1. GUNDAM EVOLUTION
  2. News

GUNDAM EVOLUTION News

"Season 7 Last Shooting" Balance Adjustment

Effective date

Effective from the end of maintenance on October 25th

Unit Adjustments

[h3]Overall[/h3]
The following changes will be made to the granting of armor.
・Before the change: Armor on a unit will be reduced immediately after it is granted, and the amount of reduction will increase according to the amount of armor granted.
・After the change: Armor on units will be reduced after a certain period of time (3 seconds), and will be reduced by a certain amount regardless of the amount of armor granted.

[h3]Asshimar[/h3]
The unit's HP will be increased as it tends to be hit by bullets continuously and the win rate is low, since the previous balance adjustment.
In addition, the damage of napalm bullets, which can attack with fewer hits, will also be adjusted.
Even with this adjustment, the turnover rate of "Punch" will remain unchanged, and the amount of points required to activate the G-Maneuver will be increased.
Unit
↑HP: 900 → 1000
Napalm projectile
↑Damage: 19 → 20
Punch
↓Amount of points required to trigger : 7800 → 8200

[h3]DOM Trooper[/h3]
The area of effect of "Screaming Nimbus" will be widened to make it easier to target friendly units, and the armor it grants will be adjusted so that it does not decrease over time.
Screaming Nimbus
↑Effect range: 1000 → 1800
Armor will no longer be reduced over time.
Armor Gun
↑Its durability value will start to decrease, 3 seconds after the armor gun is applied.

[h3]Methuss[/h3]
To increase the unit's contribution to the team through its signature recovery skills, the amount of HP recovered after recovery by the "Repair Cable" will be increased.
Repair Cable
↑The amount of HP recovered when recovering a unit that has been disabled: 800→1000
※When recovering an ally with a maximum HP of less than 1000, the maximum HP will not be exceeded.

[h3]GM[/h3]
"Detonator Bombs" are sometimes placed in places unintended by the player, so we will make adjustments to make them easier to place in the intended location and harder to destroy by reducing the size of their colllision.
"Shield Bash" will have its movement distance increased when used, temporarily enhancing mobility. The cooldown time will be increased instead.
The amount of recovery of the "Repair Grenade" will be reduced due to the high durability during the use of its active skill.
Detonator Bomb
↑Hit detection: 32 → 5
Shield Bash
↑Increased travel distance: 1,200 → 1,400
↓Cooldown: 6 → 7
Repair Grenade
↓Recovery: 400 → 360

[h3]Gundam Exia[/h3]
The damage of "GN Beam Dagger" will be increased to increase the number of units that cannot be defeated due to the change in the specifications for granting armor.
In order to keep the turnover rate of "TRANS-AM" unchanged, the amount of points required to activate the G-Maneuver will be adjusted.
GN Beam Dagger
↑Damage: 100 → 105
TRANS-AM
↓Amount of points required to activate: 6,600 → 7,000

[h3]Guntank[/h3]
In order to increase the contribution to the team by the unit's characteristic recovery skills, the amount of HP recovered after "High Speed Recovery" will be increased.
High Speed Recovery
↑Recovery amount when recovering a disabled unit: 800→1000
※When recovering an ally with a maximum HP of less than 1000, the maximum HP will not be exceeded.

[h3]Zaku II [Ranged][/h3]
Adjustment will be made to the amount of damage the "Cracker" deals as there are fewer opportunities to defeat enemy units with it.
Cracker
↑Minimum damage: 150 → 200
↑Maximum damage: 300 → 350

[h3]Zaku II [Melee][/h3]
Since the number of "Survive" activations increased in Season 5 and the win rate was higher than expected, the damage of "Large Heat Hawk (Slash)" and the amount of armor given when "Survive" is activated will be adjusted.
In addition, the amount of points required to activate the G maneuver of the "Large Heat Hawk (Rotating Slash)" will be reduced because the G-Maneuver has a lower activation frequency than other units.
Large Heat Hawk (Slash)
↓Slash Damage: 100 → 90
↓Slash damage when "Zeon's Rage" is activated: 200 → 180
Survive
↓Armor inflicted: 600 → 400
↑Decrease in durability value begins 3 seconds after the armor is granted.
Large heat hawk (Rotating Slash)
↑Amount of points required to activate ↑: 8,500 → 8,000

