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Roxy Raccoon's Pinball Panic News

Haunted Halloween & Artwork Overhaul

Main Game

[h2]Halloween Content[/h2]
If you some Halloween in your pinball, I highly recommend checking out the new Haunted Halloween
]DLC:
https://store.steampowered.com/app/2102271/Roxy_Raccoons_Pinball_Panic__Haunted_Halloween


If you want even more spooky goodness, be sure to check out last year’s first DLC pack, Ghoulish Games: https://store.steampowered.com/app/1983760/Roxy_Raccoons_Pinball_Panic__Ghoulish_Games/


[h2]Flipper/Slingshot Area Artwork:[/h2]
  • Completely overhauled the artwork in the flipper/slingshot and lower lane artwork to better suit the theme of the table.
  • These were originally left purple to suit the “Roxy” theme but after numerous requests, I have opted to change the art to better suit the table’s theme.
  • The following tables have had their artwork changed:
  • Hectic Highway, Charming Chopper, Blissful Builder, Construction Chaos, Magical Meadows, Wonderful Willows, Brutal Blitzkrieg, Wicked Warfare, Kooky Combat, Christmas Carnage, Cowboy County, Radical Railway, Wacky West, Doubloon Docks, Rickety Rapids, Sly Samurai, Feudal Follies, Foolish Pharaohs, Sand Sanctuary, Future Flight, Golden Galaxies, Obnoxious Office, Wonky Workplace, St. Patrick’s Paradise, Topsy-Turvy



Table Editor

[h2]Misc. & Bug Fixes[/h2]
  • Trial Window Text when assigning mechanics, objects and LEDs is now more descriptive of the current context being used to make it more clear.
  • Various Text changes and corrections.
  • Minor behind the scenes optimization.

 
[h2]To Do List:[/h2]
  • Steam Workshop.
  • Continued Documentation.

 
 
What’s Next:

You tell me! Have any ideas/suggestions? Feel free to let me know.
I’m in a fairly happy state with the core game and table creator would love to start taking more suggestions. Ideas for DLC, mechanics, improvements or additions to the table editor, feel free to tell me. Anything and everything will be considered.

Halloween Content & Table Creator - Progress LEDs

Main Game

[h2]Haunted Halloween DLC Announcement[/h2]
  • Being released on October 24!
  • All content related to this new DLC has been added to the menus and game in advance.
  • 1 New Table, 3 furs, 3 cosmetics & 1 new ball.

https://store.steampowered.com/app/2102271/Roxy_Raccoons_Pinball_Panic__Haunted_Halloween

If you can’t wait or want more Halloween goodness, I highly recommend checking out the Ghoulish Games DLC: https://store.steampowered.com/app/1983760/Roxy_Raccoons_Pinball_Panic__Ghoulish_Games/

 
[h2]Bug Fixes & Misc.[/h2]
  • Optimization and Collider fixes on Vibrant Valentine
  • Optimization and Collider fixes on Christmas Carnage


Table Editor

[h2]Progress LEDs[/h2]
  • Can be added to both parts 1 and 2 to missions.
  • This LED will light up to indicate which part of the trial you are currently working on.



[h2]Halloween Content:[/h2]
  • Halloween visual theme added for standard tables (exclusive to those who buy the Haunted Halloween DLC).
  • 2 Different Halloween Themed Sounds added to Raceways
  • 6 Different Halloween Sounds added to Mission Trials
  • 3 World/Weather Halloween themed effects added (Bats, Halloween Pollen & Wandering Souls).
  • 1 New Song: Haunted Halloween
  • 2 Ambience Tracks: Graveyard at Night, Graveyard at Night 2.


[h2]Misc. & Bug Fixes[/h2]
  • General GUI Cleanup and some text changes

 
[h2]To Do List:[/h2]
  • Steam Workshop.
  • Continued Documentation.
 
 

[previewyoutube][/previewyoutube]


 
 
What’s Next:

You tell me! Have any ideas/suggestions? Feel free to let me know.
I’m in a fairly happy state with the core game and table creator would love to start taking more suggestions. Ideas for DLC, mechanics, improvements or additions to the table editor, feel free to tell me. Anything and everything will be considered.

Weekly Update & Table Editor Completion LEDs

Main Game

[h2]Bug Fixes & Misc.[/h2]
  • Fixed an issue where the score was not being tracked properly on Bumping Bars Arcade game.
  • Optimization on Night Club Levels
  • Sand Sanctuary: Fixed an issue where banners were not being rendered correctly.
  • Easter Extravaganza: Fixed an issue where flippers were misbehaving.


Table Editor

[h2]Mission/Trial Completion LEDs[/h2]
  • Added the ability to add Completion LEDs to trials (not mandatory).
  • A new button in the trial maker has been added to assign an LED tied to trial completion.
  • These are automatically added to the automated pre-game LED animations.


