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GUNDAM EVOLUTION News

Notice of Additional Service Areas for the PC Version

Thank you for playing "GUNDAM EVOLUTION".

We will be adding service areas to the PC version of the service starting after the maintenance on October 27.
Please refer to the following information for the newly added service areas.

[h3]New regions for the PC version[/h3]
Guam, Portugal, Finland, Lithuania, Czech Republic, Hungary, Croatia, Slovenia, Bulgaria, Liechtenstein, Serbia, Slovakia, San Marino, Moldova, Estonia, Iceland, Bosnia-Herzegovina, Cyprus, Gibraltar (British territory) Romania, Latvia, Monaco, Malta, Isle of Man (British territory), Greece, North Macedonia, Montenegro, Albania

[h3]Areas currently served by the PC version[/h3]
Japan, Taiwan, Hong Kong, Macau, Korea, Singapore, Malaysia, Indonesia, Philippines, Thailand, United States, Canada, Germany, France, United Kingdom, Italy, Spain, Austria, Denmark, Ireland, Netherlands, Poland, Switzerland, Sweden, Norway

[h3]Future plans for area expansion[/h3]
The following is a schedule, which is subject to change depending on the future situation.

[h2]Additional areas to be added in Season 2 (November 30)[/h2]
India, Vietnam, Turkey, Israel, Ukraine, Puerto Rico, Mexico, Costa Rica, Dominican Republic

[h2]Scheduled to be added after Season 3[/h2]
Australia, New Zealand

GUNDAM EVOLUTION" will continue to expand its service areas in the future.

"Season 1 Sortie" Unit & Matchmaking Adjustments

Live Period

Will go live after the maintenance on 10/26

Units

[h2]Preface[/h2]
During the 10/26 maintenance, we will perform our first unit rebalancing since the launch of GUNDAM EVOLUTION.

The development team has decided on what to adjust based on play data and the opinions of our players. We ask for your understanding, as there may be some tuning down of the abilities of the unlockable units to achieve a sustainable balance.

We will always try our best to explain our reasoning, including in this pos, as to why we are making changes every time a patch goes through. Our aim is to be sure players fully understand the vision of the development team when changes are made, but as we fine tune the game, there will undoubtedly be some balance adjustments that do not lead to better gameplay as intended. By informing you of our intent, we hope to receive more constructive feedback from you, which helps us to further improve the game with every iteration.

In the future, we are looking to implement balance patches on a monthly basis for GUNDAM EVOLUTION. We hope to continue receiving feedback from all players, including your thoughts on this balance patch.

[h2]Rebalancing Goals[/h2]
[h3]Changes to Gundam Exia and Zaku II [Melee][/h3]
The impact of melee units, especially Gundam Exia and Zaku II [Melee], on matches has been higher than expected, as they have a 2-3% higher win rate than ranged units, leading us to believe they need to be tweaked. These units have great abilities, but we must also consider the skill cap of the players using them as well. As such, we will only tune down their abilities slightly.

[h3]Improving Most Ranged Units' Sustainability in Battle[/h3]
Conversely, we also believe that ranged units somewhat lack the ability to affect the tides of battle, so we are increasing the overall ammunition count for the Main Weapons of units to increase their ability to continue fighting and provide them the tools to finish off an enemy they run into in one encounter.

Our goal is to achieve better unit balance by focusing on the above two points.

[h2]Balance Changes[/h2]
[hr][/hr][h3]Pale Rider[/h3]
  • The G-Maneuver HADES was outputting much more damage than other G-Maneuvers, so we increased its activation threshold to lower the frequency of its use. Its general performance also outclassed other ranged units, so it will not be receiving an increased Main Weapon ammunition count to maintain balance.
  • The duration of its EMP Grenade's slow effect will be extended to give more of a fighting chance against melee units. However, extending the current effect would make it too powerful, so the debuff itself will be slightly reduced.
EMP Grenade
[↑]Slow Duration Extended: 1 sec → 2 sec
[↓]Slow Effect Reduced: -50% → -35%

HADES
[↓]Activation Threshold: 7800 → 9200

[hr][/hr][h3]Gundam[/h3]

Beam Rifle
[↑]Ammo Increased: 7 → 8

[hr][/hr][h3]Sazabi[/h3]
  • The immediate damage of the Beam Shot Rifle was too powerful at close range, so it has been slightly reduced. On the other hand, with ranged units getting more ammunition, we foresee its shield being broken faster, so we increased the range of damage fall off, allowing you to shoot further than before in battle.
Beam Shot Rifle
[↓]Damage Reduced: 29 → 26
[↑]Damage Fallo Start Distance Extended: 500 → 600
[↑]Damage Fallo End Distance Extended: 1400 → 1500

[hr][/hr][h3]Methuss[/h3]