[h3]Sazabi[/h3]
Both win rate and usage rate are low in the Platinum and below rate range. The cooldown time of "Homing Boost" will be shortened to make it easier to deal with close combat type units.
Homing Boost
↑Cooldown: 10 → 8

[h3]Nu Gundam[/h3]
The damage of "Fin Funnel" is a little higher than expected, so the cooldown time will be increased to lessen the frequency in which it could be used.
Fin Funnel
↓Cooldown: 9 → 10

[h3]Unicorn Gundam[/h3]
The cooldown time will be extended for the "Psycho-Field (Armor)" because the performance of it will be greatly improved with this adjustment of the armor grant.
Psycho-Field (Armor)
↓Cooldown: 13 → 15
↑Decrease in durability value will start 3 seconds after it is granted.

[h3]Hyperion Gundam[/h3]
Since the damage of the "Beam Submachine Gun" is lower than expected, the distance attenuation of the damage will be adjusted upward with the aim of enhancing mid-range firefighting.
Beam Submachine Gun
↑Minimum distance decay: 1,700 → 2,000
↑Distance decay max: 2,200 → 2,500

[h3]GM Sniper II[/h3]
The reticle behavior when hit by a shotgun attack, when using the "Sniper Rifle" scope, has been removed.
Sniper Rifle
↑Reticle behavior when hit by shotgun type attacks is removed.

[h3]Mahiroo[/h3]
Due to the increased utilization of units on various maps, the detection range of enemy units as a condition for detonation of "REN-DO Grenades" will be adjusted.
REN-DO Grenade
↓Detection range of enemy units that are subject to detonation: 160 → 150

[h3]Gundam Heavyarms Custom [EW][/h3]
Since the win rate is extremely low in the Diamond or higher rate range, the "Double Gatling Gun" and "Moonsault" will be adjusted to make them easier to use.
Double Gatling Gun
↑Heat value reduced on cooldown of ↑heat gauge (per second): 0.3 → 0.4
*The above adjustments are not applied during Overheat.
Moonsault
↑Cooldown: 10 → 8

[h3]Gundam Dynames[/h3]
The reticle behavior when hit by a shotgun attack, when using the "GN Sniper Rifle" scope, has been removed.
GN Sniper Rifle
↑Reticle behavior when hit by a shotgun type attack is removed.

[h3]Susanowo[/h3]
Since it is still a unit with a high win rate and usage rate, and furthermore, its performance will be greatly improved by this adjustment of the armor grant, "I Fight to Live!" and the maximum amount of armor granted will be reduced.
I Fight to Live!
↓Amount of armor granted: 300 → 200
↑Durability value will start to decrease 3 seconds after the armor is granted.
*If it is reactivated within 3 seconds, the duration is reset.
↓Maximum amount of armor: 900 → 800

[h3]Zeta Gundam[/h3]
Due to its low performance compared to other units using the same type of main weapon, the number of magazine rounds is increased with the aim of strengthening its continuous combat ability.
However, the damage of the "Hyper Mega Launcher" is one of the highest among all skills, so the damage and cooldown time will be adjusted.
Beam Rifle
↑Number of rounds in magazine: 8 → 9
Hyper Mega Launcher
↓Cooldown: 9 → 10
↓Damage: 40 → 37

Matchmaking/Rating Adjustments

Adjustments to the logic of combat evaluation that affects rate increase and decrease.
・The evaluation accuracy of some units will be improved.

"Season 7 Last Shooting" Release Notes [Updated 10/25]

[Updated 10/25]
・Issues have been updated. For more information, please see the following.
 ・Bug Fixes
New Unit
Kämpfer
"Kämpfer" from "Season 7 Last Shooting" is now available!
Its high mobility and high burst damage with its special shotgun makes it a unit that excels in close quarters combat.
"Kämpfer" achievements will not be added.

For details, please see the "Units" page on the official website.

New Map
Space Fortress (Destruction)
"Season 7 Last Shooting" will feature a new map, "Space Fortress (Destruction)"!

Balance Adjustments

We will be making adjustments to various units as well as to the matchmaking system.
Please refer to the announcement posted below for further details:

[h2]"Season 7 Last Shooting" Balance Adjustment[/h2]
https://store.steampowered.com/news/app/1816670/view/3716091513338862442

Event Information

[h2]Event Challenge[/h2]

[h3]Event Period[/h3]
October 25th (End of Maintenance) (PDT) - November 29th 16:59 PM (PST)

[h3]Overview[/h3]
By completing the challenges, which are only available during this period, you can win unit skins, weapon skins, and select animations.

