Patch notes [26.11.2025]
[p]
[/p][p]As the seasons change, much transforms in the Zone. Even familiar places have taken on new appearances. The Bar and the Pervomaisky Factory were among the first to undergo these changes; their walls may have changed, but their spirit remains the same. Drunken shouts at the counter, heartfelt conversations in the gloom — this chaos somehow warms the soul…[/p][p]In this patch, you can expect:[/p]
[/p][p]The next iteration of location updates has taken place, this time updating the Pervomaisky Factory and its safe zone.[/p][p][/p][h3]Bar[/h3][p]
[/p][p]The Bar was the last outdated safe zone in the South, which did not suit us for many reasons:[/p]
For the next updates, we’ll buy and bring a brand-new green screen into the Zone, and of course we’ll put it back where it belongs in the Bar.[/p][p][/p][h3]Dorms[/h3][p]
[/p][p]The Bar now has an additional location called Dorms, where many quests have been moved. The motivation behind this decision is quite simple — we simply did not want to turn the new Bar into a huge maze.[/p][p]Now in Dorms, you can find:[/p]
For those who have reached the final level of Bar's reputation, access to the updated Drunken Geiger is now available.[/p][p]Updating this safe zone is a tribute to the old content of our project. Now Drunken Geiger serves a purely cosmetic function.[/p][p][/p][h3]Interactive furniture[/h3][p]
You've been waiting a long time for this! The interactive furniture that you can sit on has been returned.[/p][p]Locations where you can now sit down:[/p]![]()
[/h3][h3]Safe zone reviving[/h3][p]
[/p][p]This is the first iteration of reviving our safe zones from a narrative perspective, in which NPCs will behave in a more elaborate manner and immerse the player deeper into the world of the Zone.[/p][p]In The Bar, we did:[/p]
[/p][p]Pervomaisky Factory was very old and did not allow players to move around normally, which caused newcomers to leave our project.[/p][p]In this regard, we have updated this location:[/p]![]()
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- [p]Updates to the Pervomaisky Factory and the Bar locations;[/p]
- [p]New shop items;[/p]
- [p]Changes in Operations;[/p]
- [p]And more.[/p]
Updates to the Pervomaisky Factory and the
Bar locations
[p]- [p]Very old visual;[/p]
- [p]Poor and close grouping of functional NPCs;[/p]
- [p]No space for content implementation;[/p]
- [p]Confusion that disoriented all newcomers;[/p]
- [p]Inconvenient level design, where the entire first floor was blocked by a train that you couldn't even walk through;[/p]
- [p]And many other reasons.[/p]
For the next updates, we’ll buy and bring a brand-new green screen into the Zone, and of course we’ll put it back where it belongs in the Bar.[/p][p][/p][h3]Dorms[/h3][p]
- [p]Leaders of Stalkers and Bandits factions;[/p]
- [p]Shaman in The Call storyline;[/p]
- [p]Black market;[/p]
- [p]As well as many other minor characters from our quests.[/p]
- [p]The Bar;[/p]
- [p]Drunken Geiger;[/p]
- [p]Some objects in the Hideout.[/p]
- [p]Unique armour for merchants;[/p]
- [p]Unique animations for merchants and ordinary NPCs;[/p]
- [p]Unique phrases for ordinary NPCs.[/p]
- [p]Eased orientation;[/p]
- [p]Removed buildings where enemy players often ambushed people;[/p]
- [p]Merged the routes of players going to other locations and to the safe zone;[/p]
- [p]Reduced the number of noisy objects for better orientation and visibility;[/p]
- [p]Relocated all hiding places on the location.[/p]
New arrivals in shop
[p]Variations of familiar containers have appeared in the Zone, but with a slight mystical twist. Gossip lovers are eager to discuss the mysterious craftsman who is now on everyone's lips, while thrill seekers and collectors can't wait to get their hands on one of these containers.[/p][p]Show off your style and strike fear into your enemies with these new styles! They can also be purchased in both transferable and personal forms:
Changes in Operations
[p][/p][h3]General changes[/h3]- [p]We decided to disable the option to play solo. Originally, Operations were designed for teams of three players — that's how they work best. Playing solo was frustrating and felt unfair.[/p]
