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Great Houses of Calderia News

Weekend Sale!

Oy Rulers!

Start your rule now! Save 20% off Great Houses of Calderia from December 8 to 11.

[h3]20% Discount - Weekend sale[/h3]
Calderia calls for new rulers, settle your House and start your legacy! Enjoy a special 20% discount on Great Houses of Calderia this weekend, from today to December 11. Grab your copy now and enjoy the latest upgrades and features!

The Emperor entrusted you with great responsibility, answer his call and settle your House in Calderia! Noble Houses stand as pillars of power, each requiring a leader to make crucial decisions. Whether it's arranging alliances, waging war, scheming, trading, or determining resource allocations, your objective is to expand your power and rise in the ranks of Calderia.

Buy the game on discount now:

https://store.steampowered.com/app/1812910/Great_Houses_of_Calderia/

[h3]Player-driven development - Share your feedback![/h3]
Your support makes our world go round! Share your feedback and suggestions with us! Your contribution plays a major role in the game's development. Thanks for helping us create the best version possible!

- Great Houses of Calderia Team -

November Development update

Oy rulers,

This month has been quieter, but for a good reason! The team gathered to review and rework on a deeper level several aspects of the game, like the AI and UI, but also add more depth to the family legacy based on Traditions and traits. This is a long and complicated process, but we believe that it is for the better. Our objective is to make Calderia more and more vivid and dynamic.

We thank you for your support and your contribution to the discussions, which allow us to improve the game based on your feedback.

[h3]Design & Balancing[/h3]

Family traits: With the family traits comes their inheritance. There is a small chance to receive traits from the parents at birth. They are meant to strengthen the family identity and influence their behavior based on Traditions, choices and event outcomes.

Traditions: New traditions have been implemented and tested, including the « Calderian Mysteries » of the Schemers path (which can influence Viceroy's relations against the House of any Duke or Count) and the « Celebrating Life » of the Peacemakers path (every summer season worker's crop consumption is doubled, but every worker's happiness gets +1).

AI: November marks a milestone in the AI’s rework, especially in short and long-term fiefdom management. We have been improving AI’s plans to take action on many elements: war, fiefdom management, and resource production. Trade is left untouched for now, but it will be tackled in the coming weeks. The point of this deep rework is to make you feel like Calderia is vivid and dynamic.



[h3]Visuals & Interface[/h3]

User Interface scaling: This month, the team has led research and experiments for wide screen resolution. UI scaling is still a long, ongoing process and we welcome feedback to help us optimize it during the whole Early Access phase.

Tutorial: We’ve also added new steps to the tutorial for features such as the Intrigue and Trade.



[h3]For more information, read the full aggregated patch notes below:[/h3]

Added
  • Bandit Crest
  • Family Traits visible in Character View
  • 8 new Family Traits that influence everyone in the House
  • Some Family Traits can be earned by secret Tradition combinations
  • Events can now give Family Traits, few possibilities to do so have been added
  • Events can give Experience points to skills, quite a few added
  • All war events gained GainExp effect on Military skills.
  • Skill tooltip has a new tooltip about experience points, which also explains where to get those experience points
  • Crest hover and War FX
  • Tradition: Calderian Mysteries
  • Tradition: Celebrating Life
  • Traditions screen has a legend
  • Tradition Pan Functionality
  • AI condition check: 'Does House have storage for resources?'
  • AI condition check: 'Is House consuming a resource?'
  • AI condition check: 'is House producing a resource?'
  • AI action: move worker to the building that is currently upgrading
  • AI condition check: 'Does fiefdom have a profession that is building something but doesn't have any workers?'
  • All AI Houses manage workers every 30 days, regardless of their plan status
  • AI won't declare war unless it has a good amount of crops and materials in storage
  • AI condition 'Has a plan to upgrade a building but has no workers in the profession'
  • AI action: Move worker to Plan Target Profession
  • AI: new conditions and actions put to AI trees
  • Tooltip for military unit and companion skills
Updated
  • AI ‘Handle Plans’ checks building upgrade situations better
  • AI's 'Handle Plans' removed a lot of additional weights that sometimes made War planning the only thing specific AI families would do.
  • AI condition 'Is resource balance positive' doesn't return true on 0, has to be above 0.
  • UI fit on screen with UI scale
  • Noble Advisor illustrations
  • Notification and Event UI Frames
  • Several Building costs changed
Fixed
  • Ascetic Worker Tradition doesn't count work effort impact right
  • AI: ‘Upgrade Buildings’ returns false from Build into Fiefdom even when it shouldn't
  • AI's 'Aim for Population Growth' plan should take more action now
  • AI Fix Food Shortage now focuses only on crops. It also stops if a shortage has led to famine. It also has the right condition to check for past actions.
  • Graphical glitch in World View Portraits
  • Settings Menu not working on widescreen resolutions
  • Problems caused by high UI scaling
  • UI fit on screen with UI scale
  • Intrigue Tutorial layout
  • Trade Tutorial
  • Ordo Vita and Fortis units are the same
  • Mason's Regulated Training is supposed to be a Citadel level building
  • Impossible to do diplomatic actions with At Arm's Length tradition and delegation house relations
  • Losing side now has the intended disadvantage in peace negotiations
  • Some playgrounds showed different winning effect text in tooltip than the actual effect (a few might still do so)
  • Conflict Resolution Setup now wraps long texts
  • Problems around the Can Marry message prompt
  • Battlefields are called Negotiation Fields in battles
  • Typo in Can be Accused event

As always, thank you for all of your comments and feedback. Keep an eye out for more updates on the game's development and content!

