1. Great Houses of Calderia
  2. News

Great Houses of Calderia News

Regular Update Patch Note — 0.8.1.1205 (b13600706)

A new regular update [0.8.1.1205 (b13600706)] is now live with the following changes:

Added
  • Profession Upgrade Built notification
Updated
  • Clicking the army icon at the bottom opens army movement mode.
  • Resource map mode update, you can now select multiple resources from a dialogue that opens above the map mode toggle.
  • Resource and production breakdown tooltips
  • Army movement UI improvements
  • Military Unit overhaul—armor, weapons, and different ranges added.
  • Universal special rule based on “Bonus against” system
  • Unit descriptions and lore added to the book icon
  • Rally Troops ability removed from all units, now only available as Nerves of Steel ability for characters with Champion reputation trait
  • Old Rally Troops Powerful is now named Rally Troops and acts as an area of effect Morale boost, available for Ordo Fortis, Palatines, and Characters with Military 13 or higher
  • Armigeri unit now unlocks from Smiths Tier IV upgrade: Paddle Wheel Cooling
  • Swordsmen unit now unlocks from Fortress (Tier III)
  • Crossbowmen unit now unlocks from the Herdsmen Tier II upgrade: Hunting Grounds
  • Le Balestre Veloce unit now unlocks from Herdsmen Tier III upgrade: Gyrfalcon Mews
  • La Balestra Precisa upgrade, renamed Precision Optics Workshop, now unlocks at Citadel Tier and is a Tier IV unit
  • Ordo Vita upgrade, renamed Temple of Vitality, now unlocks at the Fortress Tier and is a Tier III unit
  • Ordo Vita can heal in combat
  • Siege slowdown changed to wall upgrades from castle upgrades
Fixed
  • Stopped by Army event has resource values of 0
  • Military conflict audio levels
  • Siege duration text shown in Production View
Known Issues
  • Some siege events may incorrectly refer to "Bandits" in their text
  • Conflict resolution unit calculator is not currently visible. It will be updated to match new unit types
  • Ranged units showed ranged animations while in melee
  • UI scaling might cause some buttons to go outside the screen on some resolutions. To fix this, adjust the UI scaling percentage in Video Settings.
  • Character customization images might fail to load occasionally. The UI still works, and reopening the menu sometimes fixes the issue.

- Great Houses of Calderia Team -

The art of negotiation

Oy rulers,

In today's devblog, we'll tackle social conflicts and how they play a pivotal role in your nobles' lives. Social conflicts are common in Calderia and part and parcel of diplomacy. Each House has its own interests and plans. They lead to negotiations where your characters and companions' skills will help you choose the outcomes that are most advantageous to you.

[h3]Understanding social conflicts[/h3]

Unlike military battles, where victory might be more straightforward, social conflicts involve negotiation "fields" in the form of boards where you place your character and companions. The board is made of nodes and paths that represent verbal sparring that you must win by conquering the nodes. When characters or companions meet, they argue until one of them backs away. You and AI alike can prioritize specific topics, making negotiations more intricate and goal-oriented. These conflicts can include trade, marriage, and peace negotiations, for instance.



[h3]Impact of family members and companions[/h3]

Family member characteristics and abilities
Each family member possesses basic stats like "attack" and health, influencing their strengths in negotiations. Additionally, personality traits grant them extra abilities, some passive and others active. These abilities, ranging from automatic impacts to temporary boosts, significantly affect conflict dynamics and make your family member a determining part of the negotiation.

Role of companions
Companions, representing the household staff, are useful assets in social conflicts. They are unlocked through fiefdom upgrades and accompany family members in negotiations. When starting a negotiation, you will have to choose which ones will take part in the social conflict. Higher-tier companions possess stronger abilities, better health, and "attack" values. They are all specialized in one of the four following skills: Diplomacy, Economy, Intrigue, or Military.



[h3]Dynamics and outcomes of social conflicts[/h3]

Negotiation dynamics
During social conflicts, the selection of companions and their abilities influence negotiation outcomes. Companions may leave negotiations due to depleted health or nerves to rest, impacting the negotiation process. If they have good composure (symbolized by the heart icons), then they can return to the negotiations shortly after resting. However, if they are out of hearts, they cannot return to the board of the current conflict anymore.

Long-term effects
Successfully managing social conflicts grants various benefits, including traits, skills, and Tradition points. These outcomes make your House and characters more skilled for future negotiations. In summary, social conflicts are part of the diplomatic depth we wanted to develop. Choose the family members and companions you will use to solve them carefully so you can talk your way to the most profitable outcome.



And that concludes our devblog for today. Understanding the dynamics, stakes, abilities, and skills of social conflicts is part of your journey to become the most powerful House in Calderia!

Want to contribute to the game's improvement? You can do so by sharing your feedback and suggesting what you'd like to see in the game on our Discord or Steam forums!

- Great Houses of Calderia Team -

Minor Update Patch Note — 0.8.1.1198 (b13542079)

A new minor update [.8.1.1198 (b13542079)] is now live with the following changes:

Added
  • Event for Siege without opposing force
Fixed
  • Intrigue Back button not working
  • Winning Condition Chapter VII rare softlock
  • Siege not working properly when the enemy (AI) doesn’t have a defending army
  • Various crash causes
Known Issues
  • Some siege events may incorrectly refer to ‘bandits’ in their text
  • Default UI scale is at 70%, adjust this from Video Settings.
  • UI scaling might cause some buttons to go outside the screen on some resolutions. To fix this, adjust the UI scaling percentage in Video Settings.
  • Character customization images might fail to load occasionally. The UI still works, and reopening the menu sometimes fixes the issue.

- Great Houses of Calderia Team -

Regular Update Patch Note — 0.8.1.1188 (b13462767)

A new regular update [0.8.1.1188 (b13462767)] is now live with the following changes:

Added
  • Active map mode indicator
Updated
  • Rivers and lake textures
  • Fiefdom mouseover visual effects
  • Relation Map mode now shows unmarried court members
  • Production breakdown tooltips
  • World map optimizations
Fixed
  • Incorrect confirmation texts
  • Garrisons can’t be closed after conquest
Known Issues
  • Default UI scale is at 70%, adjust this from Video Settings.
  • UI scaling might cause some buttons to go outside the screen on some resolutions. To fix this, adjust the UI scaling percentage in Video Settings.
  • Character customization images might fail to load occasionally. The UI still works, and reopening the menu sometimes fixes the issue.

- Great Houses of Calderia Team -

Hotfix Patch Note — 0.8.1.1185 (b13442510)

A new hotfix [0.8.1.1185 (b13442510)] is now live with the following changes:

Added
  • Low and Medium graphic settings for water
Fixed
  • Game crash when loading a save
Known Issues
  • UI scaling might cause some buttons to go outside the screen on some resolutions. To fix this, adjust the UI scaling percentage in Video Settings.
  • Character customization images might fail to load occasionally. The UI still works, and reopening the menu sometimes fixes the issue.

- Great Houses of Calderia Team -