1. STALCRAFT: X
  2. News

STALCRAFT: X News

Patchnote [17.07.2024]



[h2]Changes in Subdivision Battles[/h2]
There have been many changes throughout the history of Clan Wars, and its mechanics were still carrying some fundamental problems, not sharing the needs of certain groups of players. In addition, the number of people willing to participate has become more than able to accept entries. The need for global changes has long been brewing, and its time has finally come!

From now on, Clan Wars will be referred to as Subdivision Battles, divided in three types:

  • Brawls;
  • Tournaments;
  • Base capture.

In order to access the Subdivision Battles menu, proceed to Session Battles → Subdivision Battles.



[h3]Brawls[/h3]


A familiar format for all the CW veterans:

  • Previously, subdivisions were registered for specific bases, but now registration takes place in a pool of participants.
  • After the registration is completed, parallel brackets are formed, and conquests start in 3 stages of 30 minutes each. Each bracket can have 64 members at most.
  • The maximum amount of subdivision participants was reduced from 5 to 4.
  • Removed factional seeding of the subdivisions in brackets. Groups are now formed randomly.
  • By default, all subdivisions are hostile to each other, but alliances can be made with units of any faction.
  • Brawls do not affect the subdivision rating.

[h4]Brawls Rewards[/h4]

[h3]Maps[/h3]

[h3]Tournaments[/h3]

Follows a scheme of 1v1 captures. Let’s discuss its main features:
  • Just like the Brawls, you register into “general participants pool”.
  • After the registration is done, the parallel brackets are formed:


The maximum number of participants is 16 per 1 bracket;



There might be up to 4 stages per bracket, depending on the number of the subdivisions participating.

  • Capture time differs from stage to stage:


Stage 1 – 10 minutes;



Stage 2 – 15 minutes;



Stage 3 – 20 minutes;



Stage 4 – 25 minutes.

  • Groups are matched randomly, independent of subdivision rating.
  • Politics mechanics is off. Everyone are hostile.
  • Wins and losses in the Tournaments affects subdivision rating.

[h4]Rating system changes[/h4]
Previously, the Bases were separated by the levels, which affected the amount of award and the rating. The rating itself was just combined with the current one in case of a win.

Now, the rating grows in case of a win and falls in case of losses. The ratings changes depend on the enemy's current rating. In case of an equal rank, the opposing subdivisions will get and lose equal amounts of rank points. If the rating is different, then the subdivision with the higher rank will get fewer points in case of a win and will lose more in case of a loss. And vice-versa with the subdivision of the lower rank.



There are limits that won’t allow the subdivision to get or lose extra rank points.





Current minimum rating change = 20, the maximum = 80.


When receiving a personal award for a place in the faction top-10 at the end of the rating season, Tournament stages played by the subdivision will also count.

[h4]Tournaments Rewards[/h4]

[h4]Maps[/h4]

[h3]Base Captures[/h3]

Base Captures also take place in a 1v1 battle format, just like Tournaments. Specific features are:

  • Only the top 10 subdivisions from each faction at the moment are allowed to register (40 in total)
  • All 4 bases are captured on the same day. The bases are played in pairs. It is possible to register only on 1 base from the current pair. The pairs of bases are as follows:


Bunker - Checkpoint



Weather station - Old mine

  • The winners of the first pair cannot register for the second pair played on the same day. The losing players of the first pair may take part in the bases' conquest of the second pair.
  • Brackets are formed from the participants registered to a particular base and can go up to 6 stages.
  • The timing of the conquests varies from stage to stage:


Stage 1, 2, 3 - 10 minutes



Stage 4 - 15 minutes



Stage 5 - 20 minutes



Stage 6 - 25 minutes

  • Currently, there is no losing and gaining rating in Base Conquests.
  • The winner of the final stage gets a base at location Forge-11.

[h4]Base Features[/h4]
  • A base falls under the control of the set subdivision that captured it. Players from allied factions cannot enter captured bases.
  • Fast travel to the base is available once every 10 minutes.
  • Respawning and participating in session modes are not allowed on the base.
  • An 8x8 cell storage is available, but access to personal storage is not.
  • The consumables trader does not offer discounts based on the faction base level; however, division bonuses still apply.
  • The Fence purchases items at reduced prices, but division bonuses still apply.
  • The Mechanic allows equipment repairs without considering faction base level discounts.
  • The base generator allows charging devices for in-game currency.
  • Radios are present on the bases.

