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STALCRAFT: X News

Compensations for disruption of tournament captures

Due to technical problems on January 27 and 28 in EU-region the servers of tournament captures of bases "Yanov" (II) and "Warehouse" (I) did not start, as a result of which the bases went "under the Zone". In this regard, we have prepared the following compensations:

Units registered on January 27 to capture the base of the Railway Station "Yanov" (II):

◉ Compensation of 200,000 treasury for registration;
◉ A case of crimson casings (medium) to all unit members.

Units registered on January 28 to capture the Warehouse (I) base:

◉ Compensation of 100,000 treasury for registration;
◉ A case of crimson casings (small) to all unit members.

We apologize for any inconvenience caused.

Patchnote [31.01.24]



[h2]Unique armor for the Covenant[/h2]
The Covenant faction received a unique suit in barter - the Peresvet suit. When leaving the faction, the suit will remain, but will lose its unique coloring. Also, this suit cannot be worn while in the "Mercenaries" faction.



In addition to the main barter offer, until February 14, Covenant players will be able to get the Peresvet in exchange for a super-heavy armored suit " Apostle" or "Saturn" suit.


[h2]Changes to "Path of Fools" and its undergrounds[/h2]
Closed the passages leading to the Paths of Fools underground in the northern part of the location, located near the western passage to the location Red Forest.



Added a new passage from the underground, located northeast of the Covenant base and leading to the eastern part of the Path of Fools.

A shorter route to the easternmost passage of the Path of Fools undergrounds.



These changes were made in order to separate the flows of players from the factions "Mercenaries" and "Covenant", as well as to speed up getting the latter to more northern locations.

[h2]Anomalies[/h2]
Trampoline – added a 3 second delay before reactivating.
Blackhole – a backpack with items is now left at the edge of the anomaly after the player dies.

[h2]Balance[/h2]
12.7x55 mm and 12.7x55 mm PP cartridges
  • Stopping power 40 → 70


Balance department comment



The difference between sniper and regular 12.7 ammo is too significant. The ASH-12 only gets a meaningful advantage in stopping power on the most expensive cartridge, which is not very correct.

Sledgehammer and Hand-held Firecracker.
  • Mutant damage multiplier 1 → 1.5


Balance Department comment



Sledgehammer and Hand-held Firecracker were originally planned to have a stopping action, which increases mutant damage. They don't have a stopping action yet, so there is a lack of mutant damage. We compensate with a multiplier.

VSSM "Vintorez", VSS "Vintorez".
  • Spread 0.24 → 0.2.

[h2]Animations and sounds[/h2]
  • Animations and sounds of SPAS-12 interaction have been updated.
[previewyoutube][/previewyoutube]

[h2]Other changes and fixes[/h2]
  • The ability to disassemble items for stalbucks has been disabled in mechanics.
  • Fixed incorrect coloring of the winter sight Leupold HAMR.
  • Fixed a bug that caused the location loading screen to be replaced by the standard one.
  • Added painting of the following weapon modules in the color of the weapon:




Type

Name



Muzzles

  • 3 Port Mini Compensator,
  • VG6 EPSILON 556 Muzzle Brake



Grips

  • FMA TD Grip,
  • Tapco.



Magazines

  • 5.56 NATO STANAG 20 патронов,
  • 5.56 NATO STANAG 30 патронов,
  • 5.56 NATO STANAG 40 патронов,
  • 5.56 NATO STANAG 60 патронов,
  • 5.56 NATO drum magazine, both versions,
  • Ots-14 extended magazine



Collimator sights

  • Trijicon 1x42,
  • Trijicon SRS-02,
  • Vortex STRIKEFIRE II,
  • Vortex Razor AMG UH-1.



Thank you for your attention,
and good hunting in the Zone!

Server Maintenance [31.01.2024]


We will be performing server maintenance in the EU, NA and SEA regions on the following schedule:

[Scheduled date and time]

January 31, 2024
10:00 ~ 14:00 (CET)
AM 4:00 ~ AM 8:00 (EST)
PM 4:00 ~ PM 8:00 (GMT+8)

❕During maintenance work game servers will be unavailable, we apologize for any inconvenience.

Thank you for your attention,
And good hunting in the Zone!

How compensation is arranged


In this short article, we want to shed a little more light on how our compensation decisions are made and who does it. Those who read it carefully will be theoretically armed for future economic and balance changes!
[h2]Compensation Department[/h2]

STALCRAFT is a constantly evolving and changing game, and any changes always leave someone dissatisfied. To mitigate this, we came up with a compensation mechanism, which proved itself well and didn't initially seem like a daunting task.

