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Great Houses of Calderia News

Regular Update Patch Note — 0.8.1.1238 (b13882193)

A new regular update [0.8.1.1238 (b13882193)] is now live with the following changes:

Added
  • Tradition - Strongest Among Giants
  • Tradition - Whose Lands His Rules
  • Tradition - King of Hearts
  • Tradition - Always Pay Back Debt
  • AI is now able to check resource status in its plan as a condition for action
  • 10+ new events, mostly relating to Traditions
  • 10 new playgrounds
  • 5 new winning conditions to playgrounds
  • 6 new delegations
Updated
  • Allies no longer automatically accept “Demand War Support”
  • Tradition view improved readability
  • Tradition-related Delegation buttons hidden until the tradition is unlocked
  • AI plan ‘Fix Shrinking Population’ checks in a better way the status of high-end buildings and professions
  • Tradition Will of the Region has improved texts
  • AI will sue for peace more eagerly if the war drags on
Fixed
  • AI Bandit and army stuck and AI won’t do anything else
  • “Who is who” objective not registering
  • Can marry notification has constantly “Not available” status
  • Player had “Merge armies” notification even when it’s not possible
  • Broken roads west of Acissetta
  • Broken road in Galdas
  • Some other broken roads
  • Too many decimals in Safety Production tooltip
  • Typos in delegation and military actions
  • Delegations’ requirement of “at war with” did not work
  • AI plan ‘Fix Shrinking Population’ can no longer get stuck in case Fiefdom doesn’t have workers in Farms
  • AI plan ‘Improve Rank’ is no longer possible to happen to Dukes, causing them to have only one primary slot to plan. They cannot do Appeal Delegation actions, which were the main action in the plan.
  • AI now knows how to properly check the required resources to upgrade a building and plan actions accordingly
  • Family Member Can Marry had a constant “Not Available Status” even when they were available
  • Resource mapmode tooltip is incorrect
  • Player can raise armies even when Fiefdom has been conquered
  • Some Official Visit events requirements were too strict, making them very rare
  • War score requirements for suing peace are now calculated from all participants instead of just primary participants, fixing the issue where the ally does all the work and war can’t end
Known Issues
  • Some siege events may incorrectly refer to ‘bandits’ in their text
  • Left ALT skill preview UI flickers
  • Ranged units show ranged animations while in melee
  • UI scaling might cause some buttons to go outside the screen on some resolutions. To fix this, adjust the UI scaling percentage in Video Settings.
  • Character customization images might fail to load occasionally. The UI still works, and reopening the menu sometimes fixes the issue.

- Great Houses of Calderia Team -

Minor Update Patch Note — 0.8.1.1230 (b13820764)

A new minor update [0.8.1.1230 (b13820764)] is now live with the following changes:

Added
  • UI fade animations
Updated
  • Ai Improvements to profession upgrade plans and competing for a rank
  • Production info button is now visible even if there is no production
  • Safety Production and Safety Consumption values
  • Overseer effect “safety” changed to “security”
Fixed
  • Bandit army commander is wounded when army appears
  • In rare cases, one could send a Courtship delegation to a character who was in Trade delegation
  • Potential crash fix
Known Issues
  • Some siege events may incorrectly refer to ‘bandits’ in their text
  • Left ALT skill preview UI flickers
  • Ranged units show ranged animations while in melee
  • UI scaling might cause some buttons to go outside the screen on some resolutions. To fix this, adjust the UI scaling percentage in Video Settings.
  • Character customization images might fail to load occasionally. The UI still works, and reopening the menu sometimes fixes the issue.

- Great Houses of Calderia Team -

Military unit rework

Oy rulers,

In our latest update, we've implemented a significant overhaul of military units. Our primary goal was to provide clearer and more tactical roles for each unit. It was driven by your feedback, and we really appreciate the comments you shared with us.

[h2]Military unit rework[/h2]

One of the biggest changes is the revision of the "good against" logic for military units. Units
armor is now a much more important part of their unit type, as it is compared to weapons they are attacked with. Before, units wielded weapons that dealt extra damage against specific unit types. Now, units also have armor types (Light, Medium, and Heavy) and some attacks are more efficient against specific armor types. For example, Crossbows deal increased damage against Light and Medium Infantry, and Light and Medium Cavalry. For example, Light Infantry has light armor and Heavy Cavalry has heavy armor. This change adds depth to unit interactions and encourages you to consider your army compositions carefully.

Additionally, we've introduced short descriptions accompanied by lore snippets for military units and extra information for unit icons to provide a quick overview of each unit's type. These tooltips provide insight into a unit's capabilities and backstory.



[h2]More specificities and rules[/h2]

In addition to the categorization and weapon adjustments, we've implemented several tactical improvements. Ranged attacks now have varying ranges, which makes positioning and unit composition more impactful. For example, the Calderian Fire used by Ignis Iaculatores has a range of 2, while catapults boast an unlimited range.

We've also introduced special rules for certain units to increase their survivability or effectiveness in combat. Healing units, like the Ordo Vita unit, can tend wounds to keep your army alive. Ordo Fortis, on the other hand, can bolster the morale of your units with their activated ability Rally Troops. Shields now reduce incoming ranged damage for units like Swordsmen, Armigeri, and Ordo Fortis, while Pikemen benefit from the Long Reach special, increasing their defense in melee combat.

Armor has been reworked to provide more survivability, particularly against ranged attacks. This change ensures that armored units remain viable and impactful on the battlefield.



[h3]"Bonus against" examples[/h3]
Indicators for the arrow up and arrow down indicate if a unit has a special rule against another. This still does not mean they are ultimately good or bad in their matchup. For example: Poleaxer (Tier I) has attack 2.0 / defense 1.5. City Guard (Tier II) has attack 2.0 / defense 3.0 with their medium armor.

