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Dice Gambit News

Dice Gambit: The First Act Ver. 405 Patch Notes

[p]Audio [/p]
  • [p]Hurricane Echo SFX[/p]
  • [p]Slowed SFX reworked[/p]
  • [p]Fixed hit SFX positioning bug[/p]
[p] Bugs [/p]
  • [p]Fixed Silvia having low HP in her mission encounter, causing infinite loops with electrified armament[/p]

Dice Gambit: The First Act Ver. 404 Patch Notes

[p]Small patch with some audio, balance and bug fixes!

Audio
[/p]
  • [p]Sniper class Crossbow handling and firing,[/p]
  • [p]Sniper class Designated Destination/marked,[/p]
  • [p]Might generic cast sound,[/p]
  • [p]A whole bunch of mix and colume tweaks on too loud/quiet SFX,[/p]
  • [p]Generic Debuff SFX rweork to be clearer,[/p]
  • [p]Fixed GenericDebug SFX playing when crharacter dies,[/p]
  • [p]Gain Stamina sound,[/p]
  • [p]Fix inconsistens music levels in odd situations,[/p]
  • [p]Make audio feedback of chroma usage clearer,[/p]
  • [p]Rupture sound and Rupture trigger sound,[/p]
[p] Gameplay [/p]
  • [p]Increased Relation XP required to for level 7- 10 of all Relations.,[/p]
  • [p]Decreased the amount of Relation XP gained from Expeditions, they now match encounters.,[/p]
[p] Bug Fixes [/p]
  • [p]Fixed 3D knight armor being uncustomizable[/p]

Dice Gambit: The First Act Ver. 403 Patch Notes

[p]New patch out! Basically just bug fixes for Next Fest ^^

Bug Fixes [/p]
  • [p]Fix Sampling the Product triggering on free heist core actions[/p]
  • [p]Fix basic Throwing Dagger not piercing if you have the passive[/p]
  • [p]Fix Sampling the Product and Delay Turn not giving a die correctly[/p]
  • [p]Fix overlapping text in the analytics disclaimer[/p]
  • [p]Fix fps maxing out until you enter the options menu[/p]
  • [p]Fix typos in Sampling the Product[/p]
  • [p]Hopeful fix for missing text/language being set to unlocalized language[/p]
  • [p]Fix Silvia encounter loss not using her name[/p]
[p] Gameplay [/p]
  • [p]Cut Return Teleport for now, as it was unusable in languages other than english[/p]

Dice Gambit is participating in Steam Next Fest!

[p]Hi! Dice Gambit is participating in Steam Next Fest! [/p][p]Come check out our updated Demo, and experience the first part of Silvia's and Victorins Story!
Along with the many other system and mechanical changes we have made since last year!
As of today the demo is now fully playable in Korean as well![/p][p]
Steam Next Fest is an important beat for us, so it would mean a ton if any of you all want to check it out!

Your feedback the last couple of weeks has really help us improve the demo, and everything we learn from Next Fest will be taken with us into the full game.[/p][p]
Which is not far away! ;)

All the best!
Nicos, Nina & Josh - The Dice Gambit Team

[/p][p][/p][p][/p]

