a Shard Run directly without stopping by the Hub World! This should be a very welcome addition for a lot of players.
Simply choose "Abandon Shard" and you'll get the choice between restarting or going back to the Hub World. Be careful, though! You won't earn Antisparks if you do a quick restart.

[h3]Balance Changes[/h3]
The team has tweaked the difficulty of the Shards quite a bit, to make the difficulty of each Shard more of a curve. Personally, I think they have really improved the pattern, so that most Shards are now a little easier when you start a run (and have no items), but are harder towards the end when you hopefully have a little more item support with you!

I have also seen a lot of comments about a "Snake" out there on runs. I've never seen it, so I don't really understand what people are complaining about. Meeting a snake sounds like it would be cute! Anyways, see if you like it better now!

[h3]Localization[/h3]
There were how many lines missing in other languages than English??? Anyways, they should mostly be in now... 😄

[h3]Bug fixes,[/h3]
[mumble] timeline refactor... energy gain rate... save swapping...

I don't even know what half of these words mean!

Anyways, enjoy the full patch notes here:

[h3]Patch Notes,[/h3]
QoL
  • Added [drumroll] a Reset Shard option! When you choose "Abandon Shard" you can now choose between returning to the Hub World or restarting your current Shard with the same settings. To everyone who already completed "The Machine": we're deeply sorry.,
  • Endless music now changes when the track ends, not immediately every 3 levels. Hope this better protects your sanity on those really long runs!,
  • Added a setting to "Invert Look X-axis",
  • Added a cool-looking opening screen to Shard Runs (This will make a lot of sense in the near future...........),
Balance
  • Balance changes to a number of Shards. They were too hard at the start and too easy by the end!,
  • Slightly reduced the damage from Black Hole Rocks and the Glow Thing in Void Fragments,,
  • Reduced the damage of Snake's beam explosions by 20%,
Fixes
  • Added a bunch of missing localization for other languages than English,
  • Timeline Refactor now also rewinds the End boss final machine timer,
  • Rest Area and Shop: Dying immediately and losing one or more lives, and also skipping other levels, should not happen anymore,
  • Items affecting Energy Gain Rate no longer affect energy usage rate (Wait, they did what??),
  • Brittle Breastplate now triggers health loss on Bad landings too, not just Ok landings, since it was obviously hugely overpowered and desperately needed a nerf...,
  • Fixed an issue where you would keep your items when saving and quitting to the main menu, then immediately swapping to and starting another save slot, where that new save slot does not have a run active (i.e. it's a new save slot, or you're in the hub world),

[h3]Now that I'm done with what the team asked me to talk about, I thought I would share some of my favourite community art that's been posted on the Discord recently![/h3]

Here's a piece I was particularly fond of:


By Fonka

I was also really taken by the linework in this one:


By ish

Oh, and- What? When did this happen?? [BLUSH]


By ish

Hm... I'm being told that I should maybe show off "some of the other" community art, but I really don't understand what the problem is with these. But fine!


By Egyrm


By Shiromiso


By FiraKnight

You can join the Haste discord here.

Don't forget about the Haste merch we just launched, you can find it at mightymerch.

I'll be back in a few weeks with a content update with a new game mode for those who want the game to be even harder, it will be disastrous in the best way!

[h2]I'll see you out there in the worlds! /Riza[/h2]

Future Haste updates and merch!

[h3]Hello everyone! It’s been about a month since the game's release, and it’s been amazing to see the response from all of you! [/h3]



[h2]We’re happy to announce that we’re working on two updates for the game![/h2]

We won’t say what the updates will be just yet, as per Landfall custom, we try not to promise anything until it’s functional in the game. What we can say is that we’re working on some stuff that many people have requested and that we think would bring more value and replayability to the game.

We will have more news about the updates and when it will be available soon! While you wait, we suggest checking out some of the cool community mods available in the Steam Workshop.

[h2]Merch[/h2]

Together with Mighty Merch, we just released some T-shirts and posters for the game! We also have some stickers and pins on the way that will launch later.




[h2]Get merch here![/h2]


[h3]Official Discord[/h3]

Make sure to join the official Discord to keep up with Haste news, see amazing fanart and hang out.

Patch 1.3.a: Saving in Endless Mode!


[h2]Hello runners![/h2]

There's been so much happening in the world of Haste, and more changes are coming. One big thing is that it's now possible to save during the Endless Shard!

Also, Dalil has started making his famous dalilattes now, and as a result you might run into other characters in Gan's research outpost now and then. If you're lucky you might even see a special crystal-haired someone there...

(Aaah, it's me! You can even run into me there!)



[h3]PATCH NOTES[/h3]

Changes:
  • Endless Mode can now be saved and resumed later
  • Difficulty settings are now shown when entering the Endless Shard
  • Added a UI icon for the Endless Shard
  • The Captain's Upgrade Menu now makes it clearer that you have bought all the levels of a category
  • Interactions no longer play immediately after starting the game from the Main Menu
  • It's now possible to meet characters having coffee in the Shop
  • Added a third Weeboh illustration variant to some interactions
  • Added more fallbacks for making sure specific character interactions happen
  • Gamepad look sensitivity is no longer framerate dependent - (you may need to adjust your gamepad look sensitivity settings)
  • Added end scene ultrawide support
  • Added option to mute audio when the window isn't focused
  • Endless Mode no longer looks at you disappointingly when you eventually fail
Fixes:
  • Various localization fixes in all non-English languages
  • Fixed Item UI in the shop overlapping with the currently owned item UI
  • Big Pumpkin item now correctly gives you health only when you obtain it, instead of every level


[h3]RECENT HIGHLIGHTS[/h3]

We've released lots of small patches lately, which some of you might have missed, so we wanted to highlight the most exciting patch notes you should know about!



[h3]Please make sure to restart Steam and verify the integrity of the game files to get this update![/h3]


Patch 1.2.f—1.2.h: Fixes and save slots!

[h2]Hey everyone! We've had a couple of patches in the past few days, so here are all the changes.[/h2]

(The version number was just bumped twice; 1.2.f wasn't an actual patch!)

[h3]PATCH NOTES[/h3]

[h3]1.2.g[/h3]

Fixes:
  • Fixed Convoy boss issue introduced in patch 1.2.e

Changes:
  • Implemented 3 save slots (accessed in settings)

Modding:
  • ISettingsSaveLoad now takes string instead of Type


[h3]1.2.h[/h3]

Fixes:
  • Fixed the ranking UI so it showed up after patch 1.2.g
  • Fixed many tutorial pop ups not appearing
  • Some fixes to the Close Call vfx


Changes:
  • Added more tutorial popups
  • Added smoke to the desert boss
  • Changed the visuals of the Portable Harvester and Otherworldly Contact to be more clear