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GUNDAM EVOLUTION News

2/9 Notification of Emergency Maintenance[Updated 2/10 1:00AM PST]

[Updated 2/10 1:00AM PST]

Maintenance is now finished.
We appreciate your cooperation with our maintenance efforts. [hr][/hr]
GUNDAM EVOLUTION maintenance will be performed on the following time and date.
The game will not be accessible during maintenance.

[h3]Maintenance Schedule[/h3]
February 9, 2023 20:30 ~ February 10, 01:00(PST)
Matchmaking for Casual and Ranked matches will be suspended 30 minutes before maintenance starts.

[h3]Maintenance Details[/h3]
  • Fixed an issue where the screen was repeatedly whited out during the start of the Season 3 home screen.
  • The reward for sheet 6 [Join a Ranked Match] of the Beginner Challenge was incorrect for the home console versions.
    ・Those who have already received a smaller reward will receive the difference in CP in their Present Box.
  • Performed a maintenance to fix certain issues on the servers.
  • Reconfigured the steps to reinstall/uninstall the EasyAntiCheat.
    ・Please refer to the FAQ for more details.

System maintenance for certain functions

We apologize for any inconveniences this may cause, and appreciate your cooperation with our maintenance efforts.

Release of "Item Pack "PALE RIDER""


A new item pack "Item Pack "PALE RIDER"" is now available in our store.

Item Pack "PALE RIDER"

[h2]Price[/h2]
780EC

[h2]Sales period[/h2]
February 6, 2023 17:00 - February 20, 2023 16:59 (PST)

[h2]Content[/h2]
▼ MVP
・Clean Cuts

▼ Portrait
・Pale Rider Ver. 2

Notes of Attention
  • Items whose sales period has ended may reappear in the future.

Welcoming new players with a New Unit Unlock Campaign!

Welcoming new players with a New Unit Unlock Campaign!

From the end of maintenance on February 1 until the start of maintenance on March 9

[h3]Overview[/h3]
During the campaign period, when a new player reaches a certain player Level, they will receive Capital, which they can use to unlock new units.

[h3]Campaign Eligibility[/h3]
The player has to login for the first time during the campaign and reach Level 6 on that account.

[h3]How to Collect your Prize[/h3]
  • During the campaign period, the player will be able to receive the Capital Points by clicking on "Player" → "Present Box" in the game.
  • The Capital distribution date will differ depending on the date and time at which the player reaches Level 6. Please refer to the following:
    ・Reached between Sunday 7:00 pm ~ Tuesday 6:59 pm: Distributed at around 10:00 pm on Tuesday.
    ・Reached between Tuesday 7:00 pm ~ Thursday 6:59 pm: Distributed at around 10:00 pm on Thursday.
    ・Reached between Thursday 7:00 pm ~ Sunday 6:59 pm: Distributed at around 10:00 pm on Sunday.
Notes of Attention

  • Rewards will be stored in the present box for 30 days, after which they will automatically disappear. Be sure to collec them in time!

GUNDAM EVOLUTION Developer Blog

About Upcoming Updates

Hello there! This is Kazuya, the Executive Producer for GUNDAM EVOLUTION.
In this blog, I would like to continue sharing all of the opinions and questions we received from you through our questionnaires and surveys, as well as the latest development news based on the info we shared at the ""Mission Briefing Live"".

[h2]Stability and Matchmaking Environment[/h2]
In the Season 3 update, we will continue to work on improving client stability, reducing the occurences of forced shutdowns, and addressing several issues. We are also working on a solution to players receiving penalties when they are involuntarily dropped from a game.Regarding the matchmaking environment, the PC version had 4 regions (Japan/Asia/North America/Europe) and the console version had 3 regions (Japan/North America/Europe) to choose from when logging in. But starting from Season 3, both the PC and console versions will have just 2 areas (Asia/North America & Europe). This change is made to ensure fairer matchmaking and to shorten queue times, but we will continue to monitor the situation and optimize the system as necessary.

[h2]Unlocking Units[/h2]
"Please make it easier to unlock new units."
Currently, the only ways to unlock units other than using EVO Coins is by completing the Beginner's Challenge or unlocking them using Capital Points, which are earned as free rewards through the Season Pass. In the future, we would like to create more events and campaigns that make it easier to unlock units, like the Winter Campaign that was held in December.

