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Release of "Item Pack "GM""


A new item pack "Item Pack "GM"" is now available in our store.

Item Pack "GM"

[h3]Price[/h3]
780EC

[h3]Sales period[/h3]
End of June 28, 2023 maintenance - July 13, 2023 17:59 (PDT)

[h3]Content[/h3]
▼ MVP
・Homing Mine Throw

▼ Portrait
・GM Ver. 2

Notes of Attention

Items whose sales period has ended may reappear in the future.

"Season 5 STORM" Release Notes[Updated 6/28 10:00PM PDT]

[Updated 6/28 10:00PM PDT]

・Issues have been updated. For more information, please see the following:
 ・Bug Fixes[hr][/hr]
New Unit
Susanowo
"Season 5 STORM"" brings ""Susanowo"" to Gundam Evolution!
Its active skills specialize in slowing enemies down and dealing strong damage.

Please see the ""Unit"" page on the official website for more details.
Balance Adjustments

We will be making adjustments to various units as well as to the matchmaking system.
Please refer to the announcement posted below for further details:

[h2]""Season 5 STORM"" Balance Adjustments[/h2]
https://store.steampowered.com/news/app/1816670/view/3653030337007937091

Event Information

[h2]Event Challenge[/h2]
[h3]Event Period (PDT)[/h3]
  • Event Challenge 1: June 28th 6:00 PM ~ July 5th 5:59 PM
  • Event Challenge 2: July 5th 6:00 PM ~ July 12th 5:59 PM
  • Event Challenge 3: July 12th 6:00 PM ~ July 19th 5:59 PM
  • Event Challenge 4: July 19th 6:00 PM ~ July 26th (start of maintenance)

[h3]Overview[/h3]
  • Players can obtain Supply Pod Tickets and customization items, including unit skins for Gundam Exia and GM, by completing challenges that are only available during the event period.

[h3]Rewards[/h3]

Event Challenge 1


Challenge Requirements

Rewards



Win 3 matches (Casual and/or Ranked)

1 Supply Pod Ticket



Deal a total of 100,000 damage

125CP



Play 15 matches

Plain Strider Unit Skin (Gundam Exia)


Event Challenge 2


Challenge Requirements

Rewards



Win 3 matches (Casual and/or Ranked)

1 Supply Pod Ticket



Get a total of 30 kills

125CP



Play 15 matches

Plain Strider Weapon Skin (Gundam Exia)


Event Challenge 3


Challenge Requirements

Rewards



Win 3 matches (Casual and/or Ranked)

1 Supply Pod Ticket



Use G-Maneuver a total of 20 times

125CP



Play 15 matches

Plain Legion Unit Skin (GM)


Event Challenge 4


Challenge Requirements

Rewards



Win 3 matches (Casual and/or Ranked)

1 Supply Pod Ticket



Perform repair 5 times

125CP



Play 15 matches

Plain Legion Weapon Skin (GM)


[h2]STORM Login Bonus[/h2]
[h3]Event Period[/h3]
June 28th (end of maintenance) - July 26th (start of maintenance) (PDT)

[h3]Overview[/h3]
During this period, players can log in to the game to obtain various rewards, including the ""Tiger Yellow Lines"" unit and weapon skins for Susanowo, player icons, CP, and Supply Pod Tickets.

[h3]Acquisition Conditions and Rewards[/h3]


Number of Days Logged in

Reward



Day 1

50CP



Day 2

1 Supply Pod ticket



Day 3

100CP



Day 4

1 Supply Pod ticket



Day 5

Unit Skin ""Tiger Yellow Lines"" Susanowo



Day 6

1 Supply Pod ticket



Day 7

Stamp ""GHA Custom Head""



Day 8

1 Supply Pod ticket



Day 9

100CP



Day 10

Weapon Skin ""Tiger Yellow Lines"" Susanowo


[h3]How to Collect[/h3]
Rewards can be collected from the in-game Present Box by logging into the game during the event period.

Notes of Attention
  • The login bonus will be reset at 6:00 PM (PDT) every day.
  • Rewards will be kept in the Present Box for 30 days; after 30 days, the rewards will be deleted.
""Season 5 PASS STORM""

[h2]What is a Season Pass?[/h2]
In GUNDAM EVOLUTION, every player has a Season Pass that corresponds to the current season.
Players can gain Season Pass EXP by playing matches, completing challenges, etc. By earning Season Pass EXP, players can level up their Season Pass and earn rewards.

