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Grenade guide



What grenades are there in STALCRAFT: X? In what game situations can they be used effectively? Do they have hidden features?

Find out the answers to these questions in our small guide to the most common grenades in the Exclusion Zone!



The guide does not cover underbarrel grenades, as grenade launchers await redesign.


[h2]Grenade throwing mechanics[/h2]

Let’s start with the basics. We all know that grenades are accessed by pressing the 4 key. But what about a quicker way to surprise the enemy?

Simply press G and your character will immediately start throwing a grenade in the direction of your gaze, with no way to interrupt the action.

In addition, if you hold down the G key, the grenade wheel from your inventory will open. It allows you not only to choose the perfect grenade for the current situation, but also to equip it instantly without opening your inventory.


Now to the nuances! Recently, there has been an update on the mechanics of grenades. You now spend more and more stamina with each subsequent throw.


Grenades can trigger almost all anomalies, just like the usual bolt throw.

Use this feature to throw any grenades directly into the trampolines and feel like artillery!


The Stasis anomaly only protects against a hail of bullets. Alas, it can't handle explosions.

[h2]Supply grenades[/h2]


Basics are covered, so let's move smoothly to practice. Supply grenades are the most easily available shells in the Exclusion Zone.

The closer the supply man is to the north, the more contrived grenades he will have in stock.

[h2]Delayed damage[/h2]


Hand grenades are timeless classics. After a short delay, they cause explosive damage to the area. The closer the enemy is to the epicentre of the explosion, the more damage they will receive.

Due to the decent delay before detonation, these grenades are best thrown as far away as possible.

It can be useful for forcing enemies out of confined spaces, as well as for effectively killing knocked enemies.


Fun fact: Mini-Grenade can be held in hand to accurately calculate the exact moment of detonation, but this also means there is a risk of self-explosion.


[h2]Contact damage[/h2]


Impact grenades deal less damage and have a smaller radius than hand grenades, but they detonate instantly upon contact with any surface.

They’re more useful for forcing enemies out of cover than for raw damage.


[h2]Stunning[/h2]


Flashbangs boast the largest effect radius and a shorter fuse. Instead of dealing damage, they stun enemies.


And since flashbang grenades don’t stun if you turn your back to them, they can be used for a surprise push on the enemy.



Flashbangs stun everyone, including teammates.


[h2]Hideout grenades[/h2]


Beyond standard grenades from the supply man, there are also anomalous grenades in the Zone. These can be crafted in a Hideout in the North or bought from other players at the auction.

Unlike impact grenades, they don’t just explode, they usually create temporary zones with various effects.



Anomalous grenades you throw without a stun effect pose no threat to you or your allies.


[h2]Disorientation[/h2]


Let’s start simple — the Spark. It's a kind of flashbang with a shorter duration and instant detonation when contacting the surface.

Perfect when you need to stun enemies immediately.

Veil is currently the only available smoke grenade in the open world.

Useful for blocking enemy vision, letting you dash through an open space to cover or capture airdrops more safely.


[h2]Reduced mobility[/h2]


Tar creates a small area where players gradually lose mobility down to 60% speed and 30% stamina regeneration.

It is great for slowing down fast enemies in narrow spaces.


Meanwhile, Thunder works differently — instead of creating a temporary area, it instantly stuns the enemy and completely drains their stamina.



[h2]Health regeneration[/h2]


Plantain is the only open-world grenade that regenerates health.

Since it works on allies, it’s invaluable during point captures in subdivision battles or boss fights in the Inside Out.





Plantain does not affect enemies.


[h2]Periodic damage and debuffs[/h2]


Napalm and Snowstorm are unique grenades that apply strong debuffs and deal damage via infection.

If thrown by an enemy, Snowstorm can counter Napalm’s heat, and vice versa.

They can be useful in situations where you need to deal as much damage as possible or “push” the enemy out of an area for ten seconds.


Sickness acts similarly but causes bleeding instead of infection, dealing constant periodic damage.

Stinky stands out: it looks like a mini Veil, limits visibility, and causes poison. This poison deals light damage and blocks health regeneration.

This pair works great as a counter to Plantain, the healing grenade.





Poison reduces health regeneration by up to 25% and healing effectiveness by 150%.


[h2]Scary stuff[/h2]


The M18 Claymore is a device designed to crush your enemy’s morale.

They don’t drop on death, can’t be triggered or destroyed by teammates, but enemies absolutely can.

Only use these as a last resort, for example, as an alarm system in Labyrinth Klondikes.





Mines you placed disappear when you leave the copy of the location.


