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Surrounded News

V0.8.2

Bug fixes:
  • Fixed an issue where you could join in game Hunted matches.
  • Fixed an issue where the asylum floor as well as other non interactable models could be glowing.
  • Fixed an issue where voicechat could be jittery for some players and should now work perfectly.
  • Fixed an issue where the Hunted AI could have gotten stuck on knocked players.
  • Fixed an issue where a lot of trees may get unloaded on lower settings.
  • Fixed an issue where notes would be highlighted with the old system.


Optimization:
  • Enabled culling on trees.


Improvements:
  • Turned down the intensity of the height fog to increase the visibility.
  • Player collision is now disabled.
  • Increased the voicechat volume.

v0.8.1

Bug fixes:
  • Fixed a bug where 'Exit' wouldn't work in the main menu.
  • Removed floating objects in the environment of Hunted.
  • Fixed a bug where the chat system would not work in Hunted.
  • Fixed a bug where settings would not save correctly and would bug out.
  • Temporarily disabled movement controls settings as it caused issues.
  • Removed a spawn location where a Syringe was not reachable.
  • Fixed a bug where dead players could pick up items in Hunted.


Improvements:
  • Changed the radio popup message to make more sense.
  • More medkits will now spawn on the map.


Optimization:
  • Optimized the main menu scene.
  • Optimized the Surrounded story mode lobby.


Known Issues (Getting worked on):
  • If you join a Hunted match that's in game there might be a issue where the door is locked.
  • Voicechat may be jittery for some players.
  • Loading times may be extremely long and even end up getting timed out (if you time out, restarting the game usually solves this issue)

v0.8.0 - Replayability Update

V0.8.0 - Replayability Update


Disclaimer:

This is an incredibly large update which changes up a lot of the systems, there may be bugs and issues we have not encountered ourselves and we will be fixing all of them asap over the last couple of days. Thank you for helping us out.
The loading screen may not appear at times, however, as long as you hear the music and it's black screened it's still loading.

Features:

  • New Game Mode - "Hunted" (featuring a new map, a new monster, new mechanics, and more)
  • New proximity voice chat system, allowing monsters to hear you
  • New pinging system for item communication (exclusive to Hunted)
  • New revive system, enabling crawling while knocked down
  • Updated main menu, lobby browser, and polished widgets
  • Completely revamped locomotion animations
  • Introduction of a new level system.
  • Exploration rewards players for exploring the Hunted map, encouraging them to discover old trash cans, vehicles, and other items, which can be searched to boost the amount of EXP awarded at the end of the match..
  • The child and the mother now have in world jumpscare animations, instead of playing a video.
  • New main font for the game.
  • Added more player characters to the game.


Updates & Enhancements:
  • Monsters can now hear your microphone conversations.
  • You can now view the number of players in a lobby, the player's level, and the selected game mode.
  • Revamped animations for the carnivorous.
  • Revamped the entire Surrounded chapter 1 map, with new foliage, newly designed terrain, lampposts next to roads to increase navigability, a new look to the post processing and fog, and so much more.
  • New animations for the stamina bar.
  • New interaction prompt.


Balancing:
  • The Carnivorous and The Mother have been nerfed significantly.
  • Removed peeking mechanic
  • Nerfed the total amount of Child monsters on the map.
  • Decreased the visibility range of the nametags.


Bugfixes:
  • Fixed widescreen monitors playing a stretched version of the splash screen.


Optimization:
  • Substantial optimization improvements. We recognize that the performance is still not where it should be, and we are working hard to release patches after this update including more performance improvements.


And a lot, lot more.

Next Update, Black Friday & Charity Event

Dear Steam Community,


[h2]Steam Sale[/h2]
We're excited to share exciting news during this festive season! Surrounded, is now available at a fantastic 10% discount as part of the Autumn/Black Friday Sale. This is the lowest price you'll find this year, so if you missed out on the Halloween sale, now's your chance to dive into the Surrounded world.

https://store.steampowered.com/app/1813170/Surrounded/
[h2]Next Update[/h2]
But that's not all! We're also delighted to announce that a new update is in the works and scheduled for release later this year. This update is a direct result of the invaluable feedback you've shared with us. Get ready for a new game mode, a competitive level system, enhanced replayability, and more. Your reviews shape Surrounded, and we're grateful for your continued support.

[h2]Charity Event - Boxing Fight[/h2]
In a surprising turn of events, Nightmare Studios is stepping into the ring for a noble cause. Our very own CEO (George Brown) will be representing us in a boxing match as part of the UWCB event, with all proceeds going towards Cancer Research UK. We are committed to contributing funds to support this important cause.

The main event is set for the 16th of March at Holiday Inn, St Georges Way, Stevenage, SG1 1HS outside of London. Event tickets will be available for purchase early next year, and all proceeds from ticket sales will also be directed towards charity.

[h3]George's has a personal note to share:[/h3]
"I've dreamed of this opportunity for a long time, and I'm excited to take part. Cancer has touched my life, and I've seen its impact on families. The studio is fully supportive, and we're making a substantial donation. If you feel like giving, my DMs are open for discussions. Here's hoping I don't get my ass handed to me!"

To express our gratitude, we're offering a special incentive. Anyone who donates £50 or more through the provided link will have their name permanently included on a gravestone in Surrounded Chapter 2 as an appreciation gift. Send a discord DM to @trollpatrol with a copy/screenshot of your receipt.

🔗 https://www.justgiving.com/fundraising/george-brown27

Thank you for your continued support, and let's make this season of giving one to remember!

Cheers, Nightmare Studios

Makeship x Surrounded Plushie

Dear Steam Community,


We've received numerous requests for a way to support us in our development efforts, and there have been some inquiries about a plushie. We're proud to announce that we've partnered up with Makeship to turn this idea into a reality. However, it's important to clarify that it's not an actual plushie yet; it's a petition. We need 200 people from our community to pledge 2 dollars each.

Pledging is risk-free; if we're not successful, everyone will be refunded. On the other hand, if we achieve our goal of 200 pledges, we'll move on to the next phase of turning The Child plush into a real plushie. Plus, you'll get it at a discounted price of 2 dollars if you pledged. For more information, please visit the pledging page.

🧸 The plushie we've chosen is The Child, inspired by an ongoing community inside joke about punting the baby. So, if you've ever wanted to punt the baby, let's make it happen!

The picture of The Child is only a concept of what the actual plushie will look like.

https://www.makeship.com/petitions/the-child-plush-plushie


Thank you to everyone pledging and supporting us!

Cheers, Nightmare Studios