A Season Pass can be upgraded to a Premium Pass with EVO Coins. Premium Passes offer more rewards.

Premium Pass rewards for ""Season 5 STORM"" include the Susanowo Legendary Unit Skin ""Homura"", up to 990 EVO Coins, and other customization items.
For more details about the rewards and the description of the Season Pass, please check the ""Season Pass"" page on the official website.

[h2]""Season 5 PASS STORM"" Period[/h2]
During Season 5

Item Shop

[h2]Season 5 Shop Update[/h2]
New items are now available in the item shop.

[h3]Sales Period[/h3]
Sales will begin after the maintenance on June 28th (PDT)
※The sales period is subject to change

[h3]Sales Contents[/h3]

▼Set Item
・1,880EC:Scars Repair (Gundam Exia)
・1,880EC:River Crab (Mahiroo)
※The set items consist of unit skin and weapon skin.

▼Unit Skins
・1,280EC:GM [WD]
・1,280EC:General Revil Type (Methuss)
・1,280EC:Titans Type (Marasai)
・1,280EC:Titans Type (Asshimar)
・1,280EC:GM Sniper II [Lydo Wolf Type]

▼Weapon Skin
・1,280EC:Decay Weapon (Gundam Barbatos)
・1,280EC:Chain Edge (Zaku II [Melee])
・1,280EC:Shark Mouth (Asshimar)
・1,280EC:Howling Dingo (GM Sniper II)

Notes of Attention
Please click here for item set descriptions and notes.
Unit Pack ""STORM""

Unit Pack ""STORM"" unlocks the new unit Susanowo along with customization items, including unit skins, weapon skins, and portraits.

[h3]Sales Price[/h3]
1,980 EC

[h3]Sales Period[/h3]
June 28th (end of maintenance) - August 23rd (start of maintenance) (PDT)
※The sales period is subject to change.

[h3]Sales Contents[/h3]
■Unit Unlock
・Susanowo

■Customization Items
▼Unit Skin
・White Knight

▼Weapon Skin
・White Knight

▼Portrait
・Mr. Bushido Ver.2

Notes of Attention
  • Unit Pack ""STORM"" unlocks a unit. Players will not receive compensatory items or points if the unit is already unlocked.
  • Please click here for the item set descriptions and notes.
Supply Pods

[h2]What is a Supply Pod?[/h2]
Supply Pods provide players with random customization items.
To purchase a Supply Pod, players need the currency specified for each Supply Pod, which could be EVO Coins, Capital Points, or Supply Pod Tickets.

[h2]EC Pod Limited[/h2]

EC Pod Limited will include the new ""EC Pod STORM"".
""EC Pod STORM"" offers limited time customization items for units including Gundam Exia and Guntank!

[h3]Sales Period[/h3]
June 28th (end of maintenance) - July 26th (start of maintenance)
※The sales period is subject to change.

[h3]Some of the Newly Added Items[/h3]

▼Unit Skins
・""Obsidian Armor"" (Gundam Exia)
・""Astral Fire"" (Guntank)
・""Doom Order Bishop"" (Unicorn Gundam)
・""Doom Order Trample"" (Guntank)

▼Weapon Skins
・""Obsidian Armor"" (Gundam Exia)
・""Doom Order Bishop"" (Unicorn Gundam)

▼MVPs
・""Finally we cross swords!"" (Susanowo)
・""Toroidal Shield with Internal Mega Particle Cannon"" (Mahiroo)

▼Emotes
・""Special 2"" (Susanowo)
・""Taunt"" (Guntank)

▼Portraits
・""Charge!""
・""Mr. Bushido""

▼ Player Icons
・""Gundam Exia (Pixel)""
・""Susanowo (Close-up)""
・""Gundam Barbatos (Close-up)""

▼Stamps
・""Susanowo (Pixel)""

▼Ornaments
・""Susanowo Charm""
・""Song Dynasty Vase""
・""Susanowo Bronze Charm""

※ Limited time items may reappear in the future.
[h2]EC Pods[/h2]

Several items are available in the EC Pod, including the ""Kinjishi"" and ""Forest Camo"" unit and weapon skins for Susanowo!