That’s it, our grenade tour ends here. Hopefully, you don’t have any archenemies left, because if you do, they probably won’t be able to run away anymore…

Clip Challenge rules update



The zone is buzzing like before the eruption — videos are pouring in, stalkers have already learnt how to film even with their PDAs. But, listen, to be fair… We had a look at the views and realised that the task was not an easy one.

🔧 So we turned the screws. In your favour.

Now it's really possible to get the number of views you want.

Here's what the updated fame scale looks like:

• YouTube Shorts
5 000 / 25 000 / 100 000

• TikTok
10 000 / 40 000 / 125 000


Terms of participation and prizes

Everyone can get in on one of the Zone's most atmospheric #scxfragments Challenges — up to and including 23 May.

Leave your fragment in the chronicles of the Zone!

Monthly cheaters banlists [08.05.2025]



[h3]Hello to all inhabitants of the Zone![/h3]

We continue to publish the list of banned players April 2025 (05.04.2025 – 05.05.2025). You can find it below:

• EU-server:

[expand]
  1. BAHKA_TULLIOHKi
  2. Stan_Steven
  3. VirusZ
  4. Wawilon
  5. Vivic
  6. Mixa_Zablydkin
  7. Mc_qween
  8. VETEC
  9. Armen_SK
  10. Slaves_of_Master
  11. OpMoya
  12. Voron_exe
  13. UnSkill_MaSteR
  14. Shturval
  15. Scuffarik
  16. Por_nol
  17. ObsidianBlade
  18. Dima_com__
  19. Smert_bandere
  20. Egorik____
  21. Mamy_Eball
  22. Gleb_Bitcoin
  23. Ethernality
  24. HiRes
  25. NamesJev
  26. PENIS_DEDA
  27. Baby_Killer
  28. Fairs
  29. Great_Penis
  30. Lucky_Cumshot
  31. BearKyTak
  32. ThunderLizard
  33. PPHEAD
  34. Vovan_Slonyara
  35. Yuiop
  36. CashoutAO
  37. QQW_O
  38. COrrher
  39. Bratstvo_svetov
  40. SpoQxa_
  41. IloveRP
  42. FelinidGaming
  43. Komfortik
  44. Gignsssss
  45. Voronbro
  46. VoronitoPablito
  47. Thaiboy_Digital
  48. Boris_Dope
  49. TwoNumberTwo
  50. Lolzik
[/expand]
• NA-server:

[expand]
  1. Eli_
  2. Darkbolt
  3. CovWorld
  4. Mnds
  5. Sksman
  6. Head_BIock
  7. CMD
  8. KXQ
  9. MR_Riley
  10. KellyM
[/expand]
• SEA-server:

[expand]
  1. NONAME_TH
  2. VZsoldier
  3. SADADSADASD
  4. Leonna
  5. Roh_Moo_hyun
[/expand]
[hr][/hr]
On guard of your safety,
EXBO Team

Reward distribution for the Inside Out ranking



Attention, Seekers!

We recommend checking your in-game mailbox. Wondering why?

Because the letters of fortune with rewards for the Back to the Inside Out event ranking are already awaiting all participants!

Our sincere congratulations to all explorers of the Inside Out for reaching your desired rank.

Respectfully,
EXBO Team

Patchnote [07.05.2025]



[h2]Repair Parts[/h2]

When the Repair Parts currency was first introduced, there were plans to expand its use in new gameplay mechanics. However, after further discussions, we’ve decided to abandon those plans entirely and remove the outdated repair system, which no longer aligns with the concept of “free repair”.

As a replacement for removing this special currency, the cost of repairing equipment for rubles will be reduced, the amount of ruble rewards in activities and quests that previously awarded Repair Parts will be increased. A generous compensation will be provided: the conversion rate will be boosted, allowing players to exchange their remaining Repair Parts for items need for gear and artefacts upgrade.
We hope this change will make expeditions into the Zone more straightforward without causing significant inconvenience for players.

A new digger NPC named Estaсada has appeared in all safe zones.



He offers to exchange your Repair Parts for the following items:
  • Advanced Spare Parts and Tools;
  • Standard Spare Parts and Tools;
  • Unstable Anomalous Batteries;
  • Catalysts.
All offers, except for the catalysts, have purchase limits that will not be refreshed.

For the next two weeks, players will still be able to use Repair Parts to fix their gear, after which this option will be removed.
After these two weeks, the NPC will disappear and remaining Repair Parts will be automatically compensated in rubles.

All sources of obtaining Repair Parts have been disabled, but ruble rewards in quests and activities have been increased.

Below is a comparison of ruble rewards before and after the removal of repair parts:

Before removal


After removal


The cost of gear repair has already been adjusted and will not change after Repair Parts are removed.