- Great Houses of Calderia Team -


PS: SplatterCat recently shared his video on Great Houses of Calderia! Go watch it!

[previewyoutube][/previewyoutube]

Regular Update Patch Note — 0.8.1.1116 (b12847946)

A new regular update [0.8.1.1116 (b12847946)] is now live with the following changes:

Added
  • Caravan capacity and trip counter visualizer for Trade View
Updated
  • Increased the probability of weather effects
  • Changed Cooperage building to be left most building in its own category
  • Changed production consumption to refinement cost
  • Added Bonus and Penalty words to Refinement Cost in Building View
  • Winning Progression steps VIa and VIb combined into one
Fixed
  • Stuck in a military conflict with no board
  • Events that provide a low amount of tradition points now provide a low amount
  • Lesson in Negotiations event has useless ‘Outcome 2’ text
  • New Tradition button texts not inside buttons
  • Variable name in brackets instead of House name in Spy Accusation Event
  • ‘Appeal to mutual benefit’ text on Army has arrived event
  • Missing text when using propaganda intrigue action
  • In Trade View, the resource valuation information shown in different places doesn't match
  • Recruit spies cannot be done when relations are bad
Known Issues
  • UI scaling might cause some buttons to go outside the screen on some resolutions. To fix this, reduce the UI scaling percentage in Video Settings.
  • Character customization images might fail to load occasionally. The UI still works and reopening the menu sometimes fixes the issue.

- Great Houses of Calderia Team -

Regular Update Patch Note — 0.8.1.1111 (b12806315)

A new regular update [0.8.1.1111 (b12806315)] is now live with the following changes:

Added
  • Family Traits visible in Character View
  • Tradition: Calderian Mysteries
  • Tradition: Celebrating Life
  • Traditions screen has a legend
  • Tradition Pan Functionality
  • AI condition check: 'Does House have storage of resources'
  • AI condition check: 'Is House consuming a resource’
  • AI condition check: 'is House producing a resource'
  • All AI Houses manage workers every 30 days, regardless of their plans' status
  • AI won't declare war unless it has a good amount of crops and materials in storage
  • AI condition 'Has a plan to upgrade a building but has no workers in the profession'
  • AI Action: Move worker to Plan Target Profession
  • AI new conditions and actions put to AI trees
  • Tooltip for military unit and companion skills
Updated
  • Notification and Event UI Frames
  • AI condition 'Is resource balance positive' doesn't return true on 0, has to be above 0.
  • Several Building costs changed
Fixed
  • Settings Menu not working on widescreen resolutions
  • Problems caused by high UI scaling
  • Impossible to do diplomatic actions with At Arm's Length tradition and delegation for house relations
  • Typo in Can be Accused event
  • Ascetic Worker Tradition doesn't count work effort impact correctly
  • AI's 'Aim for Population Growth' plan should take more action now
  • AI Fix Food Shortage now focuses only on crops. It also stops if shortage has led to famine. It also has the right condition to check for past actions.
  • Mason's Regulated Training is supposed to be Citadel level building
  • Intrigue Tutorial layout
  • Battlefields are called Negotiation Fields in battles
  • Trade Tutorial
  • Ordo Vita and Fortis units are the same
Known Issues
  • UI scaling might cause some buttons to go outside the screen on some resolutions. To fix this, reduce the UI scaling percentage in Video Settings.
  • Character customization images might fail to load occasionally. The UI still works and reopening the menu sometimes fixes the issue.

- Great Houses of Calderia Team -

20% off during the Steam Autumn Sale!

Oy Rulers!

Great Houses of Calderia is at a 20% discount during the Steam Autumn Sale!

[h3]20% Off - Limited discount during the Steam Autumn Sale[/h3]
Three months have passed already since the launch of Great Houses of Calderia! We're delighted to announce a special 20% discount on Great Houses of Calderia as part of the Steam Autumn Sale from today to November 28. Grab your copy now and enjoy the latest upgrades and features!

Buy the game on discount now:

https://store.steampowered.com/app/1812910/Great_Houses_of_Calderia/

[h3]Player-driven development - Share your feedback![/h3]
We want to thank you for your unwavering support! Share your thoughts, suggestions and ideas with us! Your contribution is important to the game's development. Helping us create the best version possible, thanks to you!

- Great Houses of Calderia Team -