[h3]Sales Period[/h3]
June 28th (end of maintenance) - July 26th (start of maintenance) (PDT)
※The sales period is subject to change.

[h3]Pick Up Items[/h3]

▼Unit Skins
・""Kinjishi"" (Susanowo)
・""Forest Camo"" (Susanowo)
・""Blaze Shift"" (Susanowo)
・""Sky Grey"" (Susanowo)

▼ Weapon Skins
・""Kinjishi"" (Susanowo)
・""Forest Camo"" (Susanowo)
・""Blaze Shift"" (Susanowo)
・""Sky Grey"" (Susanowo)

▼MVPs
・""Fin Funnel Barrier"" (Nu Gundam)
・""Forgive me for destroying you!"" (Susanowo)

▼Emotes
・""Greeting"" (Susanowo)

▼Portraits
・""Susanowo""

▼Stamps
・""Susanowo Head""
・""Isn't that cheating?!""

▼Ornaments
・""Blue Susanowo Charm""

[h2]Other Supply Pods[/h2]
  • CAP Pods and Ticket Pods will be updated as well as EC Pods, so please check the ""Item Appearance Rate"" of each supply pod in the game for details.
Notes of Attention
  • Please click here for the descriptions of EC Pods and Pickup Items.
  • Some Supply Pods may contain Pickup Items.
    Pickup Items have a higher appearance rate than items of the same rarity and category.
    For details on these probabilities, please check the ""Item Appearance Rate"" for Pickup Items in the in-game Supply Pod page.
  • The following items will no longer appear in EC Pod Limited after the June 28th update.
    ▼Portraits
     ・Kira & Lacus
Other Updates
  • Season Pass EXP earnable in ranked matches has been increased.
  • Rating adjustment in ranked matches for players ranked Gold II or lower when they lose.
  • The order of achievement titles has been changed.
  • New title ""Susanowo"" has been added to the achievements.
  • Custom matches can now be played on the home console version.
Bug Fixes
  • Fixed an issue in which using the G-Maneuver while in Aim Mode with Nu Gundam would cancel Aim Mode.
  • Fixed an issue in the home console versions where the screen would go dark for a long period of time after repeatedly changing units during a match.
  • Fixed an issue in which the operation to change the behavior of units in Practice Mode could not be performed when using Gundam Dynames.
  • Fixed an issue in ""Destruction"" rule, where the button for the relay area was grayed out in the sortie area selection screen when the relay area had been conquered at the time of returning to battle.
  • Fixed an issue where the gauge display was out of alignment immediately after using Hyperion Gundam's ""Armure Lumiere"".
  • Fixed an issue where the charging sound of the GN Sniper Rifle would continue to play while Gundam Dynames's G-Maneuver was active.
  • Fixed an issue where Gundam Dynames would appear to teleport if it received a knockback effect when firing its GN Sniper Rifle.
  • ※This has been confirmed for all attacks with knockback.
  • Fixed an issue where Gundam Gundam Heavyarms Custom [EW] could perform an emote during a sub action.
  • Fixed an issue in which units were not displayed correctly from the spectator's viewpoint in custom matches when certain procedures were performed while both teams had the same units.
  • Fixed an issue where the sound of GM Sniper II's select animation ""Deploying GM Sniper II!"" will not play.
  • Fixed an issue in a custom matches where the time limit would be displayed incorrectly when a timeout was executed under certain conditions .
  • Fixed an issue in custom matches where some menu operations could not be performed with a gamepad.
  • Fixed an issue with Gundam Dynames, where the Aim state could not be released when using the ""Recovery Gun"" after aiming while ""TRANS-AM"" was active, under certain conditions.
  • Fixed an issue with Gundam Barbatos, where the ""Mace (Smash)"" would not occur when the ""Mace (Sweep)"" was charged under certain conditions.
  • Fixed an error in the description of the Ranked Match.
  • ixed an issue where the Master rank icon would appear on the results screen when a player was demoted from New Type to Diamond.
  • Fixed an issue where when a player disconnects at the same time as a match being started they are stuck on the homescreen and receive a penalty even after reconnecting.
  • Fixed an issue where Aim Assist would remain at the position of a destroyed unit under certain conditions in the home console version until the destroyed unit re-enters the battlefield.
  • Fixed an issue where the ""Arm Beam Gun"" may not be displayed correctly during the transformation of Methuss.
  • Corrected the name of a customization items.
    - Player icon: ""The Asticassia School of Technology Holder"" -> ""Asticassia Holder""
  • Fixed an issue where Nu Gundam's ""Fin Funnel"" could not be activated under certain circumstances.
  • Fixed an issue in which the Earthnoid and Spacenoid icons did not switch when the ""Switch"" button was pressed in a Custom Match.
  • Fin Funnel symbols can no longer be given to invincible state units attacked by Nu Gundam's Fin Funnel active skill.