[h2]Assault on the Reichstag[/h2]

On May 8, 1945, the final Act of Unconditional Surrender of Nazi Germany and its armed forces was signed in the Berlin suburb of Karlshorst at 22 hours 43 minutes CET (May 9 at 0:43 Moscow time).
To honor this event, a time-limited session mode returns, which gradually becomes a tradition in our game!

From May 7 to 11, the Assault on the Reichstag map will be available in the “Session modes” menu.

During this time, the Assault on the Reichstag will temporarily replace the DeathMatch mode and switch every hour with Arms Race. On May 9, the mode will be available all day long.

[h3]Mode features[/h3]
  • Players are given random themed equipment based on their team.
  • Artillery strikes will periodically occur on the map.
  • More powerful weapons can be found during combat.
  • Kills and deaths on this map do not count toward a player’s overall statistics.
  • Spartak’s inventory has been updated with the following themed gear: the PPSh and its modules, the Mauser 98k and its module, the Russian Bayonet, the Red Star Charm, and themed paints.

[h2]Balance changes[/h2]

[h3]Stopping power[/h3]

The passive removal rate of the stopping power has been increased from 20% to 80% per second.

Previously, when the stopping power fully wore off in 1.25 seconds, players could experience a sudden speed spike, causing an unpleasant “dash”. Now, movement speed will recover more smoothly and quickly.

[h3]Items changes[/h3]



Name

Changes



ASh-12

Recoil: 1.28° → 1.3°

Horizontal recoil: 0.6° → 0.65°

First shot recoil multiplier: 2.5 → 3

Recoil increase: 4% → 5%



6P62 Little Boy


Damage: 71 → 75

Movement speed penalty: -10% → -8%

Horizontal recoil: 0.4° → 0.8 °

The horizontal recoil now tends predominantly to the right.



AMB-17


Damage: 45.5 → 46




LR-300


Damage: 37.4 → 37.8

Minimum damage: 22.6 → 22.8



FN F2000 Tactical


Minimum damage: 30 → 30.5

First shot recoil multiplier: 2 → 1.5



FN F2000


First shot recoil multiplier: 2 → 1.5




QBZ-191 “Burevestnik”


Damage: 40.8 → 41

First shot recoil multiplier: 2 → 1.5



Arsenal X95


Minimum damage: 28.5 → 29

Horizontal recoil: 0.13° → 0.12°

Recoil increase: 4% → 3%

First shot recoil multiplier: 2 → 1.5



IWI Tavor X95


Minimum damage: 27.3 → 27.8

Horizontal recoil: 0.13° → 0.12°

Recoil increase: 4% → 3%

First shot recoil multiplier: 2 → 1.5



HK XM8S


Damage: 42.8 → 43.5




HK XM8


Damage: 41.1 → 41.6




Arsenal HK XM8


Damage: 42.8 → 43.5




DSA 58


Spread: 0.42° → 0.4°




Arsenal DSA 58


Spread: 0.42° → 0.4°




АК-308


Damage: 42.5 → 43




Arsenal АК-308


Damage: 44.4 → 45




FN Scar-H


Damage: 48 → 48.5

Minimum damage: 37.4 → 38



Arsenal FN Scar-H


Damage: 50 → 50.5

Minimum damage: 39 → 39.5



HK417


Damage: 47 → 47.5

Minimum damage: 39.4 → 40



Arsenal HK417


Damage: 49 → 49.5

Minimum damage: 41 → 41.5



FN Fal


Damage: 46 → 46.5

Minimum damage: 34 → 34.5



Arsenal FN Fal


Damage: 48.1 → 48.5

Minimum damage: 35.5 → 36



A-762 Ares


Damage: 40 → 40.5




Rune


Damage: 42.2 → 42.6




Arsenal Rune


Damage: 46.1 → 46.5




12.7 round

12.7 SMG round

12.7 Easy Mode round

Stopping power: 70 → 60




12.7 Sniper round


Stopping power: 100 → 90




RGN

RGD-5

F-1

V40

M67

Shrub-1 Hand Grenade

Jury-Rigged grenade

VOG-25

VOG-25 Podkidysh

M381

M397

Jury-Rigged versions of VOG and M381/M397

Stopping power: 100 → 75





[h2]Other changes and fixes[/h2]
  • Fixed the teleporter at the Black Willows location, leading to the Forest location.
  • Added new phrases for NPCs in a calm state — out of combat. You can hear them both in safe zones and in the open world.
  • Added both unique phrases for each faction and common phrases for all factions.
Seekers,
May the smile be with you!