Arm Beam Gun
[↑]Ammo Increased: 12 → 14

[hr][/hr][h3]GM Sniper II[/h3]

Sniper Rifle
[↑]Ammo Increased: 5 → 6

[hr][/hr][h3]Asshimar[/h3]

Large Beam Rifle
[↑]Bullets Increased: 27 → 33

[hr][/hr][h3]Dom Trooper[/h3]

Giga-Launcher DR1 Multiplex (Projectile)
[↑]Ammo Increased: 7 → 8

[hr][/hr][h3]Turn A Gundam[/h3]

Beam Rifle
[↑]Ammo Increased: 10 → 12

[hr][/hr][h3]GM[/h3]
  • As with the Sazabi, we foresee the GM's shield breaking faster with ranged units gaining additional ammunition, so we increased the range of damage fall off, allowing you to fight from a further range than before.
  • By changing to the above, there would be a difference in the effective ranges of the Detonator Bomb and the Beam Spray Gun, which were both often used at close range. To combat this, we will increase the throwing speed and range of the Detonator Bomb, allowing it to be thrown within the new effective range of the Beam Spray Gun.
Beam Spray Gun
[↑]Damage Fallo Start Distance Extended: 1700 → 1900
[↑]Damage Fallo End Distance Extended: 2200 → 2400

Detonator Bomb
[↑]Throwing Speed Increased: 1000 → 1100

[hr][/hr][h3]Gundam Exia[/h3]
  • The ability that starts its combo, the GN Sword (Rush & Slash), deals 20% more damage in a certain timeframe on average than expected. We've made changes to bring it closer to our expectations.
GN Sword (Rush & Slash)
[↓]Cooldown Increased: 8 sec → 10 sec
[↓]Max Damage Reduced: 350 → 300

[hr][/hr][h3]Marasai[/h3]
Compared to other units, the stats for the Marasai did not steer too far from expectations, but its single combo would almost always land a kill, which boosted the final blow numbers. In response, we will be decreasing the start of the combo, the shot speed of Sea Snake (Ensnare). Although the change will unlikely affect you at short range, we expect it will require more skill to land the snake at further distances.

Sea Snake (Ensare)
[↓]Shot Speed Decreased: 7500 → 5000

[hr][/hr][h3]Mahiroo[/h3]
Operating Mahiroo requires an understanding of the maps, and in the higher tiers of ranked play, the average damage of its Main Weapon, REN-DO Grenade, comes in second only to Pale Rider. Taking its current state into consideration, we will forego changes to its Main Weapon to avoid disrupting the balance.
However, the fact remains that this unit’s win ratio and damage inflicted are lower than expected. Therefore, we are implementing basic changes to improve its playability, such as reducing the cooldown for Forward Flip Kick and Toroidal Shield with Internal Mega Particle Cannon and boosting the
damage of its G-Maneuver.

Forward Flip Kick
[↑]Cooldown Reduced: 6 sec → 5 sec

Toroidal Shield with Internal Mega Particle Cannon
[↑]Cooldown Reduced: 12 sec → 10 sec

REN-DO Grenade (Rush)
[↑]After Splitting, Damage Increased: 140 → 180

[hr][/hr][h3]Zaku II [Melee][/h3]
  • In higher tiers of ranked games, this unit does not dominate others in terms of damage output, but we have decided that its G-Maneuver, Large Heat Hawk (Rotating Slash), is too powerful and can turn the tides in an instant. We will not change its duration, but we determined it would be more satisfying to tune the damage output and give the enemy team a better chance to take down a Zaku II [Melee] during its G-Maneuver.
  • In addition, the concept behind the Zaku II [Melee] design was to have it be a close-range combat unit, but its Main Weapon, the Large Heat Hawk (Slash), worked at long ranges. We will be adjusting the range of the weapon, so it is most effective at mid-range.
Large Heat Hawk (Slash)
[↓]Effective Range Reduced: 1170 → 900

Large Heat Hawk (Rotating Slash)
[↓]Damage Reduced: 250(375) → 200(250) *Numbers in () indicate damage amount when enraged

[hr][/hr][h3]Unicorn Gundam[/h3]

Beam Gatling Gun
[↑]Ammo Increased: 50→ 55


Matchmaking

[h2]Implementation Details[/h2]
[h3]Discontinuing Party Rating Restriction for Casual Matches[/h3]
This was planned for the 9/29 maintenance, but will be implemented this time.
We will abandon the requirement for party members to be within 3,000 rating points, allowing you to form parties for casual matches as you wish.

[h3]Changes to Rating Restriction for Parties Joining Ranked Matches & Changes to Matchmaking Logic[/h3]
We have tightened the gap for rating restrictions of parties joining ranked matches in order to balance matchmaking. The logic will also be adjusted because the gap between ratings will be smaller when matching teams.
We hope this allows players to face teams closer to their rating, but an adverse effect is that it may become harder for parties to group together and slightly increase queue times. We ask for your understanding.