[h2]More Frequent Balance Patches[/h2]
"We want to see more frequent balance patches."
In our current adjustment cycle, we want to make sure we have enough data before considering balance patches. If we were to preemptively make balance changes without sufficient data, it could have an adverse effect on the game. That being said, we are looking into ways to consider this much-requested change.

[h2]Addition of Usage Titles[/h2]
"We want to be able to earn titles based on things like the number of times a unit is used."
We are looking into titles that Pilots can earn from unit usage and performance. Development for this has already started, so hopefully we will have a more concrete update for you soon.

[h2]Teammates' Damage Numbers[/h2]
"We want to see teammates' damage numberes on the match results screen."
Since all units vary in role and specialty, we believe that damage values alone don't properly evaluate how much a player contributes during a match. This information is difficult to display, and since we are concerned with the negative effect this could have on inter-player communication, we do not currently plan on imprelementing this function.

[h2]Mid-Match Challenge Progress[/h2]
"We would like to see the realtime progress in Challenges during a match."
We are currently working on adding this feature. Once we have a better idea of when this can be implemented, we will make additional announcements.

[h2]Unit Hitboxes and Damage[/h2]
In the Gundam universe, mobiles suits come in a wide variety of shapes and sizes. The sizes (hitboxes) of the units are currently and will continue to be determined based on their sizes in the original series. In order to balance this out, HP numbers and damage multipliers (ex: headshot vs body shots) will be used to create an even playing field.

[h2]Support for TwitchDrops[/h2]
TwitchDrops have actually been in our plans for a while. They were supposed to come out earlier but due to some difficulties they are currently scheduled to launch in March.

[h2]New Customization Items[/h2]
We have announced that we are already working on adding Pilot voices from the original Gundam series, but there will be more to come, so stay tuned!

[h2]Graphics (FPS) Improvements[/h2]
We have received requests to increase the current 120 FPS limit. It is difficult to respond to such a request in a short period of time, because we want to keep the game fair for players who don't have access to an optimal playing environment. That being said, we do have long-term plans to improve this aspect of the game. We will share this information with our community as soon as we have more concrete information.

[h2]Online Tournament Regions[/h2]
For the SHOWDOWN#2 tournament held in the U.S. last December, participation was limited to U.S. residents only. As a first step, we are planning to expand these sorts of events to players in North, Central, and South America. Rest assured we are working to expand further, so please stay tuned for further information regarding other areas.

[h2]Information for Players Outside of Japan[/h2]
We are aware that there are areas that can be improved, such as the timing of live broadcasts and announcements. We will continue to improve on the localization quality and to support more languages beyond just English. We will also do our best to provide the latest information to a wider range of players in the future. We appreciate your continued support and feedback.

That is all for this Developer Blog. Please look forward to the upcoming HYPER UPDATE that will include three consecutive months of new units and various other updates.
We hope you enjoy, and we'll see you again in our next Developer Blog!

"Season 3 DEFENCER" Balance Adjustments

Effective Date

Effective after the end of maintenance on February 1st

Adjustment of Existing Units

[h2]Adjustment Details[/h2]
[hr][/hr][h3]Zaku II [Ranged][/h3]
Smoke Discharger
↑Using the skill will restore one bar of the Boost Gauge.
  • Since both the usage rate and win rate have been low, adjustments will be made to improve mobility and survivability.

[hr][/hr][h3]Asshimar[/h3]
The usage rate of Asshimar has been lower than that of other medium-range units.
The unit's skills will be adjusted to make it more powerful in the air against groups of enemies.
Charged Shot
↑Cooldown: 11 seconds → 7 seconds

Napalm Grenade
↑Damage per Hit: 17 → 22

[hr][/hr][h3]Turn A Gundam[/h3]
Overhead Throw
↓Damage: 400 → 250
  • The burst damage from the Overhead Throw and Beam Rifle was high, so this adjustment will be made to give units in the 800 HP range more time to break away.

