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Marvel's Spider-Man: Miles Morales News

Modders are adding Into the Spider-Verse animations and costumes into Spider-Man: Miles Morales




With Marvel's Spider-Man: Mile Morales out on PC now, modders have gotten to work on it, and in a delightful trend some are taking inspiration from 2018 Miles-centric movie Spider-Man: Into the Spider-Verse. The depiction of Miles in that movie, as well as the beautifully stylish animation that's the center of Spider-Verse, have served as inspiration for two especially neat mods...
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Spider-Man: Miles Morales will stop honking an air horn during its most emotional scenes




In a move we'll all surely come to regret, the most recent update to Spider-Man: Miles Morales has ironed out one of the game's funniest bugs. Now a new patch means the game will no longer randomly end its most tender and vulnerable moments with the sharp blast of an airhorn. More's the pity...
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Spider-Man Miles Morales patch removes hilarious air horn sounds

A new Spider-Man Miles Morales patch for the new PC edition has fixed a rather peculiar bug: apparently, some players were hearing an air horn sound effect play during certain cutscenes, creating comedy where there was supposed to be drama. Sadly, this has now been fixed in patch 1.1130.0.0 for the superhero game, which is now available on Steam and Epic.


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Spider-Man: Miles Morales PC port is coming this fall

Marvel's Spider-Man: Miles Morales v1.1130.0.0 Patch Notes

Hey everyone,

A new patch for Marvel's Spider-Man: Miles Morales is now live. This update holds dozens of fixes and improvements. We addressed a bug that resulted in unintended air horn sounds being audible for some players and fixed a bug that caused some audio effects to be absent from specific cutscenes.

Furthermore, the game menu now has an option to skip Fast Travel animations, some missing ray-traced reflections on glass surfaces have been added and multiple visual fixes to ray-traced reflections and shadows have been implemented. The game now also checks for the NVIDIA GeForce Game Ready Driver for Miles Morales and warns if it is not installed.

In this patch we also addressed the bug that caused players having to press the Gadget wheel button twice to open it the first time when using a gamepad. Various fixes were made to UI elements, for example the waveform that is shown during audio calls now scales correctly on ultrawide screens.

When booting the game for the first time, or after updating your GPU driver, the game will load pipelines and cache shaders in the background. Depending on your system specifications, this process can take a while and a black screen will be shown. With this update we have improved this process by assigning more CPU power to make it faster and show the loading icon for a longer period.

[h2]Patch Notes[/h2]
  • Removed unintended air horn sounds that could occur in some cutscenes for some players.
  • Fixed an issue that resulted in mission audio effects in certain cutscenes.
  • Added a menu option to skip Fast Travel animations.
  • Visual improvements to ray-traced reflections and shadows.
  • Added missing ray-traced reflections for some glass surfaces.
  • Improved the process of loading pipelines and caching shaders on first startup.
  • The waveform shown during calls and radio broadcasts now scales correctly on ultrawide aspect ratios.
  • Fixed a bug that caused edge blur to be visible on 32:9 aspect ratios when using certain upscaling settings.
  • Addressed a bug that could cause players to get stuck after using Fast Travel for the first time.
  • Fixed a bug that caused Crime Missions not to load under certain conditions.
  • Addressed a bug that caused players having to press the Gadget wheel button twice to open it the first time when using a gamepad.
  • Various UI bugfixes, including fixes for ultrawide aspect ratios.
  • Added gyro support on Steam Deck for gameplay segments that let players examine objects.
  • Improved stability and performance.
  • Various minor bugfixes.
For other issues we are currently tracking or investigating, please refer to our Known Issues. If you encounter any of these problems, please contact support to help us gather more data and insights.

Marvel's Spider-Man: Miles Morales v1.1122.0.0 Patch Notes

Hey everyone,

Thanks for playing Marvel's Spider-Man: Miles Morales! We are grateful for all the positive feedback we have received since launching the game last Friday. This first patch consists of multiple fixes, optimizations and stability improvements.

We made some changes to cutscenes to improve performance and match the lighting of the original game. In our own testing we see a performance uplift in cutscenes of 7% in average frame rate on a system with the recommended specifications using the Medium graphics preset.

Rest assured that the teams at Nixxes Software and Insomniac Games are closely monitoring player reports and already working on a follow up patch to address reported bugs. We thank you for your patience.

[h2]Patch Notes[/h2]
  • Various visual improvements to ray-traced shadows.
  • Improved quality of certain objects in ray-traced reflections.
  • Adjusted lighting in cutscenes to match the original game.
  • Improved cutscene performance.
  • Addressed a bug that could cause image corruption on Intel ARC GPUs when using Dynamic Resolution Scaling.
  • Stability improvements and optimizations.
For other issues we are currently tracking or investigating, please refer to our Known Issues. If you encounter any of these problems, please contact support to help us gather more data and insights.