[h3]Changing the Amount of Rating Points Gained/Lost from Ranked Match Result[/h3]
We changed the amount of points gained or lost to your rating after a ranked match according to your rank in the 9/29 maintenance, and have monitored movement. As a result, we will rework this change to affect some of the higher ranks.

[h3]Adjusting Leaver Penalty[/h3]
We relaxed penalties in the 9/22 maintenance for players who left mid-game, but we have confirmed that players are leaving games on purpose in order to avoid losing rating points on a defeat. In consideration of the other players, we will once again be updating the penalty.

We believe most connection issues faced during the initial launch period have been resolved, but we will continue to investigate and address the problem that causes some players to disconnect. We sincerely apologize to players affected by this issue, and we ask for your patience until we resolve the problem.

While looking into the Error Code "0" problem that users have been getting, we have found that an unstable network connection can cause the problem. For a better experience, please try to play the game on a broadband connection if possible.

[h2]Future Changes[/h2]
As mentioned in the Developer's Blog, we are working on adjusting the matchmaking system. We will notify you of details and dates when they are confirmed, so we ask for your patience as we work to address these challenges.

Thank you as always for your continued support of GUNDAM EVOLUTION!

10/26 Notification of Maintenance[Updated 10/26 21:25 PDT]

[Updated 10/26 22:00 PDT]

Maintenance is now finished.
We appreciate your cooperation with our maintenance efforts.
[hr][/hr][Updated 10/26 21:25 PDT]

There was an error regarding the ending time of the currently ongoing maintenance.
Please note that the maintenance is scheduled to end at 22:00 PDT.
We regret any inconvenience caused.
[hr][/hr]GUNDAM EVOLUTION maintenance will be performed on the following time and date.
The game will not be accessible during maintenance.

[h3]Maintenance Schedule[/h3]
October 26, 2022 17:30 ~ 20:00(PDT)22:00(PDT)
Matchmaking for Casual and Ranked matches will be suspended 30 minutes before maintenance starts.

Notes of Attention

Due to the earlier-than-expected maintenance time on October 27, the current Supply Pod will end 30 minutes earlier than previously announced. We apologize for any inconvenience this may cause and thank you for your understanding.

[h3]Maintenance Details[/h3]

We apologize for any inconveniences this may cause, and appreciate your cooperation with our maintenance efforts.

Developer Blog Vol. 10

Post PC Launch Report and Future Plans

Hello! This is Kazuya, the Executive Producer for GUNDAM EVOLUTION.

Firstly, I'd like to apologize as it's been a while since we've provided a Developer Blog update.
I’d also like to apologize for any heavy traffic issues you may have experienced when the game initially launched.

A week after the launch of GUNDAM EVOLUTION on 9/21/2022 on PC, we have had a million players, going far beyond our expectations. And for that, I would like to thank you all on behalf of the development and management teams.

We have been continually discussing and adjusting things in game to address various issues since the launch, and I'd like to give you all a situation report and talk about our plans for the future.

Issues & Solutions for PC

[h2]Unit Balance Changes[/h2]
We plan to periodically perform balance patches based on gameplay data and your feedback, the first which of will be implemented during the maintenance on 10/26

We will be going over the details of the patch in a maintenance notice releasing on 10/21.

[h2]Improving Ranked Matches[/h2]
As we have already announced, we have taken temporary measures to improve ranked matches. However, we recognize that there are still various problems that must be addressed.
We will continue to observe user distributions in each rank, the win/loss rates of queuing solo players and players in parties, the matchmaking situation, and the gameplay in parties with varying player ranks, and we will continue to make improvements based on our findings.

[h2]Addressing Current Confirmed Issues[/h2]
We post regular updates on the status of issues identified by the development team and reported by you in the Issues List on the official website.
Many of these problems will be addressed during the 10/26 maintenance, including the following:


We will continue to investigate the network error (Error Code "0") that forces the application to close. We apologize to players that have been inconvenienced, and we ask for your continued patience as we work to resolve these issues.

We are also investigating the lag problem some players have experienced in matches. We will keep you updated on any fixes implemented.

Future Updates

[h2]Gearing Up for Season 2 in December[/h2]
We would like to share as many details as we can about our plans ahead of Season 2.

[h3]"Season 1 Sortie" October Update[/h3]
  • To be implemented on 10/26.
  • Unit balance changes & improvements to matchmaking
  • Renewed Supply Pod items.
  • Bug fixes.
  • Expanding areas of service to Guam and parts of Europe.

[h3]Start of "Season 2"[/h3]
  • The new season is scheduled to begin on 11/29 for PC and 11/30 for consoles.
    (We plan to release more information on Season 2 around 11/17.)
  • New units, new maps, new functions.
  • Further expansion of service area.