[hr][/hr][h3]GM[/h3]
In order to improve its abilities against melee units, GM's HP and the knockback range of its Shield Bash have been increased.
The length of the Shield Bash skill animation will be slightly lengthened in order to reduce its versatility against ranged units.
Unit
↑HP: 800 → 900

Shield Bash
↑Knockback Distance: 1,500 → 1,800
↓The skill animation will be slightly lengthened and the animation will play through until the end, even if it hits early.

[hr][/hr][h3]Marasai [UC][/h3]
The combo capability of the Sea Snake (Ensnare) will be reduced, but its utility in a team will be increased.
Sea Snake (Ensnare)
↑Cooldown: 10 seconds → 6 seconds
↓Damage: 350 → 10

Fedayeen Rifle (Beam Blade)
↓Damage: 350 → 300
↑Knockback Distance: 750 → 1,200
↑Stun Duration: 1 sec → 1.1 sec

Sea Snake (Shock)
↑Activation Threshold: 8,300 → 7,500

[hr][/hr][h3]Mahiroo[/h3]
Since the balance adjustment in December, both damage and win rate have been lower than expected, so we will improve the detonation range of the REN-DO Grenade slightly.
REN-DO Grenade
↑Detonation Range from Enemy: 140 → 160

REN-DO Grenade(Rush)
↑Detonation Range from Enemy: 140 → 160

[hr][/hr][h3]Zaku II [Melee][/h3]
The following adjustments will be made to improve performance when activating Zeon’s Rage. The amount of points required for activation will be slightly increased, but the return when activated will be greater.
Zeon’s Rage
↓Amount of points required to activate Zeon's Rage: 4,000 → 4,500
↑Duration: 10 seconds → 12 seconds
↑Damage during Activation:
 ・Large Heat Hawk (Slash) : 180 → 200
 ・Large Heat Hawk (Shockwave): 350 → 400
 ・Guard Tackle: 350 → 400

[hr][/hr][h3]Nu Gundam[/h3]
Beam Rifle
↑Movement speed will no longer be reduced during while Nu Gundam uses its Sub Action.
 ・Forward & Sideways Movement: 380 → 530
 ・Backward Movement: 300 → 430
  • Due to its large size, Nu Gundam takes a lot of hits, so we aim to reduce the rate at which it gets hit by increasing its movement speed.
Rule Adjustments

[h2]Changes to overtime rules in Point Capture and Destruction[/h2]
  • Teams that meet all of the following conditions will lose the right to go on offense in overtime.
    The team that loses the right to go on offense will lose the game when 25% of the objective in the first area has been captured.
     1.When the team was the only team to go into Extra Time on the second objective.
     2.When the time remaining for the opposing team on the second objective was over 1:30.
  • If the score is 4-4 at the end of overtime, overtime continue. Thereafter, the progression will be divided as follows according to the points earned by both teams at the end of even-numbered rounds.
     ・If both teams have an odd number of points (5-5 or 7-7), the match will be a draw.
     ・If both teams have an even number of points (6-6 or 8-8), overtime will continue.
      ・If the teams are still tied at the end of 10 rounds, the match will be a draw.
Under the current rules, a tie is declared when the score is 4-4, even if there is still time remaining. This has caused players some dissatisfaction. Therefore, we have made a change to the rules where as long as both teams have remaining time, overtime will continue.
Additionally, in situations where there is a large difference in the remaining time, as a way to reward the winning team and to shorten match times, the team with less time will lose the opportunity to go on offense.
Matchmaking Adjustments

[h2]Adjustments[/h2]
[h3]Matchmaking Area Integration[/h3]
The four matchmaking areas of Japan, Asia, North America, and Europe have been merged to "Asia (Japan and Asia)" and "North America and Europe" areas.
The purpose of this change is to make matchmaking more reliable. We will continue to monitor and improve the situation in order to create a more reliable playing environment for all players.

[h3]Ratings Adjustment for Master Players[/h3]
After a player reaches a Ranking of Master (4,200 Rating+), the rate at which players gain or lose points will decrease in proportion to how high their rating is. Master players can expect ratings change to be smaller than before.
This adjustment was made to address the issue of some top players not being able to join matches due to their extremely high ratings.

Other Adjustments
  • The location name UI will now become transparent when it is overlaps a unit during a match.
  • The remaining time for each team will be displayed clearly at the start of an overtime round.
  • Aim Assist (console version only) has been adjusted so that it works on disabled units.