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Bellwright News

Hotfix [December 3]


    [h2]Gameplay
    [/h2]
  • Fixed saplings inside trees on old saves after the update.
  • Fixed villagers trying to walk through a fence when interacting with a Town Hall's research desk
  • Enabled disassembling for decorative flowers
  • Fixed a crash when raid is launched without any bandit camps on the map
  • Increased the distance offset to prevent troops getting stuck on Riverdock pier after travelling
  • Fix collision for blacksmith roof
  • Fixed villagers trying to walk through pit saw
  • Fixed unstuck button sometimes teleporting players to the other side of the map.
  • Fixed a crash related to despawning NPCs.

    [h2]User Interface[/h2]
  • Added a keybind setting for entering army command mode and cancelling orders.
  • Fixed Craftsman's Nook not having a map icon.
  • Fixed crash with copy settings from structure that’s being disassembled popup widget
  • Fixed zooming while aiming with bow
  • Fixed structure settings not persisting after save/load if they were copied
  • Fixed DPI scaling lowering resolution in borderless window mode. This should fix the game looking blurry

    [h2]Quests[/h2]
  • Fixed player being hard-blocked in case he killed Eryk Briar from “Widow's Wrath” quest by allowing
  • trading for trust at Stranger level
  • Added 50 trust to “Arrows for Intent” quest to make sure there is more ways to get trust in Bradford
  • Fixed “Empty Scabbard” getting stuck if player didn't have enough renown upon delivering the Short Sword
  • Made “Empty Scabbard” complete regardless of player having enough renown and added dialogue option to hire afterwards

    [h2]Sound[/h2]
  • Added “Repair Sound” to River Dock

Hotfix [November 29]

Thanks to everyone for your feedback and bug reports over the past few days! This hotfix solves many of the reported issues, but if you encounter other problems please let us know at Playbellwright.com/support.


    [h2]Balance & Improvements
    [/h2]
  • Improved unstuck to work reliably under any conditions.
  • Fixed elders not accepting tusks and horns in exchange for trust.
  • Fixed not receiving any stone when mining from rocks.
  • Disabled losing prosperity when village patrols get killed.

    [h2]Mapping[/h2]
  • Fixed client teleporting to the middle of the map in rare situations.
  • Fixed floating houses in Horndean on old saves.
  • Fixed floating benches in a tower ruin.
  • Fixed collision issues with cliff rocks.
  • Fixed an incorrect landscape LOD

    [h2]Animations[/h2]
  • Fixed shield rotation when carried by villagers.
  • Fixed villagers trying to sit on the same bench in Horndean.
  • Fixed camera shaking when player is sitting on a bench in Cottage.
  • Fixed villagers playing a wrong animation when researching in Town Hall.
  • Fixed NPC poses during dialogues sometimes being displayed as T-pose.
  • Fixed villagers on patrols not stopping when player tries to talk to them

    [h2]Sound[/h2]
  • Fixed sound issues with some of the voice overs.

    [h2]User Interface[/h2]
  • Added scrolling to structure settings copying popup.
  • Fixed copying settings when relocating a farm.

    [h2]Crash Fixes[/h2]
  • Fixed a crash related to village improvement construction in co-op.
  • Fixed a crash related to combat camera of a client in co-op.
  • Fixed a crash related to controlled squads in co-op.
  • Fixed a crash when opening player attributes while in inventory screen.
  • Fixed a crash on client when trying to order a squad to invalid locations.
  • Fixed a crash when a client fast travels with a squad in co-op.

Manor Lords has a secret strategy game rival, coming soon to Steam

In any strategy game and city builder, there is a level of disconnect between the player and their virtual populace. From a commanding top-down view, you carefully design and manufacture a flourishing little civilization, but the intricacies and the daily lives of your townspeople constantly remain a mystery. Likewise, in RPGs, you're often the chosen one, saving the world solo thanks to your unique magical powers and superlative martial prowess. With Frostpunk 2 and Manor Lords, two of the most anticipated new games of 2024, on the horizon, another, less-known medieval game is putting a unique spin on a bold combination of genres. Coming soon to Steam Early Access, the game's director speaks with PCGamesN at GDC in San Francisco, and shares some exclusive new images of what could be this year's PC sleeper hit.


Read the rest of the story...


RELATED LINKS:

Rimworld meets Valheim as Steam survival game nears early access

Rimworld meets Mount and Blade in this survival game coming to Steam

Bellwright 72 Hour Playtest Event

[h2]Announcing The Bellwright 72 Hour Playtest Event![/h2]

Attention all adventurers! The long awaited time has come to jump back into the land of Karvenia! We are thrilled to announce we will be doing an upcoming 72-hour demo playtest at the end of THIS MONTH Starting March 27th at 10:00am - March 30th 10:00am(PST). There are a few ways to gain access which we will share below:

[h3]Content Creators:[/h3]
Any influencers, streamers or people with a following can send an email to [email protected] with the subject line 'Interested' to receive a key.

[h3]Fan Art Contest:[/h3]
Share your Bellwright-inspired artwork on our new 🎨community-creations channel on Bellwright Discord and we'll be giving access to the event for the top 10 voted individuals who submit their designs. The Developers will further choose their favorite 3 who stand out as well.

[h3]Player Giveaway:[/h3]
As a sign of appreciation for your continued support so far in the development process. We will be giving keys to 100 lucky users who sign up in this form. The keys will be eligible during the 72 hour streaming event. The submission deadline for this will be 10:00am(PST) March 26th so make sure to sign up as soon as possible to not miss out.

The keys will be given through our Discord, so make sure to join!

Co-op WILL be enabled for this event so encourage your friends, family, loved ones, pets and semi-acquaintances to sign up. Prepare yourselves for an adventure like no other and we'll see you in Bellwright!

We know everyone is eagerly anticipating the release date and we'll be using this event to gather information and put final touches on the game prior to release.

Google Forms Sign-up Link: https://forms.gle/NqPTfuWqHDNBS1wa6

Discord Channel Link: https://discord.gg/bellwright


Until next time,
Misper

Blog Post 5 - Crafting

Hello everyone, lets talk about Blog Post 5!

In this post, we're looking at the crafting systems for Bellwright and showing off some of the core gameplay loops when it comes to automating and managing your settlement. There are three main goals when it comes to the upkeep and moderation of your encampment whether its food, new armors and equipment, or new buildings/technology to construct. It will be up to the you to determine where your priorities lie and find the right balance to keep your soldiers fed and combat ready for the upcoming rebellion.

As usual, this footage is under development and subject to many balance or further UI updates as we enter into early access.

[previewyoutube][/previewyoutube]

If you have any questions or suggestions for future deep-dives into the in-game mechanics and systems, please let us know on the Bellwright Discord.

Until next time,
-Misper