For details on the currently confirmed problems, please refer to the ""Issues"" page.
If you still find any of the above problems after the fixes, please report them via the ""Contact Us"" page."

"Season 5 STORM" Balance Adjustments

Effective Date

June 28th (after maintenance)

Unit Adjustments
Overall
  • Units with single-shot ranged attack for their main weapon have had difficulty hitting enemy units, resulting in a lower win rate. Therefore, we will enlarge the size of the bullet slightly to make it easier to hit the enemies.
    ・The specific values of the adjustments are listed in the relevant unit sections.
  • Compared to mobile fighting units, units that can use shields have only one boost step, making it difficult for them to manage their boost gauge in enemy territory and causing them to be destroyed by the enemy more often than not. Therefore, we will adjust the balance of boost gauges and boost steps for some units that can use shields in order to reduce the difficulty to operate them.
    ・Specific details of the adjustments will be described in the relevant unit sections.

[h3]Marasai [UC][/h3]
The size of the bullets has been slightly increased to make it easier to hit with the main weapon.In addition, we have adjusted the attack animation of "Fedayeen Rifle (Beam Blade)" to a sweep instead of a thrust to make it easier to hit.
Fedayeen Rifle
↑Bullet size: 5 → 8
Fedayeen Rifle (Beam Blade)
↑Change of attack motion
・Change from thrust to sweep.
・The hit box is now larger to the left and right, making it easier to hit the opponent.

[hr][/hr][h3]Gundam[/h3]
The size of the bullets has been slightly increased to make it easier to hit with the main weapon.
Beam Rifle
↑Bullet size: 5 → 8

[hr][/hr][h3]GM[/h3]
The gauge recovery start time after a boost step will be slightly accelerated to improve the mobility of units that can use shields. The boost gauge recovery speed while using shields will be made the same as the normal speed as well.In addition, the size of the bullets has been slightly increased to make it easier to hit with the main weapon.
Unit
↑Time to start the gauge recovery after a boost step: 0.5 → 0.33
↑Boost gauge recovery speed while using a shield: 45% → 100%
Beam Spray Gun
↑Bullet size: 5 → 8

[hr][/hr][h3]Sazabi[/h3]
The gauge recovery start time after a boost step will be slightly accelerated to improve the mobility of units that can use shields. The boost gauge recovery speed while using shields will be made the same as the normal speed as well.In addition, since its main weapon is more specialized for melee than other shield units, we will lower the damage of it and lengthen its cool down as well since the impact of the gauge adjustment on mobility will be far greater for it than other units.
Unit
↑Time to start boost gauge recovery after boost step: 0.5→0.33
↑Boost gauge recovery speed while using a shield: 45%→100%
Beam Shot Rifle
↓Damage: 26 → 24
Beam Tomahawk
↓Cooldown: 7 → 9
Homing Boost
↓Cooldown: 8 → 10

[hr][/hr][h3]Hyperion Gundam[/h3]
The gauge recovery start time after a boost step will be slightly accelerated to improve the mobility of units that can use shields. The boost gauge recovery speed while using shields will be made the same as the normal speed as well.In addition, we will also adjust the HP and the defensive performance of the "Armure Lumiere" to reduce the impact of the improved mobility and the impact on its current win rate.
Unit
↓HP: 1000 → 900
↑Time to start the gauge recovery after a boost step: 0.5 → 0.33
↑Boost gauge recovery speed while using a shield: 45% → 100%
Armure Lumiere
↓Barrier durability value: 2000→1500

