đSneaking Past Police Officers in The Parks đ
Something is very amiss in Moominvalley. Strange parks with monotonous lawns, trimmed hedges, and paved roads have popped up everywhere â and Snufkin will not stand for it!
He hides in a bush. He jumps out to pluck out a sign. And another one. And then another one. The signs seem endless⌠and oh is that a statue? He canât pluck that, but itâs no trouble. Snufkin knocks it over with a hearty push.

In contrast to the rest of the valley, these gated areas are devoid of joy and filled with paved pathways, perfect rows and meticulously trimmed hedges. Without Moominvalley residents and inhabitants, the parks are like silent mazes. And as Snufkin, your goal is to get to the bottom of why the parks appeared and along the way, dismantle any parks you come across.
[h3]Out of Sight, Out of Mind[/h3]
Patrolling almost every corner of the parks are Police Officers, the guards in charge of making sure no one trespasses. Snufkin will need to avoid getting spotted by them or else heâll be booted out of the parks. He can hide behind rows of bushes and other landmarks, or use his harmonica to prompt birds to flitter around and distract Police Officers â allowing him to escape their notice.

Snufkin is equipped with plenty of abilities to not only escape detection from Police Officers, but to also explore the valley. He possesses a hearty jump and the ability to push and pull items. He can also pick up and put down items like smaller stones, so if there isnât a Sea Monster to ferry him across a stream, Snufkin can build his own path with a stack of nearby stones.

And as you gain more inspiration throughout the game, discover through rustling of bushes and activities like plucking signs â youâll unlock more of Moominvalley. So if thereâs a specific area locked by an inspiration-level you donât have yet, come back to it later when youâve explored more!
Moominvalleyâs critters and inhabitants will aid you in not only getting rid of parks â theyâll also help you traverse the ledges, gaps, and lakes across different terrains. In our newsletter covering the valleyâs critters and inhabitants, we introduced some of the ways they assist Snufkin in getting around the valley. Even the residents that might be slightly scary at first sight, like a certain infamous and frosty character, can lend a helping hand to Snufkin in unexpected ways.

We hope the experience of exploring Moominvalley is joyful and curious, appealing to the nature of free-spirited wanderers. A hearty jump, a beloved harmonica, and an open heart is all you need to start an adventure.
Read more:
A Journey Into Nature Through the Moomin Stories
Join our adventures on social media: X, Facebook, Instagram, TikTok , Discord
He hides in a bush. He jumps out to pluck out a sign. And another one. And then another one. The signs seem endless⌠and oh is that a statue? He canât pluck that, but itâs no trouble. Snufkin knocks it over with a hearty push.

In contrast to the rest of the valley, these gated areas are devoid of joy and filled with paved pathways, perfect rows and meticulously trimmed hedges. Without Moominvalley residents and inhabitants, the parks are like silent mazes. And as Snufkin, your goal is to get to the bottom of why the parks appeared and along the way, dismantle any parks you come across.
[h3]Out of Sight, Out of Mind[/h3]
Patrolling almost every corner of the parks are Police Officers, the guards in charge of making sure no one trespasses. Snufkin will need to avoid getting spotted by them or else heâll be booted out of the parks. He can hide behind rows of bushes and other landmarks, or use his harmonica to prompt birds to flitter around and distract Police Officers â allowing him to escape their notice.

Snufkin is equipped with plenty of abilities to not only escape detection from Police Officers, but to also explore the valley. He possesses a hearty jump and the ability to push and pull items. He can also pick up and put down items like smaller stones, so if there isnât a Sea Monster to ferry him across a stream, Snufkin can build his own path with a stack of nearby stones.

And as you gain more inspiration throughout the game, discover through rustling of bushes and activities like plucking signs â youâll unlock more of Moominvalley. So if thereâs a specific area locked by an inspiration-level you donât have yet, come back to it later when youâve explored more!
Moominvalleyâs critters and inhabitants will aid you in not only getting rid of parks â theyâll also help you traverse the ledges, gaps, and lakes across different terrains. In our newsletter covering the valleyâs critters and inhabitants, we introduced some of the ways they assist Snufkin in getting around the valley. Even the residents that might be slightly scary at first sight, like a certain infamous and frosty character, can lend a helping hand to Snufkin in unexpected ways.

We hope the experience of exploring Moominvalley is joyful and curious, appealing to the nature of free-spirited wanderers. A hearty jump, a beloved harmonica, and an open heart is all you need to start an adventure.
Read more:
A Journey Into Nature Through the Moomin Stories
Join our adventures on social media: X, Facebook, Instagram, TikTok , Discord