Poleaxe special ability allows 50% bonus attack against medium and heavy armor, effectively giving the Poleaxer unit attack 3.0 against City Guard. Sounds dangerous for the City Guard, but they still beat the defense value of Poleaxers and have higher morale and health values. City Guard will win the one-on-one match but will suffer about 50% of their health damage in the process.


[h2]Unit roles and economy balancing[/h2]

With these changes, the tempo of military conflicts has shifted as some units have gained increased resilience. We'd love to know your opinion on how these changes have affected the flow of military combat. Deploying the correct units in the right place to capitalize on their strengths effectively is key to prevailing on the battlefield.

We've also introduced units with bonus damage against specific armor types, representing their weapons' capability to minimize the effectiveness of opposing armor. For example, Ignis Iaculatores' Calderian Fire deals bonus damage against medium and heavy armor, making it particularly effective against heavily armored foes.



Furthermore, we've adjusted unit tiers and their unlock conditions to provide a more balanced progression system. All unit stats and economic aspects are subject to further rebalancing as we gather feedback and conduct additional testing internally.

[h3]Some unit role examples[/h3]
Ignis Iaculatores is our glass cannon anti-armour unit, but its short range and lack of armouring make it vulnerable to opposing long-range fire.
Knights are armed with lances and are especially good against heavy infantry and heavy cavalry. Again, they hurt everyone else too, but they are well-equipped against other heavily armoured combatants.
Pikemen excel at holding ground in melee, especially against cavalry, but are prone to crossbow fire. Their medium armor allows them to still ignore extra damage from normal bows.

[h3]Economy balancing[/h3]
Rough guidelines for resource values as gold equivalent. These values will likely evolve as we keep balancing the game.



Tier

Upkeep

Raise cost



I

0.5-1

50-100



II

1-2

100-200



III

2-3

350-400



IV

5-8

500+

Some notes about resource uses:
  • Cavalry needs Horses
  • Better armour needs Steel
  • High-end units may require other resources

These changes aim to provide a more nuanced and strategic combat experience with your feedback. Feel free to share your feedback on the Steam forums, we're eager to keep improving the game mechanics with you!

- Great Houses of Calderia Team -

Regular Update Patch Note — 0.8.1.1217 (b13738641)

A new regular update [0.8.1.1217 (b13738641)] is now live with the following changes:

Added
  • Siege - Assault button
  • Siege - Sally Out button to Garrison view - can attack out of sieged castle
  • Clicking on the Resource bar buttons should take you to the corresponding profession
  • Characters can train skills at home via the Diplomacy menu
  • Character skill preview by pressing Left ALT button (Settings > Input Settings)
  • Army movement preview when creating new path
  • Tax increase via negotiations now have meaningful other things to negotiate
Updated
  • Conflict resolution Military Unit counter matches new unit types
  • Trade Caravan list logic
  • Archer attack FX has fewer arrows
  • Clarify army icons on map to show allies and enemies better
  • Tax increase, delegation, & events improved
Fixed
  • Foreign Fiefdom did not show tax increase correctly
  • Trade fixes
    • Trade delegation is canceled if there are not enough resources for one trip, previously, only 0 resources were canceled trade
    • Chronicle now shows correct amount of resources traded
    • When canceling trade, event now shows correct trade resources
  • Unable to control multiple armies
  • Units need to be dragged twice in order to move on the battlefield
  • Has Courted notification removed
  • Wrong gender used in an Event
  • “Without a task” notification showing army commander
  • Everyone Paid Equally tradition not giving correct happiness value
  • UI glitch on first step of event tutorial
  • Military and Social conflict reward text wrap
  • ‘Bandits stop Rank selection delegation’ shows wrong amount of ransom
  • Roads not correctly setup for militaries
  • Can’t change war state to another war without closing war state
Known Issues
  • School of Wisdom now has wrong choice of texts
  • Appeal delegation negotiations don’t have meaningful things for players to negotiate
  • Training Skills don’t have a warning if character already has overseeing tasks
  • Some siege events may incorrectly refer to ‘bandits’ in their text
  • Left ALT skill preview UI flickers
  • Conflict resolution unit calculator not currently visible. Will be updated to match new unit types later
  • Ranged units show ranged animations while in melee
  • UI scaling might cause some buttons to go outside the screen on some resolutions. To fix this, adjust the UI scaling percentage in Video Settings.
  • Character customization images might fail to load occasionally. The UI still works, and reopening the menu sometimes fixes the issue.

- Great Houses of Calderia Team -

Steam Spring Sale—40% off!

Oy Rulers!

Great Houses of Calderia is at the biggest 40% discount yet from today to March 21.

[h3]Biggest discount yet—40%[/h3]
Establish your dynasty, vassalize other Houses to build up your rule over Calderia, and become the most powerful House! Cultivate your fiefdom, engage in trade, foster diplomatic ties, and tactically steer the course of this bountiful land. Embark on this Mediterranean Renaissance inspired journey with a special 40% discount from today until March 21. Enjoy the latest improvements and updates!

[h3]Player-driven development - Share your feedback![/h3]
We read and review your recommendations, some of them have already been integrated into the game and helped us improve it. We always appreciate and value your constructive comments and insights to further refine it. So please keep sharing your honest feedback and ideas in the Steam discussions! Thank you for your contributions, they mean the world to us!

[h3]Support us by leaving a review![/h3]
https://store.steampowered.com/app/1812910/Great_Houses_of_Calderia/

- Great Houses of Calderia Team -