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The Devil Within: Satgat News

Dev Log #3 - BitSummit and Future Intentions!

Summary: BitSummit and Future Intentions!

Dev Log 3 is now here! Since the last dev log, Newcore Games went to Kyoto, Japan to participate in BitSummit! We were happy to meet gamers as well as other indie devs, publishers, and game media members as a whole! We are also gearing up to attend the Indie Arena Booth of Gamescom in Germany in August!

Want to learn more? Read on!

[h2]BitSummit[/h2]
Newcore Games went to Kyoto, Japan to attend BitSummit, one of the leading indie game development festivals in Japan. Here, gamers are able to check out the latest in indie games for themselves. This also provided the opportunity for indie devs to meet with one another as well as members of game media.


At the venue, players took on Lee Choong in the Boss Battle Demo. Compared to PlayX4 and IndieCraft, we saw a lot more players fly through the demo and take down Lee Choong! Players also got to try out the game on Steam Deck, which got great reviews and a lot of feedback here as well, so we will make sure to review all feedback before we make changes to the game.

One of the other things about BitSummit is that we got to see many more indie devs, some of whom became closer friends of ours! If you haven't gotten a chance already, check out the list of games that were present during BitSummit 2023! There are so many different types of games for gamers to check out, so we are sure you will find something that you enjoy (like The Devil Within: Satgat)!

If you are interested in IGN Japan's Japanese coverage of our game, you can check it out here:


[h2]New Images for The Devil Within: Satgat[/h2]
We also learned from Bitsummit that we needed to update our main image of the game. While we are fond the original image, our art team developed a really cool image of Kim Rip facing off against a horde of enemies (those of you who played the demo would be familiar with the horde).



Let us know what you think about the new image! We are in the process of coming up with a few different designs, so we hope you continue to check out the new art work we have ready for you guys!

[h2]Prepping for Indie Arena Booth at Gamescom[/h2]
With BitSummit done, Newcore Games is preparing to attend the Indie Arena Booth 2023 at Gamescom! We are excited to be a part of the Indie Arena Booth and cannot wait to bring The Devil Within: Satgat to our European fans!



We will be in the Indie Arena Booth area, so stop by and give the game a try! You can also have a chat with us from Newcore Games if you feel so inclined. There are a lot of great games that are going to be at the Indie Arena Booth!

[h2]Going Forward[/h2]
July was a great month in getting to know our players from Japan. We also made great strides in what we want to improve upon in The Devil Within: Satgat after hearing feedback from everyone we met at BitSummit. We also have a lot of things that we are looking to improve and add, so stay tuned for future announcements!

This summer has been busy but extremely productive for us, so from us at Newcore Games, thank you for your continued interest. If you haven't already, try out the demo and wishlist the game!

You can also join our Discord, check out our Twitter / Facebook / YouTube!

Dev Log #2 - Steam Next Fest and Indiecraft

Summary: Indiecraft and Steam Next Fest Recap!

Welcome to the second edition of Newcore Games' developer log (the first one is on the website here)! Here, we talk about the things that Newcore Games has been up to with The Devil Within: Satgat. These are somewhat long reads, so there will be a summary at the top!

Since the last dev log, Newcore Games has participated in a few other events, like Indiecraft in South Korea and in Steam Next Fest, and is scheduled to participate in more! Netting 2nd place at South Korea's Indiecraft and landing near the top of Steam's Next Fest platformers were huge accomplishments for us at Newcore Games! Let us know what kind of topics you would like for us to cover!

Want to learn more? Read on!

[h2]Indiecraft[/h2]
Newcore Games entered 'The Devil Within: Satgat' into the Indiecraft competition held in Seongnam, South Korea. This competition aims to find indie games that have been developed in South Korea and see which games have the most interesting themes, mechanics, and more.


An offline event showcase for Indiecraft was held, where indie game enthusiasts would be able to play the games that participated. Much like at PlayX4 in South Korea, the build the players were able to try out was the Lee Choong Boss Battle Demo. This boss fight was challenging for players, but overall they enjoyed it and the difficulty of the demo!

Not only did the players enjoy the game, but we found that the judges liked 'The Devil Within: Satgat' as the game was able to take home 2nd place at Indiecraft! Newcore Games was honored to have been able to participate in the competition and be recognized amongst some great and novel games that we are sure will be loved by players.

