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How To Escape From Grabbing Tentacles In Demon Spore

Hi there!

Just wanted to share a quick update on some of things that we’ve been working on for the last few months.

First of all is the new keyart for the game which you can see below. Jeanna at Null Games did an amazing job at really capturing the feel of the game and getting the tentacles to look as gross as possible! The work that goes into an creating something like this is huge, and it takes a massive amount of patience to get every detail correct and also ensure that the image can be cut up to work for various different aspect ratios. I’m super happy how it turned out!

[h2]TAKING MORE THAN ONE HIT[/h2]
After playing the Steam Next Fest demo, people gave some amazingly positive feedback but there were also a few complaints of how unforgiving the demo was. Dying in a single hit can create a lot of tension in a game, and tension is super important for the horror genre. For this reason, I always wanted the game to be hard, but when you failed I wanted you to feel it was your fault. I didn’t want you to be shouting at the game for being unfair and throwing the controller at the screen in a fit of rage :)

But no matter how well you telegram that a creature is about to attack you, players can still make small mistakes. And when death happens out of nowhere after you’re already deep into a run, it can be pretty frustrating. We’ve been spending a lot of time addressing this over the last few months by adding a health system to the game.

[h2]A HEALTHY CHANGE[/h2]
Adding health to the player is actually quite a huge change. Previously, a lot of creatures would just move toward the player, touch them and instantly kill them, ending the game right away. Now they don’t instantly kill, and the game continues, and so they need to do something interesting instead when they reach the player!

For the growing tentacles, I decided to have them send mini tendrils to the player to latch onto them and drag them towards the main tentacles. Not only does this feel absolutely terrifying, it also slows down the player momentarily to allow other creatures to take advantage of them being trapped, making it feel like the enemies are working together.


A big benefit of scrapping one-hit-death is that we can now allow hazards like acid or fire to damage the player also. Previously I didn’t want those things to cause damage to the player because accidentally throwing an exploding barrel at a doorframe in front of you and instantly dying would not have been fun! Now you have to be careful and really think about where you throw that vial of acid, but if you do accidentally walk into it, it won’t be game over.

Another advantage of having player health is that it can feed into the progression system. To gain health you have to find lab personnel that can heal you. But it isn’t as simple as just finding them - you also want to make sure you pay attention to any creatures trying to eat them. If the person is killed, they won’t be able to heal you!

The health system has also fitted into the map navigation gameplay in an interesting way. Now the player has 3 distinct choices when trying to navigate to the exit - aim for a better weapon, aim for a piece of equipment or try to get a health upgrade. With only one of those available per floor, it’s a very precious upgrade and something that requires careful consideration.


On reaching the room with the health upgrade, the player can permanently increase their maximum health, which is a benefit that will last the entire run.

[h2]PAX WEST[/h2]
The health changes were put in just in time for the demo shown at PAX West, and those players that had already played before gave a huge thumbs up! Also Demon Spore even got selected by Kotaku as one of the best games of the show, which is an amazing result! You can see the article here.

There’s been a lot of other great updates but I’m running out of space and really should get back to work! Until the next time.





Check Out Demon Spore's New Key Art!



Demon Spore was inspired by horror movies of the 70s and 80s, such as The Thing and The Blob, which makes Friday the 13th the perfect day to reveal our new key art! You’ll be seeing this art in a lot of places as Demon Spore continues its development. It features our main character, Alex Livins, as he witnesses the horrors that have been unleashed in the Protagenics laboratory after his genetic modification experiments have gone awry. His co-workers Bob Mason and Rani Visani are also in peril as the Demon Spore spreads and attempts to consume anything in its path!

We recently took a new build of Demon Spore to PAX West, where it was well-received by hundreds of people who swung by the Null booth. Knowing that the couch co-op was a hit at IGN Live and PAX East, we decided to double up the couch stations, allowing up to eight players to get in on the action at once. Even so, we had to make a path on the ground to queue people up to play as many of the PAX passers-by wanted to get their hands on the game. The couches were filled all weekend long, even to the point where we had a few people sticking around just past the closing bell on Monday to finish their run.


If the last time you played Demon Spore was in the last Steam demo, there have been some fun updates to the gameplay. Instead of dying in one hit, characters now have a health meter which allows for more survivability as you traverse the spore-ridden laboratory. There is also a new room type featuring an NPC that will allow you to increase your maximum health. The first floor is also somewhat smaller than it was previously, allowing for a quicker exit via the elevator, but successive levels are larger, meaning that you’ll have to scour more thoroughly for guns and equipment if you want to survive and eventually reach the rooftop, where a fearsome foe will be waiting to prevent your ultimate escape from the lab.

We’re looking forward to showing more of the game in the coming months, so please keep an eye on this space for more updates. And if you haven’t given Demon Spore a wishlist yet, please do so on Steam!

Demon Spore Demo for Steam Next Fest

A failed lab experiment gives birth to a rapidly growing viral horror in this intense action rogue-lite inspired by 80s Monster movies. Use the lab to your advantage and improvise an escape plan before this constantly evolving life form spreads out of control.

Check out a gameplay deep dive and gameplay footage of the Demon Spore demo, available for Steam Next Fest!

Demon Spore Demo for Steam Next Fest

A failed lab experiment gives birth to a rapidly growing viral horror in this intense action rogue-lite inspired by 80s Monster movies. Use the lab to your advantage and improvise an escape plan before this constantly evolving life form spreads out of control.

Check out a gameplay deep dive and gameplay footage of the Demon Spore demo, available for Steam Next Fest!

New Environments for Demon Spore

Hi

I just wanted to send a quick update on the new environments that are starting to come together for Demon Spore.

Originally I just started with a lab where the organism first breaks out of. But I’ve always wanted to have multiple floors for the facility which not only look different but also have other elements to them that have an impact on gameplay…


[h2]THE LAB[/h2]

This is where the creature escapes and everything kicks off. It’s a clean and organised space that has a lot of work surfaces full of equipment and chemicals. Many of these you can use to your advantage, such as picking up a vial of acid and throwing it to melt through some tentacles, or setting fire to creatures using flamable chemicals.





[h2]THE BASEMENT[/h2]

This is a dark and messy industrial area where secret experiements are carried out. It has a lot of equipment that can be switched on to make noise and distract the creature, and some rooms even have incinerators that can be put to good use!





[h2]THE OFFICE[/h2]

The office may look cozier than the other spaces but it’s no less dangerous. Fires will spread extremely rapidly here and it’s also the most destructible of all the environments - creatures might just smash through walls in order to get at you faster.





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Until the next time!

The DinoBoss