In Closing

We are truly grateful to everyone who has played GUNDAM EVOLUTION, and we sincerely thank you for your patience and for your feedback in the face of any inconveniences you may have experienced.
We are doing our best to make improvements to the game, but it will continue to take time for the management and development teams to create a better gameplay environment for all.

Thank you as always for your continued support of GUNDAM EVOLUTION!

WIRFORCE FIGHT機戰電競賽(10/20更新)

《鋼彈 EVOLUTION》台灣首場實體賽事 聯手AMD Ryzen™ 嗨翻WirForce 2022

快引爆你的超能量,燃燒你的鋼彈魂吧!
10/18(二)-10/27(四) 開放線上報名
(10/20更新)
11/3(四) 、11/4(五) 、11/5(六) 激戰時刻

[h3]賽事重點資訊[/h3]
比賽類型: 實體現場賽

比賽時間: 2022年11月3日(四) - 2022年11月5日(六)

比賽地點: 臺北市花博公園 爭豔館 (臺北市中山區玉門街一號)
    「WirForce 2022」電競嘉年華內 AMD品牌展位

報名時間: 2022年10月18日 12:00 ~ 2022年10月27日 23:59

報名資格: 《鋼彈Evolution》角色帳號5級以上
      我要報名

參賽隊伍及賽程公布:2022年11月2日(三) 12:00於本活動頁及《鋼彈Evolution》官方粉專公告

[h3]比賽流程與規則[/h3]
1.總計16隊,採 6 vs 6 單淘汰賽制

2.所有機體及外觀、裝備等皆可使用

3.模式:『隨機』、地圖:『隨機』、允許參與玩家變更隊伍配置『on』

4.賽前由雙方隊長猜拳決定攻守,勝方隊長開房,提供房號邀請其他選手進入指定房間。完賽後依系統判定獲勝隊伍晉級

5.比賽進行中,若兩名(含)以上選手,發生斷線或閃退則重賽

*其他規則補充,請詳見頁底注意事項

[h3]賽事排程與時間[/h3]


[h3]賽事獎金與獎品[/h3]
冠軍隊伍
AMD Ryzen™ 9 7950X (6顆) 及 AMD Ryzen 獨家限量安全帽 (6頂)

亞軍隊伍
AMD Ryzen™ 7 7700X (6顆) 及 Logitech G102 PRODIGY 滑鼠 (6隻)

季軍隊伍
AMD Ryzen™ 5 7600X (6顆) 及 Logitech G240布面滑鼠墊 (6張)

參賽獎勵
於賽事現場,將發送每位參賽者「AMD Ryzen 信仰披風(1件)」

[h3]賽評主播與網路轉播[/h3]
長毛 https://www.twitch.tv/luciferrt0901
紀囧(哈瓜) https://www.twitch.tv/jongie

我要報名

賽事詳情與更多資訊請至:「WIRFORCE FIGHT機戰電競賽」賽事專頁
https://zh-hant.gundamevolution.com/

繁中官方粉絲團
https://www.facebook.com/GundamEvolutionZH

[h3]注意事項[/h3]
1.選手使用自己Steam帳號參與賽事,若個人Steam帳號有VAC封禁紀錄則禁止使用參賽。
參賽者須使用個人Steam《鋼彈Evolution》遊戲帳號參賽。如遊戲名稱涉及不雅文字,官方
將會視情節請玩家更換參賽帳號,若無意更改者,將予以棄權。

2.報名者須年滿15歲(含)以上。一個帳號只能報名一組隊伍比賽,單一身份證不可重複報名,
重複報名視同放棄比賽。報名後將由官方安排賽程,並由賽事人員致電與隊長聯繫。
3.線上報名不滿16隊伍時,將於當天11/3(四)開放現場報名候補,若隊伍未滿16組時,缺少對手的隊伍則以種子身份保送晉級下一場賽事組別。

4.選手請注意比賽時間,若唱名後未到者,將以當下報到人數進行比賽

5.捏造勝負行為一律即刻剝奪參賽資格,故意拖延時間或利用重大情節影響比賽者,將判定落敗。

6.依據中華民國財政部《各類所得扣繳率標準》規定,獎項價值應列入得獎者當年度個人所得,說明入下:
(1)得獎獎品金額在新台幣20,001元以上,得獎者必須扣繳10%稅款
(2)依據中華民國稅法規定,中獎獎品金額在新台幣1,001以上者,得獎者將在年終時收到紅心辣椒所寄發之所得扣繳憑單,並憑以申報年度綜合所得稅
(3)其他未盡事宜悉依中華民國稅法相關規定辦理

7.此活動實體獎品僅限寄送台灣本島。

8.官方保有更改活動內容及相關規定條款之權利,變更事項將於遊戲網站中公告說明。