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Snufkin: Melody of Moominvalley News

Friends in Moominvalley: Meet even MORE residents!

Dear wanderers,

In our last newsletter, we introduced a few vibrant residents who call Moominvalley home. In this installment, you’ll find more info about other characters like Stinky, Horse, and Ghost! All three are very different from each other. Horse is a diva. Stinky is a mischievous troublemaker. And Ghost is a playful… well, ghost!


[h3]Horse[/h3]

“Oh, I’m fabulous. As always!” ~ Horse


Mirror, mirror on the wall. Who is the fairest of them all?

On the lush Hattifattener’s island, a certain fabulous horse with a flower-patterned coat rests on the shoreside covered in huge clams. With a sway of its luxurious mane, the Horse has a seemingly puzzling request for Snufkin. Can Snufkin find something more beautiful than the Horse?

[h3]Ghost[/h3]

“Aren’t you afraid of me either?” ~ Ghost


Even in the hideous parks, Snufkin can find an un-boo-lievable friend. When the Ghost first meets Snufkin, it has lost its way - unsure of its abilities to scare others. Together with Snufkin, the Ghost will rediscover its true self and grow again, becoming confident and sure!

[h3]Stinky[/h3]

“Hah, as if I care. Catch me if you can!” ~ Stinky


An irate creature who lives for causing trouble, Stinky is usually up to no good. But he’s oddly loveable, with his fuzzy body, two antennas, and wide grin. As expected, Snufkin will encounter the cheeky character through mischief caused by Stinky. And while Snufkin is not one to say no to mischief, he'll need to chase Stinky down for a good cause.

Aside from the parks and patrolling police officers, Snufkin will meet memorable residents all over the valley - like Stinky the gleeful thief or a ghost searching for confidence. Snufkin’s musical abilities won’t only be used to dismantle parks or to get on the Park Keeper’s last nerves. He’ll also help out characters with a tune or two, creating melodies of new friendships and even deeper connections.

[h3]Further reading:[/h3]

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Friends in Moominvalley Part 1: Meet the residents!

Moominvalley is rife with parks, police officers… and friends! Snufkin will encounter familiar and beloved faces from Tove Jansson’s stories when he’s running through the forest, scaling mountain faces, and clambering through caves. The valley is vibrant and alive, dotted with unique and colorful characters who call the place home. Come and learn more about who will show up during your adventures as Snufkin!

[h3]Ninny [/h3]

“Oh I thought you were Stinky!” ~ Ninny



On the beach, there’s a mysterious set of footprints. If you follow them as Snufkin, you’ll realize that the footprints end mysteriously - and then start magically appearing… as if created by an invisible person.

It’s Ninny, and she is indeed an invisible girl! She’ll request you to find items belonging to her, stolen by a certain irate troublemaker.

[h3]Fillyjonk [/h3]

“Go away! The world outside has gone mad! We want nothing to do with it. Leave us to our peaceful existence, and our tidy garden paradise!” ~ Fillyjonk



Fillyjonk keeps a pristine yard and home, and is highly displeased when Snufkin comes knocking on her door - bringing ahem, unexpected visitors who wouldn’t leave him alone in the woods.

She desires to keep order and her children disciplined. Snufkin will have to come up with creative ways to get her out of the house for an important conversation. Hint: He’ll enact some quality mischief.

[h3]Toffle[/h3]

“Is the entire world as scary as this? How do people cope?” ~ Toffle



On your journey, you might encounter a nervous person trapped on a tree’s branches and surrounded by bees. Snufkin’s melodic flute comes in handy for rescue situations like this.

Although Toffle is quite glum at first and anxious about finding their friend, Snufkin’s steady encouragement is the push he needs to begin the search for companionship again. Friendship is to be sought out after all! It rarely falls in one's lap, and it’s heartening to see Toffle approach the world and friend-making with renewed bravery.



Every corner of Moominvalley has a new story to uncover, and there are more than 50 inhabitants to encounter in our cozy adventure game! As you travel to new areas on the map, you’ll not only see beautiful vistas, but also solve different puzzles related to valley residents. Bountiful inspiration, blossoming connections, and playful interactions with each character are waiting for you in the valley.

Further reading:
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🌿The Storyteller’s Festival & Demo Live🌿

Snufkin: Melody of Moominvalley’s demo will be available again as part of The Storyteller’s Festival from January 29, 7pm CET/10am PT to February 4, 7pm CET/10am PT!