[h3]Rewards[/h3]
Challenge Requirements
Rewards
Win 1 casual/ranked match
Weapon Skin "Demolition Green" Gundam Heavyarms Custom [EW]
Win 2 casual/ranked match
Selected anime "The Glory of Zeon" Zaku II [Melee]
Win 3 casual/ranked match
Unit Skin "GM (Morocco spec.) Color" GM
Deal a cumulative total of 50,000 damage to units
Unit Skin "Demolition Green" Gundam Heavyarms Custom [EW]
Deal a cumulative total of 100,000 damage units
Weapon Skin "Obsidian Armor" GM Sniper II
Cumulate 15 kills
Weapon Skin "Ancient Cendrillon" Gundam Barbatos
Cumulate 30 kills
Weapon Skin "Karyu (Blue)" Susanowo
Play a match 10 times
Unit Skin "Ancient Cendrillon" Gundam Barbatos
Play a match 20 times
Select Anime "Assault Attack" Zaku II [Ranged]
Use the G maneuver a total of 15 times
Unit Skin "Skydiver" Zeta Gundam
Use the G maneuver a total of 30 times
Select animation "H-A-D-E-S" Pale Rider
Recover a unit member a cumulative total of 5 times
Weapon Skin "Skydiver" Zeta Gundam
Recover a unit member a cumulative total of 10 times
Unit Skin "Obsidian Armor" GM Sniper II


[h2]Season 7 Last Shooting Login Bonus[/h2]
[h3]Event Period[/h3]
October 25th (End of Maintenance) (PDT) - November 29th 16:59 PM (PST)

[h3]Overview[/h3]
During the period, by logging into the game, you can obtain unit skins and weapon skins of "Gundam Exia", "Susanowo" and "Zeta Gundam", customization items and CP.

[h3]Acquisition conditions and rewards[/h3]
Number of Days Logged in
Reward
Day 1
1,000 CP
Day 2
Stamp "Summer on the Porch"
Day 3
Unit Skin "Doujigiri" Susanowo
Day 4
Weapon skin "Gamma Red" Zeta Gundam
Day 5
Ornament "Turn A Gundam Charm"
Day 6
Unit Skin "Gamma Red" Zeta Gundam
Day 7
Weapon Skin "Sakura" Gundam Exia
Day 8
Ornament "Sazabi Charm"
Day 9
Weapon Skin "Doujigiri" Susanowo
Day 10
Unit Skin "Sakura" Gundam EXIA


[h3]How to Collect[/h3]
Rewards can be collected from the in-game Present Box by logging into the game during the event period.

Notes of Attention
  • The login bonus will be reset at 6:00 PM (PDT) every day.
  • Rewards will be kept in the Present Box for 30 days; after 30 days, the rewards will be deleted.


Season Pass "Season 7 Last Shooting"


[h2]What is a Season Pass?[/h2]
In "GUNDAM EVOLUTION," every player has a "Season Pass" that corresponds to a season.
Players can earn "Season Pass EXP" by playing various matches, completing challenges, etc. When a certain amount of "Season Pass EXP" is accumulated, the Season Pass level will increase, and various rewards will be awarded according to the level.

The Season Pass "Season 7 Last Shooting" offers various rewards such as Legendary Unit Skins for multiple units, Capitals, Supply Pod Tickets, and other customization items.
The "Season 7 Last Shooting" season pass does not include a Premium Pass, and all items are available for free.
EVO Coins (free)" are not included in the Season Pass "Season 7 Last Shooting" rewards.

[h2]Season Pass "Season 7 Last Shooting" Period[/h2]
During Season 7

Supply Pods

[h2]What is a Supply Pod?[/h2]
Supply Pods provide players with random customization items.
To purchase a Supply Pod, players need the currency specified for each Supply Pod, which could be EVO Coins, Capital Points, or Supply Pod Tickets.

[h2]EC Pod Extra[/h2]

EC Pod Extra"" is a supply pod that can be used by spending 10 EC at a time.
EC Pod Extra"" provides the Legendary Skin ""Gold Jail"" for ""Kämpfer"" and other unit skins and weapon skins that can be used for ""Kämpfer"".

[h3]Sales Period[/h3]
October 25th (End of Maintenance)  (PDT) - November 29th 16:59 PM (PST)
※The sales period is subject to change depending on circumstances.

