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Sinners Landing News

Dev Blog: 03.13.2024

We decided we wanted to have an "all team" playthrough today, from the very beginning of the game to see what we could improve in the game, what's bugging us, etc. - so we have a real hit list of tasks between now and Early Access.

FIVE FUCKING HOURS LATER we were still like 1/3 of the way through the content...

Seriously, this is a big game already. To be fair, we were stopping a lot, discussing things, etc. - but.... I had NO IDEA how much game we already have. Or, honestly, how good it is looking now. The dungeon is really starting to feel nice, actually. We redid the art for the dungeon events... and it feels really cool now.



There's a LOT of shit to fix, balance, improve - this is true. But.... We left the meeting with a lot of notes and improvements... But also a pretty upbeat attitude about what we're making.



Sadly, it's 2024. Making a good game ain't enough. SO MANY good games fail... And I am still SO worried that we'll make something beautiful, and nobody will know it exists... So this week, we'll be doing a serious meeting about marketing, and how we can better ensure that the world knows we exist.... Which is honestly more than half of the success of modern video games.

Dev Blog: 03.04.2024

So... We went through the big hunk of content we want to add before Early Access today. Took us damn near 2 hours to test it all. It's a LOT of content. Like... a hell of a lot.

It's got sex scenes, comics, subgames, dungeons... Tristan blowing his load in strange and unexpected places... So much cool stuff.



We're hoping to get it out for you guys to test this week... or at least part of it. But it depends on how the corrections go. Regardless, it's a huge, fun hunk of content, and I'm pretty sure you guys are gonna like it.

We thoroughly enjoyed playing it today.,

Dev Blog: 02.08.2024

It's been a very big week for the Sinners Landing team. A LOT of writing finally came together, including a huge chunk for the Dawn/Morwenna Temple plotline. It includes ceremonies, mystical orbs, and romances in the belltower beneath the moon. Honestly, it's some of the best writing I've done so far. I'm very pleased with how the readthroughs went this week.



Also, the "events system" for the dungeons is being put together - we finished a bunch of writing for that, and the code team put together how that works. So THAT is cool. We also got a bunch of the writing done for the first two "training activities," which are kinda/sorta the Sinner's Landing version of "relaxation" from Paradise Lust. All of that has some code in place, but next week the code team will have to put all of that together.

Now, the writers will move to the "chatting" system and prep THAT content... which is... A LOT of content. So. Much. Backstory. I'm excited to see it get put in the game and start playing with it next week.

Overall, a huge week for the team and a big step towards our Early Access launch... which is... looming.

Sinners Landing Demo is now available!

Description

Tristan Lamprey is a rogue, a cheat, an aspiring artist, and a failed magical apprentice... And he’s on the run from the dread Archmage Xargoth! The Archmage has vowed to hunt him down and punish him for deflowering his beautiful daughter, Princess Sumita. Luckily for Tristan, he has been magically teleported to the hinterlands of the kingdom: the tiny riverside mining village of Sinners Landing. There he's determined to make a new life for himself, ingratiate himself with the locals, and have a really, really good time.



Development

Flexible Media started the development of Sinners Landing in 2023. Hints and teasers of the game have been shared to the Paradise Lust community on Discord during early development, and an alpha version of the game is currently available to Flexible Media supporters on Patreons and Subscribestar. The team is updating this build near-monthly, much as they did with Paradise Lust.



Gameplay

Sinners Landing is a humorous and sexy 2D Card-Battler/RPG adventure. Playing as Tristan, a rogue magician's apprentice, the player romances the beautiful girls of the village, builds skills and abilities, and uses them to fight through a roguelike-style dungeon using a card-battling mechanic. Each crawl into the dungeon is different, with an ever-expanding world of choices, monsters, and combats.



Features

  • Fully animated sex scenes with over a dozen different women.
  • Puzzles and challenging subgames.
  • Replayable dungeon adventures.
  • Expanded combat system.
  • Deckbuilder.
  • Storybased gameplay.

Paradise Lust is now available!

Get ready for a thrilling adventure because our game, Paradise Lust, is finally making its full launch! Woohoo!



Paradise Lust has been in the works since October 2020, and it's all thanks to the amazing support we received from our Patreon backers. They believed in our vision and helped us bring this incredible game to life. So, a massive shoutout and virtual high-fives to all our backers out there!



We started off in early access on Steam, tweaking and improving the game based on your feedback. But guess what? The time has come for us to take this adventure to the next level. Today marks the official full launch of Paradise Lust, and we couldn't be more thrilled!



Immerse yourself in a tropical paradise filled with mystery, survival challenges, and, of course, plenty of beautiful people. Explore the island, build your new home, and uncover the secrets that lie within. It's time to embark on the ultimate adventure!



Grab your copy of Paradise Lust, and let the journey begin. Thank you all for being a part of this amazing ride. We couldn't have done it without you. Now, let's make some memories and get lost in paradise!

As for what's next?

https://store.steampowered.com/app/2437750/Paradise_Lust_2/

We're breaking ground on Paradise Lust 2; wishlist it now to keep up to date with Jack's next adventures.