Come wander into our musical adventure Moomin game and explore its tender, heartwarming story during the Steam event that celebrates narrative games. As Snufkin, you’ll encounter over 50 different critters, creatures and inhabitants residing in the valley and form delightful, whimsical connections with them. So don’t be afraid to say hi to characters you find hanging out in the forest or on the beaches! You never know what wonderful new friendships might spring forth.

Though Snufkin’s journey is often playful and sweet, it’s not without intrigue and mischief. Along with finding out who is behind the new and terrible parks in Moominvalley, you’ll also be on a quest to reunite with your best friend, Moomintroll. Outwit police officers, get rid of parks, and restore nature to its former untouched wilderness.

[h3]How to get the demo:[/h3]
  1. Bring something warm and sweet - like a blanket, hot chocolate and cookies!☕🍪
  2. Travel to the Snufkin: Melody of Moominvalley’s page on Steam.
  3. Scroll down until you see this prompt!

  4. Enjoy the adventure✨

[h3]Demo & reading Tove Janssons’ works stream[/h3]

Our game is set in the Tove Jansson’s beloved Moomin world and takes great inspiration from her cherished stories. In the spirit of storytelling, we read excerpts of Jansson’s work during our cozy livestream featuring demo gameplay, so check it out below, if you haven’t seen it yet!

[previewyoutube][/previewyoutube]

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Are you a Wanderer and Ponderer?

The festive season has fully commenced. It is the season, the end of the year is rapidly approaching and obligations tend to feel like they stack up. During this busy Rawcember, we would like to take a moment and offer you a During Rawcember we would like to offer you retreat from it all~ 🎶

The wind howls through the landscape, you watch, observe. You see natural shapes and formations, fauna and features that seed your imagination. Walking or traversing creates space in your mind. And you start to think… think about the smallest but also the biggest of things…



Are you a Wanderer and Ponderer like us? We hope you’ve had a great time exploring the first area of Moominvalley! If you are looking for something similar in experience, have you tried the multiple award winning adventure and exploration game from our friends at Shedworks, Sable? Sable is a unique and unforgettable journey across vast deserts and mesmerizing landscapes, capped by the remains of ancient wonders.

https://store.steampowered.com/app/757310/Sable/

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👀Sneaking Past Police Officers in The Parks 👀

Something is very amiss in Moominvalley. Strange parks with monotonous lawns, trimmed hedges, and paved roads have popped up everywhere — and Snufkin will not stand for it!

He hides in a bush. He jumps out to pluck out a sign. And another one. And then another one. The signs seem endless… and oh is that a statue? He can’t pluck that, but it’s no trouble. Snufkin knocks it over with a hearty push.



In contrast to the rest of the valley, these gated areas are devoid of joy and filled with paved pathways, perfect rows and meticulously trimmed hedges. Without Moominvalley residents and inhabitants, the parks are like silent mazes. And as Snufkin, your goal is to get to the bottom of why the parks appeared and along the way, dismantle any parks you come across.

[h3]Out of Sight, Out of Mind[/h3]

Patrolling almost every corner of the parks are Police Officers, the guards in charge of making sure no one trespasses. Snufkin will need to avoid getting spotted by them or else he’ll be booted out of the parks. He can hide behind rows of bushes and other landmarks, or use his harmonica to prompt birds to flitter around and distract Police Officers — allowing him to escape their notice.



Snufkin is equipped with plenty of abilities to not only escape detection from Police Officers, but to also explore the valley. He possesses a hearty jump and the ability to push and pull items. He can also pick up and put down items like smaller stones, so if there isn’t a Sea Monster to ferry him across a stream, Snufkin can build his own path with a stack of nearby stones.



And as you gain more inspiration throughout the game, discover through rustling of bushes and activities like plucking signs — you’ll unlock more of Moominvalley. So if there’s a specific area locked by an inspiration-level you don’t have yet, come back to it later when you’ve explored more!

Moominvalley’s critters and inhabitants will aid you in not only getting rid of parks — they’ll also help you traverse the ledges, gaps, and lakes across different terrains. In our newsletter covering the valley’s critters and inhabitants, we introduced some of the ways they assist Snufkin in getting around the valley. Even the residents that might be slightly scary at first sight, like a certain infamous and frosty character, can lend a helping hand to Snufkin in unexpected ways.



We hope the experience of exploring Moominvalley is joyful and curious, appealing to the nature of free-spirited wanderers. A hearty jump, a beloved harmonica, and an open heart is all you need to start an adventure.

Read more:
A Journey Into Nature Through the Moomin Stories

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