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MegaFactory Titan News

Hotfix 0.9.3.7

0.9.3.7 (3/13/2025)
- Fixed regressions from earlier versions.
- Improved goods behavioral AI while in Intersections.
- Movement and acceleration of goods in Intersections improved.
- Intersections are less glowy.
- Bug fix - Fixed Intersections passing off goods to the next graph node long before they should be able to.
- Bug fix - Empty advice strings fixed.

Hotfix 0.9.3.6

0.9.3.6 (3/12/2025)
- Opening up any fullscreen UI (tech tree, infolinks, etc.) causes the game to pause.
- Missions tooltip gives more info on the mission, and shows tips on how to interact with the mission. Interaction with the mission widget tweaked to be more intuitive.
- Mission UI now gives quick errors on what you have missing or what is currently not working with your mission.
- Advice appears in tooltips for missions with errors.
- Bug fix - Numerous string fixes.

Hotfix 0.9.3.5

0.9.3.5 (3/5/2025)
- Added a tooltip to the filter button which mentions exactly which filters are in use.
- In the filters UI, current filters are added to the top of the list / buttons, so you can disable them easily.
- Many alerts have short advice blurbs added to the tooltips on those alerts.
- Added more alerts to mining vehicles if you don't have a proper mining setup.
- Added alerts to producers which don't have what they need to start operating.
- In a new game, your inventory stockpile widgets start by showing your necessities and fuel.
- Altered start game camera.
- More tooltips for new players.
- Tweaks to starting bonus package timing.
- Tutorials tweaked.
- In new games, players start with a tiny mountain of basalt in addition to their water ice.
- In new games, you don't start with extra rovers or building breakers, instead they come a little bit later as a bonus package.
- Building Breakers moved to World section of Action Menu. Electrolyzer moved to Producers menu.
- Every faction intro message has the option to locate their trading post or open their store if possible.
- Large producers are very slightly faster than their small counterparts.
- Tweaked some technologies.
- Tweaks to some of the faction starting loadouts. Most starting items pushed into later game bonus packages.
- Infolinks mentions how many of a structure/good you have stored.
- Idle Scout message only shows up after the first day.
- Tweaked and rebalanced a lot of the early game events.
- Factions greet you a little earlier.
- Unsolicited missions don't start until the loan grace period is done.
- Initial loan payments grace period ends earlier.
- Thunder is louder.
- Real Estate faction shows up sooner, and is greedier about buying land.
- Real Estate price gouging is worse now.
- Allied factions are no longer willing to sell land to you.
- Changed most faction greeting messages.
- Bug fix - Fixed Real Estate faction not buying when they should've been.
- Bug fix - Fixed being unable to buy land from the Real Estate faction.
- Bug fix - Fixed structures not being removed after you buy off land from another faction.
- Bug fix - Incorrect infolinks recipes.
- Bug fix - Fixed plural localized strings.
- Bug fix - Fixed vehicles behaving oddly when on a bridge and dropping off resources.
- Bug fix - Fixed incorrect heights of resources on tube tunnels.
- Bug fix - Fixed infolinks not appearing while in a call.
- Bug fix - Players properly start with their correct permits now.
- Bug fix - Fixed strange normals on walls and tube models.
- Bug fix - Fixed vehicles sometimes getting randomly stuck near structures.
- Bug fix - Fixed exploit of selling a faction an unlimited supply of producer structures whilst the game is paused.
- Bug fix - Fixed "Send all blocked goods to stash" button collecting goods from push maglevs.
- Bug fix - Fixed too much steam coming out of the Cooling Tower.
- Crash fix - Fixed sporadic crash relating to selecting pirates.
​​- Crash fix - Crash when selecting certain ruins.
- Perf - Improved performance of maglev loops.
- Perf - Improved performance of complex maglev graphs.
- Perf - Perf improvements to producers.
- Perf - General performance improvements.

Hotfix 0.9.3.4

0.9.3.4 (2/27/2025)
- Perf - Improved some lagging UI elements.
- Perf - Improved some tutorials that were taking up perf time even after being completed.
- Perf - General improvements to performance.
- You can send vehicles back to storage with the Deconstruct mode.
- Building breakers send an 'idle' message if they have nothing to do.
- In the new game screen, faction early game bonus packages are split out from the starting items for clarity.
- Tweaked tube tunneling model sharpness.
- Reordered some UI elements.
- Bug fix - Starting to pay off your debts will trigger the loan interest payments. This prevents players from receiving the grace period money even if the loan is already paid off.
- Bug fix - Some incorrect strings fixed.
- Bug fix - Auto-gathering from ruins will no longer gather from locations that are unexplored.
- Bug fix - Corrected a number of strange tube connection behaviors when building tubes.
- Bug fix - Fixed strange normals on curved tube sections.
- Crash fix - Fixed rare crash on loading certain save games with a specific QuickAction layout.

Hotfix 0.9.3.3

0.9.3.3 (2/19/2025)
- You can send all resources blocked in your tubes to your stash in one click on the alert that appears.
- You can send resources from vehicles to your stash now as well.
- Tube models tweaked to look more tube-like.
- Added a selector button in the list of destinations for a unit.
- Pinned inventory counts have a highlighted background when you run out of them. Pinned inventories also mention the name of the resource in the tooltip.
- Tweaked some warnings and messages.
- Cleaned up a few UI elements.
- Bug fix - Added missing icons to enqueue production dropdown.
- Bug fix - Intersections properly send an alert when they are blocked now as well.
- Bug fix - Fixed call meeting ui sometimes not popping up when it should.
- Bug fix - You can access a unit's right click menu even if it's already selected.
- Bug fix - Building Breakers are now allowed to target all kinds of wreckage, including wrecked structures of allies.
- Bug fix - Out of fuel warnings don't show up if the powerplant is off.
- Bug fix - Lake waves seam fixed.
- Bug fix - Building Breakers can no longer target things they're not allowed to break.
- Bug fix - Building Breakers turn towards the target correctly when breaking down structures.
- Bug fix - If your headquarters starts in between two land tiles (with flexible start), you can relocate it to be fully on your land tile.