Dice Gambit: The First Act Ver. 402 Patch Notes

[p]Gameplay [/p]
  • [p]Slightly decreased the amount of Buff Power offered in Stat increases.[/p]
  • [p]Meticulous Distribution has been reworked, the old version will no longer be attainable. Characters that already has the old version will keep it, but in a nerfed shape. The new version reads:[/p]
[p]"Whenever you apply a buff to another character for the first time this round; gain 35 Inspiration. " [/p]
  • [p]The Elixir of Luck (One of the Alchemist Elixirs) will now give 100 Inspiration instead of 1 Dice.[/p]
  • [p]Cancelled Base damage decreased 5 -> 4[/p]
  • [p]Cancelled Base Expose decreased 12 -> 11[/p]
  • [p]Shield Slam Base Armor increased from 5 -> 11[/p]
  • [p]Opportunist Has been removed from all classes and will no longer be availaible.[/p]
  • [p]Uneven Swings Has been added to the "Inquisitor 101" passives.[/p]
  • [p]Drip Enemy base health reduced 9 -> 6[/p]
  • [p]Daubers will no longer us their pull together Attack.[/p]
  • [p]Splotch will no longer gain armor each turn.[/p]
  • [p]Buff power is now floored instead of rounded. This means that if you have a passive that grants you a single throwing daggers it will now require 200 buff power instead of 150 before it will give you 2 throwing daggers.,[/p]
  • [p]Zap Zone has been removed for now, as it had many bugs in its implementation.,[/p]
  • [p]There's now an additional darker outline to help exaggarate silhouettes[/p]
[p] Character Customization[/p]
  • [p]Added a new big shiny randomize button that will randomize colors and assets.[/p]
  • [p]Randomizing the character assets will no longer randomize gender.[/p]
  • [p]By popular demand, when switching gender, the character customizer will now remember the previous gender's assets in case you switch back.[/p]
  • [p]The mouse scroll wheel now works in character customization.[/p]
[p] Protection Mission [/p]
  • [p]Alexi Clone base health reduced from 65 -> 40[/p]
  • [p]Alexi Clone base starting armor reduced fro 40 -> 20[/p]
  • [p]Alexi Clone base Attack Power and Armor Power reduced from 33 - > 20. (This looks crazier than it is)[/p]
  • [p]The Alexi clone will now longer be affected by death rally if a player character dies.[/p]
  • [p]The mission will now end immediately in a failure when the last player character dies, even if the Alexi is still alive.[/p]
  • [p]Fixed an issue where the initial chromatics would spawn too early during his dialogue.[/p]
[p] Product Delivery[/p]
  • [p]The delivery unit now moves before reinforcements spawn. This should make the mission less frustrating.[/p]
[p] Audio[/p]
  • [p]Alchemist Class all SFX[/p]
  • [p]Berserker class remaining SFX[/p]
[p] Relations [/p]
  • [p]Victorin's first 2 story beats are no in similiar to Silvia! This is the last one which will make it for the demo this time around. Unless we do some updates after steam next fest.[/p]
  • [p]Fixed a bug where all expeditions over level 2 gave Relation rewards as if they where the "Hard" expeditions[/p]
  • [p]Fixed an issue where Relation story beats would repeat each day.[/p]
  • [p]Relation Story beats now grants a small amount of relation XP once the dialogue is complete.[/p]
[p] Campaign Modifiers [/p]
  • [p]Evergrowing Horde difficulty score increased from 4 -> 5[/p]
  • [p]Evergrowing Horde maximum allowed stack amount increased from 2 -> 4[/p]
  • [p]New Expedition modifier "Hostile City" has been added. Hostile city increased the level of all expeditions by 10% per stack. (Max 10 Stacks)[/p]
  • [p]Chromatic Strength difficulty allowed stack amount decreased from 10 -> 5[/p]
  • [p]The difficulty presets for Inquisitor and Commander has been adjusted. They will generally be easier in the start but scale to be harder later on.[/p]
  • [p]We now put campaign modifiers in categories! This should make that screen easier to navigate.
    [/p]
[p]Miscellaneous[/p]
  • [p]Improved startup times[/p]
[p]Localization [/p]
  • [p]Fixed various issues with the currently localized languages.[/p]
[p]Bug Fixes [/p]
  • [p]Fixed a bug where brewed Elixirs applied Buff Power twice causing double the amount of brews to spawn. Misc You can now see your characters attributes when picking an academy class or suitor.[/p]
  • [p]Fixed an issue where the game would get stuck if a barrel self exploded while having expose and a character had Witness Protection/Background Check passive[/p]
  • [p]Fixed issue where people with hair on the head would be considered bald[/p]
  • [p]Fixed issue where you would sometimes roll too few dice if you had dice power divisible by 10,[/p]
  • [p]Fixed issue where you were not able to load a savefile that was not the latest one[/p]