New public playtest is available now!
Oy rulers!
[h2]We are excited to announce that the latest version of our game is about to be released and is ready for playtesting![/h2]
Fill out the form below if you're interested in taking part in this new session: https://forms.gle/5ErrwxSi7jKoNzfF6

The playtest will run from June 16th to June 25th.
🎮 How to Participate:
To secure your spot in the playtest, please fill out the Google Form to register. We value your understanding as we carefully go over your signups and manually send Steam keys. We appreciate your dedication. We are committed to including as many people as possible.
📢 Your feedback is key:
This playtest, once again, is a vital milestone in the game's development, and your feedback will help shape the final product. We welcome you to explore Calderia's medieval setting, put its mechanics to the test, and share your thoughts with us. Your input will be precious in refining the game and making the best version possible for all players.
To share your feedback with us, you can fill out this Google Form.
We really want to hear your thoughts about any aspects of the game (likes & dislikes, ideas for improvement) so feel free to share your feedback on our Discord server or in the Steam discussions.
For bug reports, please take screenshots and be as precise as possible so we can reproduce them and fix them!
[h2]PATCHNOTE[/h2]
Added
- AI IMPROVEMENTS:
- Smart selection of characters to send on delegations
- War Weariness has an effect on AI decisions
- AI measures what to do with other families based on how they perceive their strength compared to themselves
- AI know can call court member back home
- AI will try to keep more people at home
- AI checks missing resources properly
- AI will try to slander before declaring a war
- Conflict Resolution AI: AI weights the use of its special abilities
- GENERAL UI/UX:
- Player is notified when new tradition needs to be selected
- Claim title icon added to war map mode
- Confirmation step added when starting to construct a building
- Courted relation shows current percentage in events
- Courtship progress in contacts view
- Family Member First Name In World View
- Home Location info added To Event and Diplomacy Widget
- Loading screen hints
- Illustrations to social conflicts
- Confirmation UI box before entering social conflict shorthanded
- List unhappy professions in 'fiefdom shrinking' notifications
- Diplomatic cooldown indicator
- Unit tiers visualization
- TOOLTIPS:
- Happiness tooltip to Foreign Fiefdoms
- War weariness info added to Happiness Tooltip
- War score tooltips show what to expect from peace negotiations
- Character Skills have tooltips
- Worker Efficiency has tooltip
- Building upgrade tree view has tooltips
- Happiness impacts shown in tooltips
- Tooltips to start tradition selection
- Tooltips about Feudal levels
- TUTORIALS:
- Social Conflict tutorial
- Event Tutorial
- Building tutorial
- MECHANICS & MISC:
- Army moves slower than normal caravan
- Player can see what sort of unit character becomes in Military/Social conflicts
- Music continues from where it was left off, if paused
- Setup state to the Military conflict
- Player can earn tradition points from conflict resolution
- Player can earn tradition points to event choices
- Winning progress end game steps
- War weariness has maximum limit
- Military Units and Social Companions have tiers
- Few Traditions added and tradition costs updated
- Event Launched when getting a new Head Of House
- Warscore accumulation corrected
- Enter button to continue during tutorials
- Steam Achievements
Updated
- AI Behavior
- Adjust profession efficiency meter
- Strategy camera distance value
- Chronicle button adjustments
- Claim Title Icon
- Conflict Resolution Setup UI
- Event button, event prompt, tradition selection
- Event illustrations
- Event choice tooltips
- Happiness calculations
- Journal title and colors
- Landscape Optimizations
- Loading Screen
- Maximum amount set for war weariness
- Province Post-process
- Runtime Virtual Textures
- Start game tradition selection not unlocked fully, but selected as target
- Skill Progress Bar
- Time cycle to seasons
- Trade Willingness Meter
- Tradition layout and categories
- Traditions UI
- War Weariness amounts reduced
- Winning Progression Steps to the End
- World Map Texture Optimizations
- World map lighting
- Input bindings
- Profession UI positions
- Arrange Wedding screen
- Back & Next buttons
- Skill XP Progress Bar
- Landing sequence
- Notification for courtship
- Months changed to seasons
- No other family character pre-selected in diplomatic delegations
- Playground Weights Icon
- Happiness tooltip
- Redesign character info screen
- Delegation UI
- Overseer tooltips and info
- Worker efficiency meter
- Overseeing effect levels
- Whole map visible in the landing states
- Population cap notification
- Social Conflict Particles
- Demand War Support Widget
- AI stops and won't start to create alliance plan if that is impossible
- Resource bar adjustments
- Economy balance. City population caps decreased, production costs changed.