[h2]Bug Fixes & Misc.[/h2]
  • Numerous fixes related to toys, such as some not playing, others being incorrectly assigned, etc…
  • General behind the scenes optimization






To Do List:

In-Progress LEDs for Missions/Trials

Steam Workshop.

Continued Documentation.



General Notes:
While it may seem appear to be a slow week, progress is still being made! Next week will come with updates related to the spooky season 😊

Table Editor Massive Update!

Main Game

[h2]Sound Effects[/h2]
  • New Load Plunger Sounds
  • New Release Plunger Sounds


[h2]Club Crazy DLC:[/h2]
  • Improved lighting effects on the party ball bumpers.


[h2]Bug Fixes[/h2]
  • Fixed an issue with the trials preview button sometimes not showing the correct colors.
  • Fixed an issue where the announcer preview button was using the incorrect audio mixer.




Table Editor

[h2]Mission/Trial LEDs[/h2]
  • Missions/Trials can now have LEDs associated to each mechanic.
  • This allows for better visual representation of trial progress as well as the creation of more advanced trials.
  • Assign LED button will only appear after mechanics have been attached to the mission.
  • Pre-game LED animations will play before the game is started. These are automatically generated. However, there is a setting to adjust the number of times each object flashes before moving onto the next trial. You can also adjust the speed/rate at which the flashes occur.

[h3]Targets (Stationary, Drop, Bunnies, Pirate Ship Steering Wheels, etc…) &Rollovers[/h3]
  • Repeatable: The number of times these objects need to be interacted with to complete the part of the trial. All objects can be interacted with numerous times.
  • No-Order: Each object needs to be interacted with at least once before moving onto the next part of the trial. All LEDs will be turned on at the start but will turn off to indicate which objects have been interacted with.
  • Ordered: Each object needs to be interacted with at least once before moving onto the next part of the trial. LEDs will turn on one at a time, in the order that they were assigned. You must interact with each object before moving onto the next.

 
[h3]Bumpers, Spinners, Holes[/h3]
  • Repeatable: The number of times these objects need to be interacted with to complete the part of the trial. All objects can be interacted with numerous times.

 
 
[h2]Bug Fixes & Misc.[/h2]
[h3]Debug/Test Ball[/h3]
  • Fixed an invisible hitbox/collider issue that was placed when using these.
  • Adjusted the initial starting rotation (may impact previously saved tables).
  • Added an option to re-use the same ball for testing purposes rather than creating new ones every time.

 
[h3]Spinners[/h3]
  • Custom tables with spinners were not loading correctly.
  • Vertical spinners were not being saved.
  • Vertical spinners can now be used for missions/trials.
  • Fixed an issue where vertical spinners were being destroyed when playtesting a table (issue introduced in the previous update).

 
[h3]Additional[/h3]
  • Drop Targets no longer automatically pop back up when they are assigned to a mission.
  • Drop Targets now have a setting where you can adjust the wait time before they pop back up.
  • Fixed an issue where custom tables were not being shown in the main menu (issue introduced in the last update).
  • Fixed an issue where rollovers were not being tracked in missions/trials.
  • Fixed an issue where pirate ship steering wheels would not rise to the proper height after being knocked down.
  • Fixed an issue where deleting a mechanic would not remove it from the trial/mission.

 
[h2]To Do List:[/h2]
  • Completion LEDs for Mission/Trials
  • In-Progress LEDs for Missions/Trials
  • Steam Workshop.
  • Continued Documentation.



[previewyoutube][/previewyoutube]

Club Crazy DLC & Table Editor Content

Club Crazy DLC:

[h2]Out Now![/h2]
 https://store.steampowered.com/app/2385270/Roxy_Raccoons_Pinball_Panic__Club_Crazy/?beta=0

Main Game:

[h2]Charming Chopper Table:[/h2]
  • Multi-Ball has been reduced to two balls from three.
  • The Multi-Ball entrance raceway angle has been slightly adjusted, this allows for better flow on the table and less ball outages.

 
 
Table Editor:

[h2]8 New DMD/LCD Animations![/h2]
  • These can be used for raceways & missions/trials.
  • These will also be used on future tables in the game.
  • Boomerang, Down & Up, From the Left, In and Out, Raining Paws, Raining Paws 2, Rising Sun, Scaling Spinners, Shuriken

 
[h2]Mechanics:[/h2]
  • Added the multi-directional flippers from the Wonky Workplace DLC

 
[h2]Themes:[/h2]
  • Added workplace themes from Wonky Workplace DLC
  • Added Night Club themes from Club Crazy DLC
  • Themes for both Standard and Wide body tables
  • These are only available to those who bought the respective DLC packs.

 
[h2]To Do List:[/h2]
  •  LEDs tied to missions.
  • This is currently a WIP*. I will not roll it out until it is fully operational.
  • Steam Workshop.
  • Continued Documentation.



[previewyoutube][/previewyoutube]