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The Devil Within: Satgat News

Dev Log: Catching Up and Tokyo Game Show 2024

Hello everyone,


We are currently at the Tokyo Game Show, where we have multiple pcs setup to have players try out the boss challenge modes found in the Early Access version! If you are in the area, please do come by the Korean Pavilion at Hall 3 and visit to get some cool limited swag!


We also want to mention that the game IS on sale at the moment, so if you have any friends that want to check out The Devil Within: Satgat, there is no better time to get the game on sale!

https://store.steampowered.com/app/1802880/The_Devil_Within_Satgat/

These past few months have been busy with the events that we have attended as well as some of the stuff we have been cooking on the backend. Aside from a great showing at the Indie Arena Booth at Gamescom 2024 and a surprise appearance at BitSummit 2024, there are few things we would like to update the community on.


The release of the game is still scheduled before the end of this year. The exact date is still something we are hammering down, but we are very near in being able to announce it soon. During our time at the Tokyo Game Show, we had some pretty big news to share regarding console, so be sure to check out our official social media channels for all the latest news!

Twitter: https://twitter.com/Newcore_Games
Facebook: https://www.facebook.com/newcoregames
YouTube: https://www.youtube.com/@newcoregames
Discord: https://discord.gg/67MPtfA5Hm

Also, there will be some big news (aside from some of the news that you may have heard out of the Tokyo Game Show 2024 earlier today) coming relatively soon. We are hard at work on some of the new bosses that are to come as well as working on the revised story. Here is a sneak peak at the design of one of the people who Kim Rip will be going toe-to-toe with: Shinman, the Deputy State Councilor.


We truly believe that our community will fall in love with the new story, as well as the WONDERFUL Korean and English voice actors working hard on bringing more life into the script. Yes – the game will be voiced in Korean and English – you can choose whichever you prefer. When we have some more work done, we will be showing off the work of these talented voice actors, so please stay tuned!

The 1st Major Update // Build 0.5.72.40165

Hello everyone,

[previewyoutube][/previewyoutube]
Last week we mentioned some contents of the update. Today, we would like to take the time and provide more details regarding the update. The first major update includes many changes that we believe will meet the expectations of our community. With that being said, we unfortunately will have to start by mentioning some unfortunate news.

[h2]Save File Progress[/h2]
Because of the many changes that will happen with this update, your previous save file progress will not be able to carry over. We tried to work out ways where players can carry over their progress, but due to the huge changes to the underlying structure of the game, we unfortunately had to abandon the idea of save file compatibility. This was a decision that we did not make lightly and it was an inevitable choice for progress. We hope for your understanding.

That being said, we understand that players will feel frustrated to have their entire progress reset. We also understand that those who want to make videos/stream the latest content would have to start over. Therefore, we have prepared a save file that will allow you to start from the beginning of the 3rd stage in Mirabeol. This way, you can enjoy the new contents of the game, be able to make your build as you want, search for all of the treasure chests, etc. While this isn't the most ideal solution, it is the best one that we can provide at the moment.

Regarding this save file:
  • Stage 1 and 2 cleared
  • No Silver/Gold Chests have been claimed (go back to Stage 1 + 2, take down Elite monsters for keys, and search for the chests!)
  • No Corruptor's Memory Shards have been cleared (read more in the patch notes)
  • No Haetae have been discovered (so you can search for them in the event of not getting the Steam Achievements in your previous file)
  • No Engrams have been used (so you can make your own build and level up - you will start with a lot, so don't be alarmed by your level)
  • No weapons have been enhanced (so you can adjust your weapons in the event of not getting the Steam Achievement regarding enhancements)
  • Certain artifacts have been obtained due to necessity (via story progression up to the end of Stage 2)
* If you are new to the game, we highly recommend you to start from the beginning as using this save file will not clear certain Steam achievements automatically.

To download the save file, please download the file from the following link:
[h2][/h2]

The save file also comes with a readme file explaining how to install the save file. We again apologize for the inconvenience and we ask for your understanding.

The First Major Update

This update brings massive improvements and exciting new content that the community has been asking for. While maintaining the core aspects of The Devil Within: Satgat, there has been a significant improvement to the overall gameplay experience, providing a smoother and more enjoyable time. The skills that you can learn through the skill tree have been restructured and re-purposed (and some new skills in there too!), so do check it out and see all the new changes!