- Minor layout adjustments on Fiefdom production costs
- Skill tooltip experience visuals
- Caravan Dust System
Fixed
- All buttons of fiefdom Intrigue window are red
- Annoying Child event missing text
- Armies movements are bugged after ordering to go back home
- Arrows of map tutorial point toward other fiefdoms during camera movements
- Incorrect blood relation descriptions
- Bribe skill doesn't work in social CR
- Camera movement and arrows on fiefdoms in tutorial doesn't act correctly
- Change custodian for a member of your own family
- Chronicle Date
- Conflict Resolution result screen shows wrong information
- Courtship duration
- Crash during tutorial
- Delegation blocker texts
- Dozens of Event Launch Issues
- Empty list of my house member in appeal for rank delegation screen
- Enemy armies do not fight when on the same position
- Failing to trade doesn't break trade agreement
- Fiefdom banner is over action menu
- Fiefdom profession list bouncing
- Fiefdom widget stays on Esc. menu during tutorial
- Game crash on Social Conflict resolution
- Game crash during military conflict
- Game crash when validating the result window of social conflict
- House Origin Mountain Range Image Animation
- Impossible to do diplomatic action drag and dropping portrait on fiefdom
- Impossible to drag and drop portrait of adults on squire assignment
- Intrigue in AI fiefdom with no spy or house member on this fiefdom
- List of house member empty in trade window when they are all available
- No space between "of" and the name of the fiefdom on fiefdom view
- Overlord increases tax constantly
- Overseer objective doesn't complete tutorial
- Peace Negotiation
- Problem in production part of fiefdom view for professions being upgraded
- Problems with the diplomatic cooldown icon
- Ranks of Calderia softlock
- References to icons used in text
- Resource map mode indicates wrong information
- Result window of Social Conflict resolution is empty after a loss
- Skill variables to professions in events
- Social Companions Objective
- Soft lock on conflict tutorial when it's military conflict
- Softlock in companion selection
- Softlock in event tutorial
- Trade tutorial appeared a second time
- Tutorial pickaxe highlight
- Tutorials are not in the right position
- War can't be declared
- Wedding location displayed as unknown
- Weird camera angle when loading save
- Wrong color for ranks during rank selection
- Wrong description in ability
- You can open fiefdom widget windows during tutorial
- Camera always zoom on your fiefdom when sending a delegation
- Notification collapse button is wrong place
- Armies Meet Delegation
- First name with a space bug
- Roads Not Assigned to Virtual Texture
- Help Button Overlaps With Unit Start Location
- Resource Tooltip
- Fiefdom production entries on two rows
- Settings Confirm Option
- Game Crash in conflict resolution
- Consumption tutorial layout
- Tooltip of event button stays on screen after a choice
- Broken road at Girolva
- Tooltips inside tooltip wrong word capitalisation
- All delegations in the island ands still getting Appeal Delegation event
- Red flash while fiefdom transition
- Peace negotiations never happen
- Softlock in peace negotiations
- Trade equalize-button bugged with multiple resources in deal
- Hide resource problem icon if profession is not unlocked or deficit
- Person can be enemy and friend
- Objective of peace social CR overlap on the other frame
- Double crest
- Diplomatic skill value different in overseeing
- Exclamation mark tooltip
- Conflict Resolution: Action Category
- Courting status update
- "Securing Battlefield" text for social conflict
- Deficit due trade
- AI raise army without the resources to do it
- Resource map mode indicates wrong information
- Objective notification not shown
- Disable possibility of Humiliation war against your own vassals
- Missing Icon For Action Prompts
- Courted character can't be courted anymore
- AI won't aim for population growth if at maximum population level
- AI condition - Population not at maximum
- AI to more eagerly build stuff. Also better handling of shortages.
- Companion do not go back to reserve on Result window
- Event tutorial step missing a highlight
- Board of social CR have spots not placed correctly
- Game crash soon after start
- Companion got one shot in social conflict
- HP of companion and house member in social CR are stuck
- Conflict Resolution nodes change color to gray when dragging
- Crash after Ranks of Calderia selection
- Caravan particle effect on pause
- Great Houses of Calderia Team -