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STALCRAFT: X News

Patchnote [19.03.2025]



[h2]Faction armour[/h2]
[h3]Adding analogues of the armour suits of the northern factions[/h3]

Faction armour suits have been set to four archetypes:
  • Super-Heavy;
  • Combat;
  • Combo;
  • Scientist.

Armoured suits of the combat, combo, and scientist archetypes have minor differences in characteristics that highlight the individuality of the Northern factions, but remain within the intended archetype.

We will monitor the effectiveness of the suits and adjust the ones that are striking out in effectiveness accordingly in a timely manner.

All suits will carry their temporary model! In the future, the models will be changed to more elaborate versuibs.
  • Frontier's combo suit


  • Frontier's scientist suit


  • Covenant's combo suit


  • Covenant's combat suit


  • Mercenaries combat suit


  • Mercenaries scientist suit


  • Rise's combat suit


  • Rise's scientist suit



[h3]Factional suits balance changes[/h3]



[h3]Special offer for Punisher owners[/h3]

The Punisher armour suit has had significant characteristics changes, to match the Northern faction's combo armour archetype. Therefore, owners of the suit will be able to exchange it for any other Mercenaries armoured suit.

The offer will be valid for the next 2 weeks.

[h2]Changes in cross-factional squad work in the South[/h2]

The mechanics of squad creation and the display of allies' death tags in the southern territory have been updated.

All members of the Stalkers, such as Rise and Frontier, can now squad with each other without restrictions and see each other's places of death. The same rule applies to the Bandits root faction.

[h2]Night-Vision Goggles changes[/h2]

  • Reduced overall brightness of all NVGs by 25%;
  • The Master quality White coloured Assault NVG has partially inherited the colour component of the blue Master quality Assault NVG;
  • The Master quality Blue coloured Assault NVG is now more similar to the NVD-11 Export, which has been removed from the game.


[h2]System lots[/h2]

Added a separate auction section that will include items placed by the system. This section is temporary and will be removed later.

If an item has a status of “personal on receipt”, its icon will be framed and a lock symbol will be shown.

[h2]NA region Subdivision Battles time changes[/h2]

The following Subdivision Battles modes time changes were made:
End of registration
  • Brawls | 20:30 → 19:30
  • Tournaments | 20:30 → 19:30
Start time
  • Brawls | 21:00 → 20:00
  • Tournaments | 21:00 → 20:00

[h2]Other changes and fixes[/h2]

  • Replaced the sounds of the SAC-1 Wide Range Detector;

[previewyoutube][/previewyoutube]
  • Fixed charms physics when the player turns horizontally;
  • Increased brightness of the Buryat Short Range Detector screen;
  • Updated SIG Sauer P320 interaction sounds;

[previewyoutube][/previewyoutube]
  • Added forced respawn after being in the death screen for 5 minutes.

Server Maintenance [19.03.2025]



We will be performing server maintenance in the EU, NA, and SEA regions:

[Scheduled date and time]

19 March, 2025

07:00 - 12:00 (CET);
AM 02:00 - AM 07:00 (EST);
PM 02:00 - PM 07:00 (GMT +8).

Schedules may change due to unexpected problems.

STALCRAFT: X servers will be unavailable during maintenance. We apologise for any inconvenience this may cause, and we thank you in advance for your understanding and patience.

Respectfully,
EXBO Team

Details of the upcoming update to session battles

Our game designer WWtddw has once again shared details about the session battles update! A new session map and a machine gun with an «interesting» caliber will be added to the Zone.

Rumor has it that in our Discord, besides answers to your questions, you might find some other details as well...

Server Maintenance [12.03.2025]


We will be performing server maintenance in the EU, NA, and SEA regions:

📆 [Scheduled date and time]

12 March, 2025

08:00 - 12:00 (CET);
AM 03:00 - AM 07:00 (EST);
PM 03:00 - PM 07:00 (GMT +8).