[h2]Difficulty Levels Added[/h2]

You can now choose the difficulty level of the game: Easy, Normal, and Hard. Try out each difficulty to see which is more your speed. Different difficulties provide changes in enemy health and enemy patterns, the amount of Engrams that you can obtain from defeating enemies, as well as timing of the parry/dodge/charge mechanic.

[h2]Stage Improvements[/h2]
On the subject of stages, many areas have been altered and improved in order to build upon the exploration aspect of the game. Discover hidden secrets through the newly refined maps!

[h2]Weapon Distinctions - Choices Must be Made[/h2]

Weapons have become more distinct! If you are having a hard time on generating shock in an enemy, then use swords that increase the rate of shock! A core mechanic that has been expanded upon is the shock system - bosses will now be able to generate shock so you will have the opportunity to use Soul Destruction and gain health!

Want to use your Concentrated Counterattacks at a faster pace? Then Cheonggang might be better suited for you! Try out different swords and see which matches your gameplay!

[h2]Accessories Added[/h2]

To further augment your abilities, accessories have been added that can increase your offensive strength, reduce the damage taken, or even alter some of the item effects to your benefit. These accessories can be found all over stages in the game, some locked behind certain chests...

[h2]Powerful Elite Monsters[/h2]

While previous versions of the game have had tougher monsters, this update will have special Elite monsters. Defeating them not only earns you an abundance of Engrams to fuel your growth, but also earns you Silver Keys to open chests with.

[h2]Mysterious Treasure Chests[/h2]

Treasure chests have popped up in the world! Containing rare and powerful rewards, there are many for you to go find. These chests requires keys suited for them. As mentioned, you can find Silver Keys from defeating Elite monsters. However Gold Keys...

[h2]Corruptor's Memory Shard - Boss Challenge[/h2]

Once you defeat a stage boss, you can find the "Corruptor's Memory Shard" located in front of the entrance of the boss battle. This will allow you to challenge the boss at different difficulty levels (1 to 9), earning you unique rewards depending on the difficulty (like Gold Keys). Some levels will require you to turn up the game difficulty level, but you can adjust it back after you reap the rewards! Prove your victory was no fluke.

Keep in mind that the Game Difficulty in the settings alters all levels of the bosses' health. Hard mode on level 1 has more health than easy mode level 1. Make sure to adjust the difficulty as needed!

[h2]Campfire Warp[/h2]

Forgot something in the stage? Still looking for those adorable Haetae? After you defeat the first stage boss, Lee Choong, you will be able to freely warp between Campfires of the Netherworld! This will allow you to move around quickly within a stage without having to trek too much!

[h2]Haetae Statue Warp[/h2]

Speaking of those Haetae, what if you forgot a Haetae in a different stage? What if you finally got some more Gold Keys and you want to get that chest from way back when? After you defeat the second stage boss, Devil Lee Choong, Haetae Statues will appear in each stage (including Mirabeol) and you will be able to travel to stages that you previously visited!

[h2]Refined Parrying System[/h2]

The parrying system has been more refined. We resolved some issues where the timing didn't quite make sense or the animation didn't match the timing.

[h2]AP System (Stamina) Penalty Adjustment[/h2]

You may have seen some teasers for this on Social Media, but the penalty for using up all of your AP has been reduced (meaning improved)! While before the update you were rendered immobile after being exhausted, this update will allow you to still move (albeit limited) and perform an emergency dodge!

We hope that this update further increases the quality and fun of the game. We are deeply grateful for your continued interest and support. As always, please let us know your feedback!

https://store.steampowered.com/app/1802880/The_Devil_Within_Satgat/

Twitter: https://twitter.com/Newcore_Games
Facebook: https://www.facebook.com/newcoregames
YouTube: https://www.youtube.com/@newcoregames
Discord: https://discord.gg/67MPtfA5Hm

SUMMER UPDATE DISCOUNT

This summer is about to heat up as the highly anticipated first major update of The Devil Within: Satgat is NOW OUT!! There is no better time to jump into Early Access, slash and dash your way through the world, and get involved with the development team of the game!

https://store.steampowered.com/app/1802880/The_Devil_Within_Satgat/

[h2]Wait, won't the Steam Summer Sale have ended?![/h2]
Potentially yes. While we wanted the update to be ready for the Steam Summer Sale, we also know that the update needs to be as polished as possible. For that reason, we have been hard at work developing this first major update, as it contains a ton of features that the community has been asking for! With that in mind...



We are going to continue the Steam Summer Sale 15% discount up to July 20th 10 AM PDT! This way the sale will continue up to the update as well as some time afterwards! Like we said, no better time to jump in than now!

