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The Devil Within: Satgat News

SUMMER UPDATE DISCOUNT

This summer is about to heat up as the highly anticipated first major update of The Devil Within: Satgat is NOW OUT!! There is no better time to jump into Early Access, slash and dash your way through the world, and get involved with the development team of the game!

https://store.steampowered.com/app/1802880/The_Devil_Within_Satgat/

[h2]Wait, won't the Steam Summer Sale have ended?![/h2]
Potentially yes. While we wanted the update to be ready for the Steam Summer Sale, we also know that the update needs to be as polished as possible. For that reason, we have been hard at work developing this first major update, as it contains a ton of features that the community has been asking for! With that in mind...



We are going to continue the Steam Summer Sale 15% discount up to July 20th 10 AM PDT! This way the sale will continue up to the update as well as some time afterwards! Like we said, no better time to jump in than now!

[h2]In that case, what exactly is coming in this update?[/h2]
New collectibles, a boss challenge option, various difficulty levels, and many more are coming in this update! If you want to learn more and get a better preview, check out the notice here!

Want to stay up to date? Check out our socials!
Twitter: https://twitter.com/Newcore_Games
Facebook: https://www.facebook.com/newcoregames
YouTube: https://www.youtube.com/@newcoregames
Discord: https://discord.gg/67MPtfA5Hm

Preview of the 1st Major Update

Hello everyone,

Thank you for continuing to support 'The Devil Within: Satgat!' We have been hard at work on the next update, the first major one since Early Access began. In this notice, we would like to show some of the things that will be coming into the game.


The upcoming update is packed with many changes that we believe will meet the expectations of our community, adding layers of depth to the game. The overall flow and progression of the game has been improved to be smoother and much more enjoyable. Many things await our community, such as a variety of difficulties, boss challenges that really test your limits (depending on the difficulty that you select!), mysterious treasures hidden throughout the world that will enhance the exploration itch players have, and more!


In this upcoming update, the weapons and combat system have been significantly enhanced. The unique characteristics of each weapon have become more distinct and the parry system has been refined to maximize the thrill and excitement of combat. The AP System (stamina) penalty has also been eased, allowing for more mobility and evasion, greatly improving the flexibility of gameplay.


Speaking of mobility, a heavily requested feature is making its way to The Devil Within: Satgat -- fast travel. You can travel within the stage through campfires and between stages through Haetae statues (once it is unlocked), making your adventures more efficient and enjoyable. Improvements to various areas of the stages will allow players a more enjoyable exploration experience.


We promise that this update will further enhance the overall quality and enjoyment of the game. We deeply appreciate your continued interest and support as we work towards providing the best action-platforming experience!



Thank you.
~ Director of The Devil Within: Satgat

Going Forward With 'The Devil Within: Satgat'

Hello everyone,

It has been awhile since we last spoke. In today's notice, I would like to share the update plans as we head towards completing 'The Devil Within: Satgat.'

After launching the Early Access version of 'The Devil Within: Satgat', we know that we need to add some more things to the game to make the game the best it can be, based on the many suggestions given to us by our dedicated community. In order to do so, we balanced the suggestions with our original development plans, focusing on the following aspects:
  • Scenario/Story Rework to improve storytelling
  • Improve upon pain points of the game
  • Make exploration and challenges more interesting and rewarding
  • Creating a game that is immersive from beginning to end

Major updates will be distributed over 3 phases with details of each phase listed below.

[h3]1st Major Update: Exploration, Challenges, Fixing Pain Points[/h3]
In the first major update, we plan to add more content to the currently released sections of the game. One of the ways in which this will be done is that no matter which area you explore, it will be restructured with new challenges and rewards to ensure that the time that players invest in the game is worthwhile. Alongside the restructuring of the current sections will come new items that will help Kim Rip get stronger. Additionally, a warp function will be added so that players can re-vist areas that they had explored.

We will also be adding difficulty adjustment features as well as boss challenges. These mechanisms will allow players to approach the game and adapt, gradually challenging higher difficulty levels and getting better at the game. Completing higher difficulty challenges will yield better rewards.

Next, each skill that Kim Rip uses will have a more defined purpose. Depending on which sword you prefer and which skills you use, we are preparing a variety of skills/actions that will allow for different styles of gameplay.

Regarding pain points, after looking through a lot of the feedback, we will be working on the AP system (stamina), which received the most negative feedback from players, in order to maintain a tense gameplay experience but void of frustration. In addition, this update will include many improvements such as gamepad button settings and appropriate guidance in game.

[h3]2nd Major Update: Scenario Rework, New Areas[/h3]
We received a lot of feedback regarding the story as well as the overall story-telling. Based on the suggestions and feedback received, a scenario rework is underway and we plan to update it together with the introduction of new areas. The game's story is a crucial element for players to immerse themselves in the game, which is why our team is devoting themselves to this aspect of the game.

[h3]Official Launch![/h3]
We plan on completing development within this year for the official launch. However, to ensure sufficient time for polishing the game before release, the exact release is still undecided. During the polishing process, we plan on collecting more feedback in the way of a CBT (Closed Beta Testing) and other methods. We ask for you support and active participation.

To everyone who has been supporting us and providing feedback during this wonderful journey, we sincerely thank you. We hope that you continue to support us and 'The Devil Within: Satgat.'



Thank you.
~ Director of The Devil Within: Satgat

Minor Update Patch Notes 2024.06.05


Hello everyone,
Thank you for continuing to support 'The Devil Within: Satgat!'
The following has been updated in the latest version of the game on June 5th GMT+9 (version: 0.5.67.38325).

[h3][Changes and Fixes][/h3]
  • Fixed issues where the item slots on the HUD were not functioning as intended.
  • Fixed an issue where using the Aerial Defense skill against an unguardable attack not allow the player to land as intended.
  • Fixed an issue where in certain situations, the guard action could not be interrupted.

We hope you continue to enjoy 'The Devil Within: Satgat.'

Minor Update Patch Notes 2024.05.28


Hello everyone,
Thank you for continuing to support 'The Devil Within: Satgat!'
The following has been updated in the latest version of the game on May 28th GMT+9 (version: 0.5.63.37836).

[h3][Changes and Fixes][/h3]
  • Fixed an issue where certain parts of the UI were not working as intended.
  • Fixed an issue where under certain circumstances, the player may end up in the background or was not able to progress due to background issues.

We hope you continue to enjoy 'The Devil Within: Satgat.'