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Patch Note #6

Patch 1.1.6



  • Improved snapping rule to be more intuitive (prioritizing closer objects)
  • Changed many object's default orientation (when picked up), so that snapping them correctly is easier
  • Fixed GOAT achievement
  • Fixed an issue where score awarded by a delivery was not the same for all players
  • Fixed a relatively rare case of disconnect in levels with narrow passage / door
  • Fixed furniture spawn position in level 3-19 and tool spawn position in level 2-21




Patch note #5

Patch 1.1.5 :
- Some small visual/UI fix
- Fixed a bug that prevented the host to start a level on some rare cases
- Balance changes on scores/times on level 1-6, 1-11, 1-★ and 3-

Patch Note #4

Without further ado, here is the list of changes coming with this patch!

  • Some small visual/UI fix
  • Fixed a bug where you could attach two parts together even though they were not snapped together
  • QoL the item you have in hand should now snap in a more intuitive way, trying to maintain as much as possible of its rotation
  • Fixed deckchair model in level 2-21
  • Fixed color symbols in level 2-20
  • You can now tell the game which type of controller you use in the settings, in case the auto detect is failing to do so
  • Levels where you have earned the 4th star are now green in the level selector

Patch Note #3

Bug fixes


[h3]We fixed a number of small bugs that would interrupt of softlock your games. [/h2]

  • Fixed a hitbox bug that would cause items to go through teleporters
  • Fixed a bug that would make
  • Fixed a typo in English that would spell "tranfer" instead of "transfer"
  • Fixed a bug on Linux that would cause symbols on showers not to be displayed in world 2.
  • Fixed a bug that would allow to sell the cat tree very far away from the selling zone
  • Fixed a bug that would occur on outlines when picking up pillows
  • Fixed a bug that would allow to put a nail in an item without another item being snapped to it.
  • Fixed a bug in level 1-19 that caused a softlock because of flying over the conveyor belt.


Improvements


[h3]We improved little things in the game to give you a better experience. This category can apply to level design, furniture design, score balancing and QoL. [/h3]

  • We changed the backrest of the rocking chair (R0xxx1ng ch41r) to make it more separable from the seat.
  • We added a "back to main" button in the lobby so you don't have to use escape menu. The game will ask you if you're sure.
  • Changed the position in which the TV stand (T1V1) plank is held so that it is more comfortable to snap things to it.
  • We've changed the pattern of the cushions on the deckchair (D3ckch41r) and reduce their number so that it's easier to describe and chose from.
  • We've changed the couch (C0uch) pillows so that they are easier to tell apart in their shape AND in their pattern.
  • We've added an indication in the instructions to show which part is "central" in each piece of furniture. This is the part that is "sold" when you sell your furniture.
  • We've increased the speed at which you move in the water by default, and we've increased the degree of control you have once in the water (speeding up, slowing down, etc.).
  • We've increased the distance at which one WeirdoZ can catch another in the water from the shore.


All these changes are available on PC, mac and linux.

Patch Note #2 - QoL improvements

Hello! First of all, thank you for you awesome reviews!



Here are the things changed in this patch !



Build 1.1.2 :
  • Changed the way informations are displayed on the game recap screen
  • Added button to return from the level selection to the lobby, and from the lobby to the main menu
  • Fixed some visual glitches


NOTE: We understand our some of our players have trouble connecting to KallaX. This seems to be related to the use of VPN. We are using Steam servers to host the games and VPN will always alter the quality of your experience, especially when playing with player that are not in your region or country.