[h2]In that case, what exactly is coming in this update?[/h2]
New collectibles, a boss challenge option, various difficulty levels, and many more are coming in this update! If you want to learn more and get a better preview, check out the notice here!

Want to stay up to date? Check out our socials!
Twitter: https://twitter.com/Newcore_Games
Facebook: https://www.facebook.com/newcoregames
YouTube: https://www.youtube.com/@newcoregames
Discord: https://discord.gg/67MPtfA5Hm

Preview of the 1st Major Update

Hello everyone,

Thank you for continuing to support 'The Devil Within: Satgat!' We have been hard at work on the next update, the first major one since Early Access began. In this notice, we would like to show some of the things that will be coming into the game.


The upcoming update is packed with many changes that we believe will meet the expectations of our community, adding layers of depth to the game. The overall flow and progression of the game has been improved to be smoother and much more enjoyable. Many things await our community, such as a variety of difficulties, boss challenges that really test your limits (depending on the difficulty that you select!), mysterious treasures hidden throughout the world that will enhance the exploration itch players have, and more!


In this upcoming update, the weapons and combat system have been significantly enhanced. The unique characteristics of each weapon have become more distinct and the parry system has been refined to maximize the thrill and excitement of combat. The AP System (stamina) penalty has also been eased, allowing for more mobility and evasion, greatly improving the flexibility of gameplay.


Speaking of mobility, a heavily requested feature is making its way to The Devil Within: Satgat -- fast travel. You can travel within the stage through campfires and between stages through Haetae statues (once it is unlocked), making your adventures more efficient and enjoyable. Improvements to various areas of the stages will allow players a more enjoyable exploration experience.


We promise that this update will further enhance the overall quality and enjoyment of the game. We deeply appreciate your continued interest and support as we work towards providing the best action-platforming experience!



Thank you.
~ Director of The Devil Within: Satgat

Going Forward With 'The Devil Within: Satgat'

Hello everyone,

It has been awhile since we last spoke. In today's notice, I would like to share the update plans as we head towards completing 'The Devil Within: Satgat.'

After launching the Early Access version of 'The Devil Within: Satgat', we know that we need to add some more things to the game to make the game the best it can be, based on the many suggestions given to us by our dedicated community. In order to do so, we balanced the suggestions with our original development plans, focusing on the following aspects:
  • Scenario/Story Rework to improve storytelling
  • Improve upon pain points of the game
  • Make exploration and challenges more interesting and rewarding
  • Creating a game that is immersive from beginning to end

Major updates will be distributed over 3 phases with details of each phase listed below.

[h3]1st Major Update: Exploration, Challenges, Fixing Pain Points[/h3]
In the first major update, we plan to add more content to the currently released sections of the game. One of the ways in which this will be done is that no matter which area you explore, it will be restructured with new challenges and rewards to ensure that the time that players invest in the game is worthwhile. Alongside the restructuring of the current sections will come new items that will help Kim Rip get stronger. Additionally, a warp function will be added so that players can re-vist areas that they had explored.

We will also be adding difficulty adjustment features as well as boss challenges. These mechanisms will allow players to approach the game and adapt, gradually challenging higher difficulty levels and getting better at the game. Completing higher difficulty challenges will yield better rewards.

Next, each skill that Kim Rip uses will have a more defined purpose. Depending on which sword you prefer and which skills you use, we are preparing a variety of skills/actions that will allow for different styles of gameplay.

Regarding pain points, after looking through a lot of the feedback, we will be working on the AP system (stamina), which received the most negative feedback from players, in order to maintain a tense gameplay experience but void of frustration. In addition, this update will include many improvements such as gamepad button settings and appropriate guidance in game.

[h3]2nd Major Update: Scenario Rework, New Areas[/h3]
We received a lot of feedback regarding the story as well as the overall story-telling. Based on the suggestions and feedback received, a scenario rework is underway and we plan to update it together with the introduction of new areas. The game's story is a crucial element for players to immerse themselves in the game, which is why our team is devoting themselves to this aspect of the game.

[h3]Official Launch![/h3]
We plan on completing development within this year for the official launch. However, to ensure sufficient time for polishing the game before release, the exact release is still undecided. During the polishing process, we plan on collecting more feedback in the way of a CBT (Closed Beta Testing) and other methods. We ask for you support and active participation.

To everyone who has been supporting us and providing feedback during this wonderful journey, we sincerely thank you. We hope that you continue to support us and 'The Devil Within: Satgat.'



Thank you.
~ Director of The Devil Within: Satgat