[hr][/hr][h3]Gundam Exia[/h3]
In order to balance the mobility of this unit, the boost step recovery will be fine-tuned to slightly increase the difficulty of disengaging battles without using skills.
Unit
↓Time to start boost gauge recovery after a boost step: 0.8 → 0.95

[hr][/hr][h3]Gundam Barbatos[/h3]
In order to balance the mobility of this unit, the boost step recovery will be fine-tuned to slightly increase the difficulty of disengaging battles without using skills.
Unit
↓Time to start boost gauge recovery after a boost step: 0.7 → 0.95

[hr][/hr][h3]Guntank[/h3]
The Guntank's ability to contest with mobile units will remain the same, but its HP will be reduced so that it won't be too strong against ranged units.
Unit
↓HP: 1200 → 1100
Bop Missile
↑Fire rate of the Focus Fire: 0.12 → 0.1
This will fix an unintended adjustment made during the 5/25 updates.
Charge
↓Effect time: 2 → 1.4
Launch Core Fighter
↓Amount of points required to activate: 7300 → 7800

[hr][/hr][h3]Turn A Gundam[/h3]
We will decrease the magazine size for the "Beam Rifle" and lower the units HP to make it harder to achieve Moonbeam Butterfly, since the units win-rate is still very high.On the other hand, the amount of points required to activate the "Moonlight Butterfly" will be reduced so that the above changes don't cause Turn A to not get its G-Maneuver at all.
Unit
↓HP: 1,100 → 1,000
Beam Rifle
↓Magazine ammunition: 12 → 10
Moonbeam Butterfly
↑Amount of points required to activate: 9,700 → 9,000

[hr][/hr][h3]Nu Gundam[/h3]
The size of the bullets has been slightly increased to make it easier to hit with the main weapon.
Beam rifle
↑Bullet size: 5 → 8
Fin Funnel
↓Nu Gundam will no longer accumulate Fin Funnel marks on invincible units.

[hr][/hr][h3]Asshimar[/h3]
In order to make it easier to engage in battle, the cooldown of Asshimar's skills will be reduced. Damage numbers will be adjusted to make sure Asshimar isn't overpowered.
Napalm Grenade
↑Cooldown: 12 → 10
↓Damage: 22 → 19

[hr][/hr][h3]Methuss[/h3]
The cooldown of the "Gun Turret" will be extended since the current cooldown was allowing the Gun Turret to be placed constantly.
Gun Turret
↓Cooldown: 9 → 12

[hr][/hr][h3]GM Sniper II[/h3]
In order to differentiate it from Gundam Dynames, GM Sniper II will be changed to be able to snipe in the air allowing it to better utilize the Jump Booster.Additionally, the survivability of sniping will be improved, since the win rate of sniper units were trending low.
Unit
↑HP: 800 → 900
↑Number of boost steps: 1 → 2
↑Hovering behavior has been changed so that the unit can stay in the air, similar to Asshimar
Sniper Rifle
↑Changed to be able to aim in the air by consuming boost gauge.
  ※Scoping in the air will not possible unless a certain amount of boost gauge remains.
  ※You will continue to consume more Boost Gauge, if you hold the scope state.
 ・Aiming in the air consumes a certain amount of boost gauge.
  ※While G-Maneuver is active, aiming in the air will not consume boost gauge.

[hr][/hr][h3]Gundam Dynames[/h3]
The survivability of sniping will be improved, since the win rate of sniper units were trending low.
Unit
↑HP: 800 → 900

[hr][/hr][h3]Others[/h3]
  • Fixed an issue in which it was difficult to see the amount of the shield durability gauge after the shield durability reached 0.
  • Motion Adjustment
    ・Turn A Gundam
     ・Beam Rifle
      ・Modified the shooting animation when not charged.
       ・A charged shot and a non-charged shot shared the same motion before but the new non-charged motion will be shorter.
      ・Adjusted the movement animation while aiming.
      ・The animation is now based on the direction of movement.
    ・Marasai [UC]
     ・Fedayeen Rifle
      ・Adjusted the shooting animation
      ・The animation of the rifle has been adjusted so that it is more natural when firing in succession.


