1. Momentum Mod Playtest
  2. News

Momentum Mod Playtest News

Momentum Mod 0.10.0 Changelog

[p]Hey all.[/p][p][/p][p]At long last, the 0.10.0 update is finally here. The 0.10.0 update overhauls and upgrades many essential game systems, and the game is now in a place where we are excited to invite players in and show it off.[/p][p][/p][p]As such, the playtest is now completely public! Invite your friends, join our Discord, and enjoy! :)[/p][p][/p][p]You can read the changelog in full here: https://blog.momentum-mod.org/posts/changelog/0.10.0/[/p][p][/p][p]Thank you all so very much for your support and patience as we worked towards this incredible milestone.[/p][p][/p][p]Cheers,[/p][p]The Momentum Mod Team[/p]

Momentum Mod 0.10.0 Releases on October 3rd

[p]Hey all, we've got some very exciting news! [/p][p][/p][p]The Momentum Mod playtest has recently hit a stable enough state for 0.10.0, and as such, we've picked October 3rd to be the date we will allow everyone that requests access into the playtest! No more "drops" or waiting for access, everyone can hop in and play!![/p][p][/p][p]Make sure you click the "Request Access" button if you haven't already on our main Store page: Momentum Mod on Steam[/p][p][/p][p]Thank you all so very much for your patience as we worked towards this incredible milestone. We can't wait for you to try the game out and see what we have in store with future updates![/p][p][/p][p]Momentum Mod Team[/p]

0.10.0 Nearing Completion - Stress Testing In Progress...

[p]Hey all, exciting times are ahead![/p][p]We're nearing 0.10.0's completion and need your help. We're going to be doing a couple things:[/p]
  1. [p]The default branch is now on the 0.10.0-pre codebase in order to get some stress testing done for our public 0.10.0 release coming by the end of the month.[/p]
  2. [p]We've removed the 0.10.0-pre branch to remove redundancy.[/p]
  3. [p]You can access the old 0.9.X code via the "0.9.X" beta branch found in Game Properties -> Betas. This is a temporary branch until we are well into the 0.10.X release cycle. You can use this to see locally saved replays, but online (leaderboards) connectivity will no longer work for it, as the backend used for 0.9.X is being decommissioned in favor of our 0.10.X production deploy.[/p]
  4. [p]Our old 0.9.X dashboard will be taken down, but we have our new frontpage at https://momentum-mod.org and our new dashboard (temporarily) at https://staging.momentum-mod.org, so check them out![/p]
  5. [p](Kinda technical) If you had a custom shortcut for launching Momentum, you can now remove the "-noencryptedtickets" launch parameter, we're using them now :)[/p]
[p]As always, please let us know of any issues that may pop up, and consider joining our Discord to stay up to date with the latest in all things Momentum Mod.[/p][p][/p][p]Momentum Mod Team[/p]

0.10.0 Nearing Completion - "Game Executable Not Found" Fix

[p]Hey all![/p][p][/p][p]We're approaching our 0.10.0 update pretty soon here and accidentally broke the 0.9.X (main) branch with one of our changes (changing from chaos.exe to "momentum.exe"). Since Steam doesn't let us do branch-specific launch configurations, when we applied this change it broke the boot for 0.9.X.[/p][p]
The fix is simple: simply opt-in to the "0.10.0pre" Steam branch for the playtest, found inside Properties -> Betas for the game.[/p][p][/p][p]Though you may have some questions:[/p][h3]Q: What if I still want to play on 0.9.X?[/h3][p]Simply rename the chaos.exe executable inside bin/win64/ to be momentum.exe[/p][p][/p][h3]Q: Why didn't you just make the 0.10.0pre branch the default with this change?[/h3][p]We're currently doing a LOT of breaking changes (obviously, hence this post) and didn't want to ruin an otherwise relatively stable build of Momentum while we finish up. We're still not fully set up on our end to make it the default branch yet. We will obviously make the 0.10 branch default when we release 0.10, which will be a huge occasion since 0.10.0 will be a public playtest release, allowing everyone who signed up (and signs up in the future) for the playtest to get in and play.[/p][p][/p][h3]Q: Does this mean we have a release date for 0.10??[/h3][p]Not yet, but we're super close. We track our progress in our GitHub project boards, you can see the 0.10 one here: https://github.com/orgs/momentum-mod/projects/28[/p][p]The moment that all of the cards In Progress, in Todo, and in the Readiness column are done, 0.10 is released. We will have a release date in mind before this happens, but there's still a couple cards that can take unknown amounts of time to fix. We will make an announcement post everywhere the moment we have a date selected.[/p][p][/p][p]As always, please consider joining our Discord to stay up to date and connect with the team and community.[/p][p][/p][p]Cheers,[/p][p]Nick (Gocnak) K.[/p][p]Momentum Mod Project Lead[/p]

0.9.38 Changelog

Hi all! This update is mostly engine stability improvements, and may be our last 0.9.x release before 0.10.0.

If you'd like to test out the upcoming 0.10 changes check out the `0.10.0pre` branch on Steam, though be aware it's still quite buggy, and lacking in maps.

[h2]Added (4)[/h2]
  • Added Blender-style middle mouse camera control to Hammer's 3D viewport. Middle mouse now rotates the view, and holding shift pans the view
  • Added command `jpeg360` for capturing 360 screenshots
  • Added cvar_dump command to dump cvars and commands to a JSON file
  • Added soundscape parent file field in Hammer Soundscape Browser

[h2]Fixed (10)[/h2]
  • Added aliases `snd_musicvolume` and `snd_menumusic_volume` for new the ConVars `snd_volume_music` and `snd_volume_menumusic` for backwards compat with old sound scripts
  • Fixed Hammer Soundscape Browser filtering not selecting the right item
  • Fixed a Hammer crash when reading malformed textures
  • Fixed ambient sounds and music being spatialized in the Hammer Sound Browser
  • Fixed crash when a `func_clip_vphysics` fails to create its vphysics object
  • Fixed player endlessly spinning after turning camera
  • Fixed regression where certain soundscapes would not play
  • Fixed some maps with displacements not having collision
  • Player entity endlessly spinning when looking around (game/issues/2218)
  • Reading certain textures fails after latest update (game/issues/2223)

[h2]Improved (4)[/h2]
  • Hammer Go To dialog now handles inputs with commas and tabs
  • Hammer Run Map Expert dialog internal content can now be resized
  • Reverted change making Tools Mode UI not appear on first open
  • Reverted change removing Hammer Remote Shell (backend functionality for `map_edit`)