[h3]Some of the Newly Added Items[/h3]

▼Unit Skins
・""Gold Jail"" (Kämpfer)
・""Tundra Camo"" (Kämpfer)
・Primal Jade"" (Kämpfer)
・""Rise Cavalry"" (Kämpfer)
・""Blazing Navy"" (Kämpfer)
・""Krieger Red"" (Kämpfer)
・""Yellow Stern"" (Kämpfer)
・""Versuch Green"" (Kämpfer)
・""White Geist"" (Kämpfer)
・""Black Angriff"" (Kämpfer)

▼Weapon Skins
・""Gold Jail"" (Kämpfer)
・""Tundra Camo"" (Kämpfer)
・Primal Jade"" (Kämpfer)
・""Rise Cavalry"" (Kämpfer)
・""Blazing Navy"" (Kämpfer)
・""Krieger Red"" (Kämpfer)
・""Yellow Stern"" (Kämpfer)
・""Versuch Green"" (Kämpfer)
・""White Geist"" (Kämpfer)
・""Black Angriff"" (Kämpfer)


[h2]Other Supply Pods[/h2]
In addition to ""EC Pod Extra,"" ""CAP Pod Extra"" will be available in ""Season 7 Last Shooting"" at a cost of 120 CP per use."

Notes of Attention
  • For descriptions and notes on EC pods and pickups, please click here .
  • Some supply pods may have pickups.
    Items eligible for pickups have a higher percentage offered than items of the same rarity and similar category.
    For details on the probability, please check the "Item Offer Percentage" pickup on the Supply Pod page in the game.
  • The amount of material points earned when an item is duplicated is different from the amount normally earned in "EC Pods.
  • You can earn one item in "EC Pod Extra" and "CAP Pod Extra" at a time.


Other Updates
  • Adjust the display of custom voices so that they are also displayed in the text chat field and icon when a custom voice is used.
  • When a custom voice is used, the name of the player who used it and the custom voice text will be displayed in the chat field.
    In addition, an icon will now be displayed above the head of the player unit that used the custom voice.
  • The UI display within the Destruction sortie area selection screen has been modified.
    In addition to the above, the operation of the sortie area selection screen when using a controller has been adjusted.
  • The specifications regarding the automatic reduction of armor values have been adjusted.
  • For details, please refer to the Balance Adjustment Notice.
  • UI will be added when an enemy unit activates the G-Maneuver.


 For details on the service termination, please click here.


Bug Fixes [Updated 10/25]
  • An issue in which random sound effects may play while using the controller
  • In the spectator mode of casual matches, the reticle of the first-person viewpoint in casual matches was sometimes different from its original use.
  • When gazing at a player in the spectator mode of a casual match, the reticle set by the player was sometimes not displayed.
  • In the coach viewpoint of custom matches, the simple player information of the enemy team was sometimes displayed the same as that of the player's own team.
  • On XBOX, when viewing 3D models in the unit customization screen, the models may not rotate smoothly.
  • Issue where the cursor position would be different from the original specification when selecting the recently played player in the friend screen on the home console version.
  • Bug where the damage to shields and barriers of the Gun Tank "Bop Missile" is sometimes not displayed correctly.
  • Bug that the red-hot effect of "Double Gatling Gun" of Gundam Heavyarms Custom [EW] disappears when some actions are performed.
  • Issue where the cursor could not be moved to the enemy player when the speaker icon was displayed on the player list when the chat management screen was displayed during a match on the console version.
  • Issue where the hit UI displayed when continuing to hit with an attack would not always be displayed correctly.
  • Bug that the debuff UI is not correctly displayed on the unit attracted by the effect of the skill when using the "GN Missile" of Gundam Dynames.
  • Bug in the pilot voice selection screen, voices may not be played correctly when multiple voices are played quickly and alternately.
  • Bug in which some select animations do not play sound properly.
  • Bug that the buff/debuff UI is not displayed above the HP gauge in the lower left corner of the screen under certain conditions when using the spectator mode in a custom match.
  • Bug that some of the default skins of Zeta Gundam's main weapon were incorrect.
  • Bug that the "Rules" and "Map" of the room settings in Custom Match would select the leftmost position under certain conditions.
  • An issue where floating mines would fall to the ground when GM's "Homing Mine" was used in certain areas of the "Ironworks".
  • Bug in which the behavior of towed units sometimes became strange when following certain steps after using Marasai's "Sea Snake (Ensnare)".
  • Bug: When using Mahiro's "REN-DO Grenade" at certain locations in the "Steel Mill", the grenade may not ricochet properly.
  • Bug that when using GM Sniper II's "Jump Booster" at certain locations in the "Ironworks", the unit would be buried in the map.
  • Bug where some items were incorrectly named.
  • An issue in which a button that could not be input was enabled when the setting screen was opened on the unit selection screen.
  • Bug in Gundam EXIA: A specific procedure could be used to simultaneously fire the "GN Beam Dagger" and charge the "GN Sword (Rush & Slash)".
  • Bug in Susanowo: When the "Beam Chakram" is used in a specific procedure, the opponent can be killed with a single blow.
  • Bug in Zeta Gundam: Sometimes stays in the flying state under certain conditions when "Transform" is performed.
  • Bug in DOM Trooper: The sound of "Giga Launcher DR1 Multiplex (live ammunition)" is different from the original sound.
  • Bug where bullets would sometimes not fly in the target direction when performing certain attacks while in close contact with a wall.
  • Bug in DOM Trooper: The target UI of "Armor Gun" is displayed when using "Screaming Nimbus" even though it cannot be used.
  • Bug in Gundam Barbatos: An issue where the Auto Repair does not stop when using the skill "Mace (Smash)".
  • Bug in Gundam Heavyarms Custom [EW]: The cooldown would occur again if certain steps were taken after using the "Moonsault".
  • Bug in the translation of invitation notifications for custom matches in the Steam version.
  • An issue on the PC version where the main weapon may become unusable when the "Cracker" of the Zaku II [Ranged] is canceled under certain conditions.

