1. Sorry We're Closed
  2. News

Sorry We're Closed News

A week after launch - Community love

Hey, cursed vessels,

It has been one week since the launch of Sorry We’re Closed and we have been just blown away by the support and love for the game! When releasing any game, we’re always afraid that somehow something fell under the radar– but thanks to the hard work from a la mode, we’re thrilled at the reception Sorry We’re Closed has been getting!

It has been an honor to watch you all play the game and see the amazing talent from the community in fanart, content creation, and more!

[h2]Reviews[/h2]
99% positive reviews with over 250 reviews. Just wow. This is something that we never would have expected or even predicted. Thank you all who have left a wonderful review. I have been reading them alongside C.B. and Tom and it warms our hearts to see the positivity from your reviews.

[h2]Fan Art[/h2]
Those of you who know the Riv Otter Lore™ know that fan art is where I got my start. There have been so many amazing art pieces and I want to highlight them all– but I'm pretty sure Steam would yell at me for the length of this blog if I posted every one. I will only highlight a few. If you do create some Sorry We’re Closed inspired work be sure to tag @alamodegames on Twitter or Bluesky! We would love to see them!

Art by @mad_eau on Twitter


Art by @kelbremduskart on Twitter


Art by @Candleh3arts on Twitter


Art by @sorisketches on Twitter


I wish I could show more! Please give these artists love and support!

[h2]Stream Avatars[/h2]
Some streamers have been so excited for the release of Sorry We’re Closed, that they created some magnificent avatars when playing! I also want to highlight their hard work.

RobotOnCoffee designed some special cosplay of Michelle while playing Sorry We’re Closed


BigScared created a glorious outfit to match what Michelle wears to their avatar!


Skullvolver also did an astounding job creating a Michelle styled PNGtuber of their avatar!


We have just been blown away by the support and love for Sorry We’re Closed and honestly words can not put into perspective how much seeing this means to us. Thank you all for the support whether it be leaving a review, creating fan art, or just enjoying the game.

- Riv otter

Patch Notes for 20th November 2024

Hey, today I have fixed some bugs and made a couple of adjustments.

  • Bug Fix: fixed potential for offscreen player to walk off a ledge and be killed during the credits sequence
  • Bug Fix: fixed the aquarium generator room relocking if you previously completed it, saved, loaded and re-entered the room
  • Bug Fix: under certain circumstances the player could spawn on the lower floor of the aquarium generators after completing the sequence on the upper floor
  • Bug Fix: an animation for the cutscene after the 2nd boss did not play correctly
  • Bug Fix: towards the end of the 3rd level it was possible to block progression by speaking to the eyesore, saving and loading again before passing the eyesore (he would not reopen his eye). If you have encountered this issue you’ll be able to load your save and the eyesore will reopen the next time you speak to him
  • Bug Fix: under certain circumstances the repenting demon could be spoken to when he was not visible
  • Adjustment: updated collection message for artifacts in the final area
  • Adjustment: the 2nd boss is a little more forgiving with slight adjustments to delays before/after attacks

Note: I will be looking at additional combat adjustments after handling the important bugs that have been raised. This one is not a massive change for the 2nd boss but you will have a little more time to react.

I would also like to thank the Japanese players who are discovering our game. One fan has kindly been in touch to report some localisation issues which I have included fixes for in this patch.

  • Localisation (Japanese): Fixed an issue where the “Perfect!” text for enemy weak point combos did not display correctly.
  • Localisation (Japanese): Fixed an issue where a broken style tag would be displayed when trying to buy an item you didn’t have enough currency for
  • Localisation (Japanese): Fixed an issue on the final stats screen where the main heading would overhang the length of the screen

Thank you

Tom

Patch Notes for 19th November 2024

Hey, this is a small supplementary patch for yesterday's update.

There was an unforeseen issue where achieving the highest score for every single stat in used for end of level rankings would mean you had so many stars the game wasn't sure what to show you on the results page.

This is now fixed and you'll be correctly awarded a 6 star ranking.

Thank you

Tom

Patch Notes for 18th November 2024

Hey! Today’s update is for some important bug fixes that players have kindly shared info on.

  • Bug Fix: rankings didn’t correctly calculate if you had exactly 0 deaths or 0 water bottles used
  • Bug Fix: in certain circumstances crushed critters could respawn when you loaded a save. If you’re trying to track them all down and encountered this issue then it won’t stop you getting the achievement (you might actually get it slightly early, if you crushed the same bug twice)
  • Bug Fix: the Lumberjack achievement should be triggering correctly now

Really appreciate people taking the time to report these so that we can continue to improve the game.

Thank you

Tom

Single-player survival horror game Sorry We're Closed out now and should work great on Steam Deck

This looks awesome and quite weird, especially if you love your retro-infused games. Sorry We're Closed is the first release from à la mode games available now.

Read the full article here: https://www.gamingonlinux.com/2024/11/single-player-survival-horror-game-sorry-were-closed-out-now-and-should-work-great-on-steam-deck