- [p]Added accuracy display to the statistics screen, with shooting at allies with the Support class not counting as a miss.[/p]
- [p]Added a significant amount of healing for 3 seconds after the injector is used by the player.[/p]
- [p]Added brief invulnerability after the player uses injectors.[/p]
- [p]Reworked some texts: in the How to Play menu, descriptions of Modules and enemy abilities.[/p]
- [p]Added a progress bar to the Cargo Escort mission. Added a display showing progress to the next checkpoint and an indication of anomaly movement backwards when there are no players in the capture zone.[/p]
- [p]To count towards the weekly reward, you no longer need at least one star — any completion will count.[/p]
- [p]Made a number of improvements to the HUD.[/p]
- [p]Added the ability to charge antennas with proto-discharges during the battle with the Storm boss.[/p]
- [p]Reduced damage from Suppressor's kick and Murmur's Step.[/p]
- [p]Increased the cooldown time for the Murmur Suppressor skill. [/p]
- [p]The Fighting Spirit buff from the Murmur Suppressor is now reset when an NPC is knocked down.[/p]
- [p]Reduced health and damage of the Murmur Voice.[/p]
- [p]Removed the decrease in stamina from missing the Murmur Gaze.[/p]
- [p]Changed the logic of the Murmur Sight. If the Sight cannot see the player but has seen them previously, it will fire at their last known position.[/p]
- [p]Reduced the amount of stopping power required to interrupt opponents' abilities.[/p]
- [p]Now, pressing abilities in Operations will activate the effect immediately, rather than after the animation has finished.[/p]
- [p]The effects of the Support class abilities Healing Composition and Defender, as well as the Operative class ability Dexterity, are no longer reset when a player is knocked down.[/p]
- [p]Increased radius from 12 to 16 metres.[/p]
- [p]Increased damage accumulation during the ability's duration from 100% to 150%.[/p]
- [p]Added a fixed five-second cooldown instead of accumulating damage to reset the ability. [/p]
- [p]Reduced ability animation time from 2 to 1.5 seconds.[/p]
- [p]Increased vitality bonus from 100 to 150 points.[/p]
- [p]Reduced ability cooldown from 16 to 8 seconds.[/p]
- [p]Added a limit on the maximum damage from the ability.[/p]
- [p]Increased vitality bonus from 25 to 35 points.[/p]
- [p]Increased ability radius from 20 to 30 metres.[/p]
- [p]Operations episode extended until December 3.[/p]
- [p]Shifted the time frame for the Complete Operation Focusing in less than 12 minutes challenge from 12 to 16 minutes.[/p]
- [p]Fixed a bug with searching for the Decompressor module at auction. [/p]
- [p]Fixed a bug where the Assault class could gain permanent invulnerability.[/p]
- [p]Fixed a bug where negative effects from bosses could persist after exiting Operations.[/p]
- [p]Fixed battery passing through doors in the Big Clean Up operation.[/p]
- [p]Fixed the spawn points for Murmur's Gaze during the anomaly escort stages in Operation Focusing.[/p]
- [p]Fixed a bug where some modifiers, including Frost, did not reduce player regeneration.[/p]
- [p]Fixed a bug where Ratcatcher could use his Syringe ability to restore health above the current phase.[/p]
Other
- [p]Pushed NA Subdivision Battles times: +1 hour.[/p]
- [p]Organised list of equipment in the list of items compatible with paints and attachments.[/p]
- [p]Added the Change FOV in x1 sights setting, which changes the player's field of view when using x1 sights or mechanical sights.[/p]
- [p]Updated models of Trijicon ACOG and ACOG 2x40 sights.[/p]
- [p]Items from the Medicine Kit now go into your inventory when opened, rather than your personal storage.[/p]
- [p]Basic versions of the Burrow and Streets of Pripyat maps have been returned to the general list of maps.[/p]
- [p]Added painting of decorative side rails.[/p]
- [p]Fixed multiple translation inconsistency bugs across all languages.[/p]
- [p]Corrected several minor localization bugs in all languages.[/p]
- [p]Fixed an issue with incorrect display of information in the weekly rewards menu in English, French, and Spanish.[/p]
- [p]Added NPC dialogue subtitles. You can enable or disable subtitles and change their size in the settings. For now, subtitles are available for NPC lines in the Bar and the Drunken Geiger.[/p]