If you are interested in some of the Korean interviews that we had about the game, you are welcome to check them out here:


[h2]Prepping for Steam Next Fest[/h2]
With Indiecraft done with, Newcore Games was getting ready to launch a full demo version of The Devil Within: Satgat. We announced that a new demo will be available during Steam Next Fest, which included cutscenes, a tutorial stage that sets the stage for the story and gets players used to the mechanics, and then all of stage 1 that includes the Lee Choong boss battle.



The month of June was broken down into different segments of exposure. The 2 weeks were dedicated to press/media previews, then from June 19th onwards was when the public were able to try out the demo.

The first two weeks were a whirlwind. With media outlets reviewing our game, PlayStation and IGN posting our new cinematic trailer, and influencers playing the full demo for the first time - we experienced a huge uptick in people noticing The Devil Within: Satgat. Suddenly, just typing in 'Satgat' would lead players to the game on Steam, which is a huge development! Thank you to everyone who helped bring The Devil Within: Satgat to the forefront as well as providing your feedback!

When Steam Next Fest started, the public were able to get their hands on the demo and give it a try themselves. A lot of the reviews that we got during the first few days were great: there was a lot of information on things that we can improve, things that players liked and disliked, and more. With this, we decided to try and fix some of the big issues that players brought to our attention (June 21 Patch)!

However, this fix unfortunately caused an unrelated issue, where in certain circumstances the game would indefinitely load. Players let us know right away, which we genuinely appreciated. Luckily, the team was able to have that fixed in the update of the next day (June 22 Patch).

Overall, the reception of the game was great and the feedback that we have gathered is going to help us polish the game even more. There were pain points that we expected, but also learned more about how a wider range of players approach games like ours. There is still more to improve, so we will continue to gather feedback on the demo! Please do send whatever ideas or suggestions that you may have after playing!

Steam Next Fest is such a great outlet for games to really present themselves to the public, a public that genuinely wants to try new and interesting games. Thank you to everyone who gave the demo a try!

[h2]Going Forward[/h2]
The month of June allowed our studio to learn a lot of different things that are going to help us improve as we go forward. We gained more experience in running an offline event (stay tuned for more information as to where 'The Devil Within: Satgat' may show up!) and gained valuable insights in digital exposure through Next Fest. We also established our Discord, Steam, and Social Media communities/communication channels.

We have a lot more planned in the coming months, so from us at Newcore Games, thank you for your continued interest. If you haven't already, try out the demo and wishlist the game!

You can also join our Discord, check out our Twitter / Facebook / YouTube!

The Devil Within: Satgat - Livestream #2


If you miss the first livestream, no worries as Newcore Games will again be talking about the upcoming 2.5D action-platformer, The Devil Within: Satgat!

Join Rob as he runs down what to expect out of the demo, tries to take down Lee Choong, and answer your questions during a special livestream on June 23 at 5:00 PM GMT+9!



Join the Discord and submit some questions to help us have a bit of a flow to the show plan here at: https://discord.gg/67MPtfA5Hm
So get ready, prepare some questions, join the livestream, and share your feedback with us here at Newcore Games!

June 22 Patch Notes



Hello everyone,
Thanks for checking out The Devil Within: Satgat demo during Steam Next Fest! Thanks to your reports, we found certain issues that needed to be resolved. The following issues have been fixed in the latest update:

[h3]Resolved Issues[/h3]
  • Resolved an issue where the game would load indefinitely when attempting to retry after dying.
  • Resolved an issue where the BGM didn't restart if you selected "Retry" after dying to the Mega Weta.


Thank you again for submitting feedback! If you have more feedback, suggestions, or encounter certain problems, feel free to let us know in the discussion section or reach out to us in our Official Discord!

June 21 Patch Notes



Hello everyone,
Thanks for checking out The Devil Within: Satgat demo during Steam Next Fest! After gathering reports and feedback, we have released a small update to resolve certain issues. For the full details, read on below!

[h3]Resolved Issues[/h3]
  • Resolved an issue regarding the unintended movement of characters during the intro video.
  • Resolved certain translation errors.
  • Resolved an issue where in certain circumstances, sound/music was not playing as intended.
  • Resolved an issue where the mouse cursor did not appear in certain Ui.
  • Resolved an issue where in certain situations, Kim Rip would be stuck while aiming the gun.
  • Resolved an issue where the key bindings for mouse/keyboard could not be adjusted in the Control Settings.
  • Resolved an issue where Kim Rip would remain floating in certain circumstances.


Thank you again for submitting feedback! If you have more feedback, suggestions, or encounter certain problems, feel free to let us know in the discussion section or reach out to us in our Official Discord!