🔄 After the maintenance is completed, an update of ~1.5 GB will be waiting for you.

This update includes new measures from the EXens team aimed at combating players who replace various models in the game with their own, which provides an unfair advantage.

❕ Schedules may change due to unexpected problems.

🚧 STALCRAFT: X servers will be unavailable during maintenance. Technical issues are possible throughout the day. We apologise for any inconvenience this may cause, and we thank you in advance for your understanding and patience.

Respectfully,
EXBO Team

Q&A with Kazugaia

Kazugaia — Game Director of STALCRAFT: X.

Well, dear players, this is Kazugaia. I am the person who plans releases of our glorious game and determines what we will do next. Obviously, I do not make all decisions on my own, but according to the requirements of various analyses, available resources and problems of the game.

Before I move on to your questions, I'd like to say that the answers will be rather skimpy. Why? Because I'm just going to come to the Discord server and answer your questions there for some time. I believe that a live chat is much better than a simple reply.

I will keep silent on some questions, I won't tell you the timeframe, and I'm unlikely to give you specifics either. Any words I say now will be used by you against us within N time. But I will be able to share my hypothetical thoughts about the development of STALCRAFT: X in each of the directions and highlight the main issues we face in their possible development — besides the lack of resources.

Well, read the Q&A and go ask me questions in the Discord discussion!



We plan to redesign Lyubech next summer with a complete rework of the location. We will not simplify current Lyubech. If you want to experiment on the current Lyubech — gather a petition, if there will be a lot of people I'll poke events there myself. But this does not mean that Lyubech will become easier…



Yes, it's expected. Either this year or next year. Too many issues with the quest date. ROOT CHARACTER FACTIONS WON'T BE ABLE TO BE CHANGED.



Players strive to factions, and the preponderance is different on each server. Armour and player preferences affect. As soon as all factions will have armour, only preferences and unaccounted factors will impact. We will try to cover unaccounted factors, and with preferences will not do anything.



Unfortunately, I can't, because I don't have enough resources to put a person to work on sound only. I can say that 1 of the iterations of the positional sound has already passed the tests, now the second one is in development, but due to the workload of the programmers I can't give any deadlines.



March-April. If we don't run into any problems.



We haven't planned something like this yet.



It is planned to add a branch of backpacks together with the rework of backpacks. And it also depends on inventory rework, which is also planned.



There will be separate gear for signals, with signal rework. Mechanics will get a change.



These items will go into season boxes as extra filler.



There are no plans yet.



Then the event cannot be re-launched next year. We have already had such an experience, and as a result the mode was abandoned by players within half a year. So we are not leaving them for now. If there will be more players, we will probably leave some of these modes.



I would like to, but not a priority in the near future. The mechanics are not trivial, and there is not much impact.



It's very difficult to describe. In short: we have the option of developing into wild locations, and developing into faction gameplay. Both concepts contradict each other, and we would like to understand which of these concepts the gamers like more. Some events and content updates are aimed at increasing the understanding of where the endgame will go.



Unfortunately, that's not possible right now. But we are preparing for open matchmaking. For example, on the new Roadside NPC spots will vary in difficulty depending on your matchmaking level. Open matchmaking is very closely tied to faction balance, as well as the economic viability of locations, so it can't be released here and now.



We really want clan halls. The problem is that they require a lot of resources. We will try to start full development this year. Personally, I would like to see on the base standing D-30 artillery batteries, which you equip to the CW, and can use them to a limited extent, and similar things.



There are at least 5 projects aimed at balancing factions and fighting AFK copies. They will be released as soon as they are ready.



It will be possible to convert extra items into something.



The contusion effect will be possible together with the rework of infection effects. The grenades themselves, I don't know if we will rework them significantly, but we will definitely try it.



New locations are in development.



Yes, it's planned.



Yes, we do. When we're done with the main gun branches, we'll move on to the secondaries.

Q&A session to be continued in Discord discussion!