Map Adjustments

[h2]Adjustment of the position of repair packs[/h2]
  • The position of the repair packs have been adjusted for easier acess when in battle.

[h2]Thermal Plant (Domination)[/h2]
  • Some of the shapes of the ceilings have been adjusted because there were many cases in which flying and units with blink skills were getting stuck.
  • The shape of the high ground in target area B has been adjusted to make it easier to climb with blink skills.


Before

After

































  • Model Adjustments
    ・The model of the areas set to be impassable was quite small in relation to the collision, so the shape of the model was adjusted.
     ※The collision itself has not been changed.
    ・The collisions have been fixed for places that the units should be able to be on top of but could not.

[h2]Buried City (Head Quarters)[/h2]
  • It seemed difficult for some attackers to return to the respawn point during the core phase, so the operation and shape of the shutter gimmick have been adjusted to allow the return to the respawn point a bit easier.You can ride the upper surface of the shutter gimmick to be raised near the respawn point, during the core phase.


Rule Adjustments
  • Head Quarters rule revisions
    ・ The following adjustments have been made due to matches lasting longer than expected.
     ・The following adjustments have been made to shorten the length of each match by increasing the importance of each round.
      ・The victory condition has been changed to 3 points.
      ・Core Phase time has been extended.
      ・Area Phase time has been extended.
      ・The amount of time required to secure the target area has been extended.
      ・Increased the core's durability value
    ・To reward the attacking team, the defending team will no longer obtain a point if the core is at least half destroyed.
    ・In conjunction with this adjustment, the head quarters rule is now matching for casual matches only.


Matchmaking/Rating Adjustments
  • The amount of rate fluctuation will be strongly influenced by the level of your activity during the match. We will continue to monitor the impact of the change and make periodic adjustments as necessary.

6/28 Notification of Maintenance[Updated 6/28 10:00PM PDT]

[Updated 6/28 10:00PM PDT]

Maintenance is now finished.
We appreciate your cooperation with our maintenance efforts.
[hr][/hr]GUNDAM EVOLUTION maintenance will be performed on the following time and date.
The game will not be accessible during maintenance.

[h3]Maintenance Schedule[/h3]
6/28/2023 5:30PM - 10:00PM (PDT) (Scheduled)
Matchmaking for Casual and Ranked matches will be suspended 30 minutes before maintenance starts.

[h3]Maintenance Details[/h3]
https://store.steampowered.com/news/app/1816670/view/3653030337004385116
https://store.steampowered.com/news/app/1816670/view/3653030337007937091
  • As an apology for both the Bandai Namco ID issue that occurred on 6/13 (PDT) and the emergency maintenance on the Playstation version of the game, we will be distributing "5x Supply Pod Ticket" to all players.

We apologize for any inconveniences this may cause, and appreciate your cooperation with our maintenance efforts.

GUNDAM EVOLUTION: Mission Briefing Jun. 2023 Video Stream!

On June 23 starting at 11:00 PM (PDT), GUNDAM EVOLUTION: Mission Briefing Jun. 2023, a video detailing the newest information on the June update of GUNDAM EVOLUTION, will be premiering on YouTube!
Stay tuned as it will feature information on a new unit as well as various other content.
(We are planning to include subtitles in English.)

GUNDAM EVOLUTION Mission Briefing Jun. 2023

[h3]Date and Time[/h3]
June 23 from 11:00 PM (PDT)
*Date and time of stream subject to change due to circumstances.

[h3]Stream Site[/h3]
■Twitch
https://www.twitch.tv/gundamevolution

■YouTube
https://youtu.be/jO_yKyQW3Mw


*It will be a pre-recorded video and its duration will be approximately 110 minutes.
It may go live a little earlier or later.
*Do not mirror the video or audio of the GUNDAM EVOLUTION: Mission Briefing Apr. 2023 without permission.
Co-streaming without mirroring is allowed.

[h3]Featuring[/h3]

【MC】[hr][/hr]


OooDa

Kazuya Maruyama

Ryota Hogaki





GUNDAM EVOLUTION Producer


GUNDAM EVOLUTION Battle Director