However, the further into the woods we got, the more it became clear that there was no single regulation for all possible situations, and we needed to actively apply an individual approach to each of them, especially when it came to rebalances, barter changes and other sensitive areas for players.

Quite quickly we came to the conclusion that we need to form a separate team of "elite fighters", consisting of experienced specialists who together can think of the most elegant and compromising compensations possible!



The Compensation Department is a group of responsible people consisting of employees from the analytics, game design, programmers and security departments.


The department has an idea of all the upcoming changes in advance, decides on the need for compensation for one or another update, as well as determines their composition and deals with the direct implementation.

At first glance it sounds simple, but in reality the department constantly has to balance between various "spiky" and other unpleasant chairs to find the solution that will sufficiently satisfy the players, will not damage the economy, and will maintain confidence in our decisions.
[h2]Types of compensations[/h2]

We haven't told much about how our compensations are organized, so it's a completely dark forest for players, from which for unknown reasons a promo code will fly out, or a handful of exchange coins in the inventory, or suddenly a free upgraded gun will be given.

There's nothing much to tell about the simplest compensations, like promo codes for unscheduled maintenance or other malfunctions - everything is in our posts in plain sight. Another thing is in-game bugs and changes. And this is where we will try to dispel the darkness!

So, at the moment we can distinguish three main types of compensation for in-game bugs or changes:





Important clarification - when calculating large compensations, we take into account player activity over the last year from the release date of the changes.


Usually, the "generosity" of compensation is strongly influenced by the number of people who will receive it. And if you constantly strive to serve absolutely the entire player base of "Stalcraft", it will be nearly impossible to offer anything of value in compensation.

Therefore, we have worked out for ourselves the optimal rule - to consider as affected those players who participated in the activity during the year. For example, farmed during the year for barter, which was later greatly simplified.
[h2]Feedback from players: what does it affect?[/h2]

We, of course, listen very carefully to players on all resources and centrally collect and analyze their feedback through tech support, speakers and moderators.

Sometimes there are cases when somewhere there is an oversight, undersight, omission. And players always pay attention to it successfully - we don't remember that anything like that has ever escaped their omnipresent eye!

However, close work with feedback and frequent response to players' requests had an unexpected opposite effect - some people started to think that by actively complaining and making a big deal out of it they could get a better compensation and influence the developers' decisions.

Here we would like to note separately that such behavior only harms the audience - it creates background noise, behind which the real problems may not be seen. Just like in the fairy tale with the boy and the wolves!

That is why it is important to deny selfish thoughts and write only honest feedback from the heart!

That's all for now! We hope that we have more or less managed to familiarize you with the work of the Compensation Department and shed at least a little light on the existing processes. You will remember us again next month!

With love,
EXBO Compensation Department

Patchnote [17.01.24]

[h2]"Anomalous Winter"[/h2]

The last fireworks have thundered, the snow has melted, and the Christmas decorations of safe zones have been taken down and stashed away - the "Anomalous Winter" event has come to an end!

  • Ornaments placed on your Christmas tree are converted to Pine cones at the standard cost.
  • Assortment of the Exchanger corresponds to the maximum level of your Christmas tree for the entire period of the "Anomalous Winter" event.
  • Promotional packs, discounts, and Battle Passes have been removed from the in-game store.

[h2]Balance[/h2]
MG42
  • Minimal damage 22 → 24
  • Damage reduction limit 40 meters → 42 meters
VSS "Vintorez" and VSS-M "Vintorez"
  • Movement spread multiplier 2 → 1.65
Firefly
  • Regeneration is replaced by a stamina bonus
  • Regeneration 2.3 → Stamina 14.6
  • Health regeneration (additional property) 0.8 → Stamina (additional property) 4.9

[h2]Main menu[/h2]


The main menu screen has been updated.


[h2]Sounds and music[/h2]
  • Radio. The Rock radio playlist is back.
  • Guitar. New Year tunes were replaced with standard tunes.
  • Fix ambient of locations. When moving to a new location, the music of the current location starts playing.
  • The volume of quest dialogues has been fixed.

[h2]Other changes and fixes[/h2]
[h3]Fixes[/h3]
  • Universal Master rank coupon can now be used on containers.
  • Fixed ignoring of plates quality on Gauss.
  • Fixed incorrect display of head and limb damage multipliers for Flamethrower, Flint, and Coldcutter. Now x1 is displayed correctly in the description.

[h3]Changes[/h3]
  • The snowball has been replaced with a bolt.
  • Added painting of the following weapon modules in the weapon color:
  • Updated paint scheme: L96A1 and its versions, FN SCAR-L, Scorpion EVO III, Walther WA2000.

Thank you for your attention,
and good hunting in the Zone!