1. STALCRAFT: X
  2. News

STALCRAFT: X News

Murmur — puppets of psy-radiation?

[previewyoutube][/previewyoutube][p] According to a fragment of the radio communications, when the S.S.P.P. activated a psy-suppressor over the department store in Pripyat, Murmur became disoriented. Does this mean they lose coordination without their usual psy-background? Or is it much more complicated than that?[/p]

Hideout tips

[p][/p][p]Many seekers still haven’t fully realised the potential of hideout. Beyond crafting income, it can significantly enhance your comfort in the zone, serving as a full alternative to safe zones and unlocking numerous hidden possibilities — which we'll share in this article![/p][p][/p][h2]Death screen[/h2][p]Let's start with the death screen: you can choose to respawn at your hideout. Selecting this option will make respawning at your hideout the priority.  [/p][p]Respawning at headquarters during an outpost capture or on quest locations will always have the highest priority.[/p][p][/p][h2]Quick entrance[/h2][p]Besides respawning in your hideout after death, you can instantly teleport there using your map and pressing the hotkey (default: Q) while in a safe zone.[/p][p][/p][h2]Generator room[/h2][p]Upgrading your generator increases both the maximum energy storage and fission rate, potentially reaching up to 250 units per second — significantly higher than the standard 100.[/p][p][/p][p][/p][p]Unlike save zones, the hideout’s inverter charges using energy.[/p][p][/p][h2]Laptop[/h2][p]Through the laptop interface, you can instantly remove all furniture and see which attachments are needed for hideout progression.[/p][p][/p][p][/p][p]Furthermore, the laptop provides access to all safe zone traders with added benefits![/p][p][/p][p]The gear merchant in your hideout allows you to purchase any barter dependent on your reputation level within a specific safe zone.[/p][p]No more running to the South searching for PP-91 KEDR — just maintain the required reputation level![/p][p][/p][p]Interesting fact: all faction and subdivision bonuses also apply to traders within your hideout![/p][p][/p][h2]Quick Exit[/h2][p]If you’re tired of being cooped up and want a breath of fresh air, avoiding pesky allies, you can exit directly into the open world through this door![/p][p][/p][p]Fun fact: you can teleport to your hideout directly from the Bar using your map. Upon exiting the hideout into the open world in this way, you'll appear on the Pervomaisky Factory location.[/p][p]That concludes our hideout lifehacks for now. But if you’ve become intrigued by the hideout and are now considering living there, we’ve attached a guide for more detailed familiarisation.[/p][p]
[/p]

Is Murmur controlling anomalies?

[previewyoutube][/previewyoutube][p]
Upon arriving in Pripyat, the military encountered an unknown gravitational anomaly, beneath which a strange device was spotted.

Radio transmissions also mentioned that the device appeared to be man-made…[/p]

Steam download issue resolved

[p][/p][p]The technical issue preventing downloads via Steam has been resolved. The game is once again available for download. We appreciate your patience and understanding.[/p]

Did the military break through to Pripyat?

[previewyoutube][/previewyoutube][p]
According to intercepted radio messages, the military discussed the possibility of overcoming the anomalous barrier by land.

Apparently, the initial scale of Operation Pole was colossal.[/p]