For details on the currently confirmed problems, please refer to the ""Issues"" page.
If you still find any of the above problems after the fixes, please report them via the ""Contact Us"" page.

10/5 Notification of Emergency Maintenance Added: 2023/10/05 6:30AM (PDT)]

[Added: 2023/10/05 6:30AM (PDT)]
The maintenance mentioned below has been completed.Thank you for your patience during the maintenance.

Due to the effect of fixing the issue, progress of the event challenge "Acquire 50 LimitOver Points" before the issue occurred has been reset.We apologize to everyone who has been playing, and we are very sorry for the inconvenience caused.

As an apology for the above and to address the fact that the challenge could not be taken on, we will distribute 15 "LimitOver Tickets" to all players on October 6th JST.As soon as this measure is complete, we will report back.

We apologize for any inconvenience and kindly ask for your understanding.
[hr][/hr]
GUNDAM EVOLUTION maintenance will be performed on the following time and date.
The game will not be accessible during maintenance.

[h2]Website Maintenance Schedule[/h2]
10/5/2023 4:00AM - 6:30AM (PDT) (Scheduled)
*Matchmaking for Casual and Ranked matches will be suspended 30 minutes before maintenance starts.

[h2]Maintenance Details[/h2]
Limit Over Event Bug Fixes

We apologize for any inconveniences this may cause, and appreciate your cooperation with our maintenance efforts.

Regarding the issue occurring in the LimitOver Event

[Added: 2023/10/05 11:00PM (PDT)]

On October 5, we conducted emergency maintenance and addressed the ongoing issue.As an apology for the inconvenience, we have distributed 15 "LimitOver Tickets" to all players.

If a similar issue arises in the future, we kindly ask you to contact us through our support site.We apologize for any inconvenience we may have caused to everyone.  
[hr][/hr]
Thank you all for playing "GUNDAM EVOLUTION".

We have confirmed an issue with the ongoing LimitOver Event where the challenge to "Acquire 50 LimitOver Points" is not displayed, and as a result, players cannot obtain LimitOver Tickets.We are currently investigating the cause of this issue and any further information regarding it will be provided later.

We sincerely apologize for the inconvenience caused to everyone.

9/27 Notification of Maintenance

GUNDAM EVOLUTION maintenance will be performed on the following time and date.
The game will not be accessible during maintenance.

[h2]Maintenance Schedule[/h2]
9/27/2023 5:30PM - 10:00PM (PDT) (Scheduled)
Matchmaking for Casual and Ranked matches will be suspended 30 minutes before maintenance starts.

[h2]Maintenance Details[/h2]
https://store.steampowered.com/news/app/1816670/view/3725096176278915079
We apologize for any inconveniences this may cause, and appreciate your cooperation with our maintenance efforts.