[h4]Base Capture Rewards[/h4]

[h4]Maps[/h4]

[h3]Other Changes[/h3]
[h4]Grenades in Captures[/h4]
Restrictions have been introduced, limiting all grenades and flashbangs to 20 units of each type.

In the mobile camp, you can purchase the special grenade EG-1 "Barrier". Limit: 30 units.
[h4]Structure Breakdown Distance[/h4]
  • On Malaya Berdovka and its variations, the breakdown distance for mobile camps and outposts has been set to 50 meters.
  • On all other maps, the breakdown distance has been set to 60 meters.

[h4]Mobile Camps and Outposts[/h4]
  • On Malaya Berdovka and its variations, Mobile Camps and Outposts can be placed in buildings.

[h2]Fixes[/h2]
  • Fixed bug with music in storyline dungeons.
  • Fixed daily quests for killing Mutts in Lyubech-3 and the Zone Center.
  • Entry to the Shelter is now available after completing the quest "Vahter."
  • Fixed a bug where the Vahter could not appear at the faction base.
  • Increased the number of caches in daily tasks.
  • Fixed a bug where converted players couldn't start the northern storyline.

Thank you for your attention,
and good hunting in the Zone!

Server maintenance [17.07.2024]



We will be performing server maintenance in the EU, NA and SEA regions on the following schedule:

📅 [Scheduled date and time]

July 17, 2024

09:00 - 15:00 (CET);
AM 03:00 - AM 09:00 (EST);
PM 15:00 - PM 20:00 (GMT +8).

❕ Schedules may change due to unexpected problems.

🚧 STALCRAFT:X servers will be unavailable during maintenance. We apologize for any inconvenience this may cause and we thank you in advance for your understanding and patience.

Respectfully,
EXBO Team

Hotfixes [12.07.24]



The update includes fixes of the following issues:

  • The radius of some cache markers has been increased.
  • Incorrect markers leading to the Cipher have been fixed.
  • Caches giving the "Blue Plates" item have been corrected.
  • Additional ZIVCAS spawn points have been added to the "Forge-11" location.
  • The events "Anomalous Rift" and "Proto Discharge" at the Labyrinth location are now counted towards daily quests.
  • Bosses at the "Forge-11" location now count toward storyline quests.
  • The rendering of space bubbles in Lyubech-3 has been fixed.
  • The frequency of signal appearances has been reduced.
  • The dialogue with Nina has been corrected. It's official now!

This is just a small part of the most significant changes.

Best regards,
The EXBO Team!

Server maintenance [12.07.24]



We will be performing server maintenance in the EU, NA and SEA regions on the following schedule:

12 July 2024

06:00 - 11:00 (CET);
AM 00:00 - AM 05:00 (EST);
PM 12:00 - 17:00 (GMT +8).

Schedules may change due to unexpected problems.

STALCRAFT:X servers will be unavailable during maintenance. We apologize for any inconvenience this may cause and we thank you in advance for your understanding and patience.

Respectfully,
EXBO Team

Hotfixes [11.07.2024]


The update includes fixes of the following issues:

  • Fixed the "Scientifically Useful" quest (Botvin);
  • Fixed the inability to start the new storyline if the player has already joined subfaction. Now the recruiter has a dialogue saying that you need to leave the subfaction;
  • Fixed the Frontier Assignments;
  • Changed Worn Saturn barter value:


Old value

New value



170 Psy-trackers

938 Psy-trackers

  • Fixed the endless dialogue with Nina. The issue gets fixed if you assault Forger-11 several times.
  1. Talk to the faction leader and get a "First line" quest.
  2. Leave the story dungeon by dying.
  3. Enter the dungeon again.
  • Decreased the time of the Outpost event activation:
  1. Faction – from 30 to 10 minutes.
  2. Neutral – from 50 to 25 minutes.
  • Fixed the cutscene after the dialogue with Nina. Now the teleportation works correctly in case of skipping the cutscene;
  • Added the titles after the final cutscene;
  • Fixed the bug of the faction recruiter absence in the Bar;
  • Fixed the passage to faction underground outposts in the "The Enemy of My Enemy" quest.

This is just a small part of the most valuable fixes.

Respectfully,
EXBO Team