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Roxy Raccoon's Pinball Panic News

I'm Back!

Great news pinballers!

After a major health scare that lasted a little over a week, I'm very excited to announce that I'm back and development will continue. While I'm still on the road to recovery, development itself has now resumed.

That being said I have 3 big features in various stages of development as well as the next DLC pack. Expect to hear more from each of those in the near future.

Thank you to everyone who reached to me via Steam, Social media and any other means.

Status Updates

Dear pinball fans,


It is with a heavy heart that I must say that development of the game is on temporary hiatus. I faced a major health scare earlier this week and have been in the hospital ever since. I have no estimate on when I may be getting better or when I might be released.

That being said, this game has become my greatest passion in life and I have multiple features and content in various stages in development. I by no means plan to end development of the game but things will be quiet from my end for the time being. I plan on getting back into things once I've been released.


Thanks for your understanding and stay tuned!

New Features & Player Feedback Patch

Stats:
  • Added various post game stats to the score screen:
  • Individual ball scores, Top Speed, Average Speed, Total Distance Travelled & Game time (If you have ideas for other stats, feel free to let me know).
  • Imperial & Metric measurements can be swapped from the gameplay settings menu


Multi-Screen Display:
  • Added a new multi-screen display option in the Video Settings Menu (This must be turned on before launching the table).
  • This option allows the backboard and DMD to be displayed on a second monitor


Art/Visuals:
  • The artwork on selected buttons now changes, rather than simply changing colors. This allows for better contrast.
  • Improved Sticker Quality on Targets and various props.
  • Gates/Switches now have score pop-ups.


Bug Fixes & Misc:
  • Improved level select screen navigation/controls with the gamepad.
  • Fixed a bug where focus cam could still be activated by holes even if toggled off in the options menu.
  • Fixed wall art on Hectic Highway.
  • Behind the Scenes Optimization on the following tables: Construction Chaos, Blissful Builder, Sand Sanctuary & Foolish Pharaohs.



Story Mode Hotfix

Fixed an issue where playing in Story Mode would not let you start or quit a game.

Sorry for the inconvenience!

F2P & Big Update!

Space Spectacular DLC



Universe Unknown
  • Space themed arcade game designed to showcase the upcoming DLC.
  • Shoot Roxy into the corresponding holes using the cannon to score different point values.
  • 2 unlockable Cosmetics & Furs.



Robot Announcer
  • Free for everyone and not just those who buy the Space Spectacular DLC.
  • Loaded with 65 voice lines.
  • Not useable in Story mode.


New Table Select Screen
  • Overhauled the table select screen so that finding/selecting tables is much easier and faster.
  • Unowned DLC tables have been added to the table select screen but are displayed at the very end of the table list, not to interfere with owned tables.



Plunger VFX
  • New effects have been added to the following tables when the plunger hits the ball:
  • Bowling Bash, Birthday Bonanza, Blissful Builder, Charming Chopper, Christmas Carnage, Construction Chaos, Crazy Carnival, Doubloon Docks, Feudal Follies, Great Gamble, Graceful Games, Practice Playground, Rickety Rapids, Silly Circus, Sly Samurai, Training Tracks


General improvements

[h2]Improved visual effects[/h2]
  • Sand Sanctuary: Shields have new spark effects when being hit by a ball.
  • Christmas Carnage: Present spawn effects improved.
  • Practice Playground: Stationary targets have new effects when being hit by a ball.


[h2]Improved Audio Effects[/h2]
  • Hectic Highway & Charming Chopper: Improved fire hydrant sounds.
  • Hectic Highway & Charming Chopper: Improved manhole sounds.
  • Wonderful Willows: Improved well sounds.



Bug Fixes & Misc.
  • Fixed an issue where the camera location text would remain active after changing its position.
  • Sly Samurai & Feudal Follies: Flippers will no longer activate when in control of the controllable bumpers (lion statues).
  • Radical Railway: Increased flipper length, moved and rotated bottom slingshots. This allows for better ball flow in general.
  • Christmas Carnage: Fixed a misbehaving flipper on the upper playfield.
  • Orbiting Oddity: Fixed a problem related to score tracking.
  • Brave Bouncer: Fixed a score tracking issue
  • Delightful Dodger: Fixed an issue where the player could change their direction while the game was paused.
  • Cleaned up some text on the new cutscenes.
  • Behind the scenes optimization.
  • Turkish localization has been improved.