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The Devil Within: Satgat News

Thank you for your support through launch | Director's Letter

Hello everyone,

We would like to express our sincere gratitude to everyone who has supported The Devil Within: Satgat. Whether you have been with us since the Early Access or have joined us at launch, we are so thankful for all of you. Additionally, we would like to say thank you for letting us know some of the bugs or issues that you have encountered while playing The Devil Within: Satgat. To that end, we apologize for the shortcomings of the game.

All of us here, including the director of the studio, have been closely monitoring your play data through streams, videos, as well as achievement progress in order to pinpoint various things that need improvement. We are currently identifying certain crash issues (some of which have been resolved, but we are still working on solving other edge cases), unintended situations that may arise, as well as certain quality of life factors. To that end, we would like to share some details.

[h2][This Week's Planned Updates][/h2]
* may come over a few patches, not all at once

[h2]1. Adjust Boss Balance[/h2]
We've seen that the balance of certain bosses call for very specific skill builds or too difficult on certain difficulty modes. We plan to adjust them so that the bosses can be challenged with a variety of builds and play-styles. We will do our best to make sure that players can enjoy these boss fights, utilizing different strategies to defeat them.

[h2]2. Improving the Exploration Experience[/h2]
We have seen the feedback regarding the fast travel at campfires being not so intuitive. We are working on improvements to make everything feel a bit more natural, including giving better indicators of where to go next. This way, we hope that players don't lose their way while going through the maps.

[h2]3. Improving Visual Indicators[/h2]
We also identified some issues in certain areas and boss fights where it is difficult to visually see the attacks. We will resolve these issues case-by-case rather than a blanket fix over all of them.

[h2]4. Crashes and Inability to Progress[/h2]
Our of all of these, we are prioritizing the response to unexpected crashes or issues that have been halting player progress and hope to get these patches ready sooner rather than later. We are also working on fixes related to challenges not being completed as well as collectibles not being obtained. These fixes are being worked on so that players don't feel their sense of accomplishment being obstructed or ignored.

We aim to resolve most of the issues that we found, including the major issues listed above, within this week. We are so extremely proud of this game making its way into player libraries, but we apologize for the inconveniences laid out during the initial release. We will continue to communicate with our players to make sure the game gets into and stays in the best shape possible.

Thank you for always supporting The Devil Within: Satgat.
~ Director of The Devil Within: Satgat

Minor Update Patch Notes 2024.11.25

Hello everyone,
Thank you for checking out 'The Devil Within: Satgat!'
The following has been updated in the latest version of the game on November 25th GMT+9.

[Changes and Fixes]
- Adjusted some English strings to read more naturally
- Fixed an issue where certain achievements were not getting triggered.
- Improved the balance of certain bosses
- Fixed some issues with the quick slot items
- Improved the mini map when fast traveling to be able to be adjusted (ie. zoom in, out, move around)
- Improved the boss challenge of Stage 3 in terms of balance for the later levels
- Improved certain boss' passive abilities and overall balance
- improved the quest list to include up to 5
- Made certain improvements to the ending so that if you were to continue a cleared file, you would get the engrams for beating the final bosses
- Fixed an issue where certain monster waves were not able to be cleared in certain circumstances in stage 4
- Fixed an issue where the direction of certain meteor attacks of one of the final bosses were not telegraphed as intended
- Fixed issues with fast travel between and around stages
- Fixed an issue where certain attacks of the boss of the extended area of stage 1 were not telegraphed as intended

We hope you continue to enjoy 'The Devil Within: Satgat.'

BERSERK BOY X SATGAT

Hey everyone!

In celebration of our leaving Early Access, we partnered with our friends over at BerserkBoy Games and made an Action-Platformer Bundle!!

https://store.steampowered.com/bundle/47457/ActionPlatformer_Berserk_Satgat/

Just to talk a bit of both games:
The Action-Platformer: Berserk Satgat includes 2 indie games: Berserk Boy and The Devil Within: Satgat. Two very different takes on innovating the action-platformer genre: two amazingly wonderful results!

Berserk Boy BERSERK BOY is a high speed action packed Platformer, with Metroidvania elements. Packed with vibrant and stylish pixel art. Go Berserk! as you change into different forms and use the power of Lightning, Fire, Ice, Air, and Earth to save the planet!

The Devil Within: Satgat
Join Kim Rip, a Royal Guard whose humanity is gradually slipping away, on a thrilling 2.5D action-adventure platforming journey in The Devil Within: Satgat. Uncover the mysteries of a desolate realm as you engage in stylish battles against formidable foes.

Get a bundle discount on top of whatever discount the games individually are running! Even if you already have one of the games, you can complete the set!

Minor Update Patch Notes 2024.11.22

Hello everyone,
Thank you for checking out 'The Devil Within: Satgat!'
The following has been updated in the latest version of the game on November 22nd GMT+9.

[Changes and Fixes]
- Fixed an issue where adjusting the language setting may sometimes cause certain menus to not function as intended (when using a mouse and keyboard).
- Adjusted the light being reflected of certain checkpoints in Stage 3 (Restricted Zone 21).
- Fixed an issue where the screen brightness UI did not display the keys as intended.
- Made certain graphical optimization efforts.
- Fixed certain camera issues in Stage 1 (Ruined City).
- Fixed certain camera issues in Stage 2 (Corrupted Forest).
- Fixed certain camera issues in Stage 4 (The Capital).
- Fixed an issue where the BGM would not loop correctly in Stage 2 (Corrupted Forest).
- Fixed certain cutscenes in Stage 2 (Corrupted Forest).
- Fixed an issue where players may get locked out of a particular monster wave in Stage 3 (Restricted Zone 21).
- Fixed an issue where the monster wave was not cleared even though enemies were defeated in Stage 4 (The Capital).
- Fixed issues where the ending sequence and credits did not display as intended.
- Fixed an issue where in certain circumstances, the loading screen did not display as intended.

We hope you continue to enjoy 'The Devil Within: Satgat.'

Stunning samurai soulslike The Devil Within Satgat hits 1.0

From Blasphemous to Hollow Knight, there are some truly brilliant action platformers out there for you to play - however, South Korean studio Newcore Games is aiming to "rejuvenate" the genre with its new game The Devil Within: Satgat. With soulslike combat and dark fantasy samurai, it's certainly got all the ingredients to be a terrific and challenging experience. After showing promise during early access, the day has finally arrived for Satgat to hit 1.0, and it's out right now on Steam.


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