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STALCRAFT: X News

Patchnote [16.07.2025]

[p][/p][h2]Attack on Perimeter[/h2][p]Thanks to the dedicated actions of the S.S.P.P. military and the brave Seeker volunteers who displayed incredible cohesion and professionalism, the Attack on Perimeter event has successfully moved forward and tipped the scales on the side of S.S.P.P. Now the key events are unfolding on the territory of the Roadside — a place where now every step can become decisive. However, don't relax: Murmur's officers are not the type to give up without a fight. They are already adapting their tactics, arming their squads to the teeth and preparing for a massive war, eager to take their victory without regard for casualties. Tense battles, scorched earth and new challenges await you. They will require your utmost concentration and skill.[/p][p]What's new:[/p][p]New enemies — reinforced Murmur squads equipped with advanced weapons and technology.
New tasks — unique tasks related to defending and attacking key points on the Roadside.
Location change — dynamic environment with increased danger and new anomalies.

Prepare for the Roadside to become the battlefield where the fate of this entire operation will be decided. Check your gear, assemble your team and enter the fight — the time for action is now![/p][p][/p][h2]Shelf for shopping and case items[/h2][p][/p][p]A new shelf for items bought from the Shop or items from cases.
We've taken your feedback into account, now styles don't clutter up the personal storage without a 90-day transfer option.
This shelf automatically holds all items that used to go into the personal storage when you bought them in the shop or opened a case. You can take any item from the shelf, but you can't put anything there. The shelf is only shown when something is lying there. When something appears on the shelf, it is indicated by a red marker on the shelf itself and on the button to go to the personal storage.[/p][p][/p][h2]Overdriven pack and Overcharged charm[/h2][p][/p][p]The Overdriven pack is available for purchase up to 3 times and contains:[/p]
  • [p]1 charm;[/p]
  • [p]50 overdrives.[/p]
[p]If overdrives don't interest you — you can also purchase the charm separately.[/p][p][/p][h2]Special case[/h2][p][/p][p]We're returning the Special case to the game. For all players, the number of accumulated case openings required to obtain a guaranteed item is maintained at the level it was at the time the case was removed from the game. At the same time, item drop chances have been reviewed and adjusted to minimise any possible negative impact on the game's economy.[/p][p][/p][h2]Session modes[/h2][p]Arms Race:[/p]
  • [p]Reduced movement speed from 40% to 20%.[/p]
  • [p]You can no longer deal damage in melee combat, except for the last stage, which grants a katana.[/p]
[p]DM GOST-17:[/p]
  • [p]Changed equipment — now HK MP7A2 with a set of replaceable attachments is used as the main weapon and RSh-12 as a secondary weapon.[/p]
  • [p]The tactical katana on this map now gives no bonus to movement speed.[/p]
[p][/p][h2]Other changes[/h2][p]Updated the models of the following inflators:[/p]
  • [p]CMMG SV Brake 7.62×51;[/p]
  • [p]Keeno Arms SHREWD 7.62×51;[/p]
  • [p]SureFire Pro Comp 7.62×51;[/p]
  • [p]Odin Works ATLAS 7.62×51;[/p]
  • [p]Sig Sauer SRD762Ti.[/p]
[p]Fixed the Home turf motif that could not be installed on Arsenal's FAL.[/p][p]There is now someone to look after the newbies on the Roadside bases.[/p]

Server Maintenance


We will be performing server maintenance in the EU, NA, and SEA regions:

📆 16 July, 2025

06:30 - 14:00 (CET)
AM 00:30 - AM 08:00 (EST)
PM 12:30 - PM 08:00 (GMT+8)

❕ Schedules may change due to unexpected problems.

🚧 STALCRAFT: X servers will be unavailable during maintenance. We apologise for any inconvenience this may cause, and we thank you in advance for your understanding and patience.

Respectfully,
EXBO Team

Black Market auction announce

[p][/p][p]Baron apparently decided that the bar was too quiet and that it was time to shake things up for bored visitors. He sent one of his henchmen to announce the imminent arrival of some exclusive items.[/p]
[p]In three days, the first items will be delivered, and we will start bidding. I won't reveal what exactly we will be selling — you'll find out soon enough. Let it be a tradition. I will only say that both profiteers and ordinary workers will have something to spend their money on. Especially considering that the Baron has partnered with a well-known DIY enthusiast from the North Zone.[/p][p]The conditions are the same — no buyouts, only open auction. Each lot is held for 24 hours: whoever offers the most is the buyer. We will be putting specific items up for auction once a day during the week. So break your piggy banks or someone else's — we don't care. Pay off your debts and come stock up. In three days.[/p]
[p]I wonder who this famous craftsman is, and from the North, no less? Share your thoughts in the comments, maybe someone has met him.[/p]

ZIV’s first-ever English stream

July 16, 17:00 UTC — join us for a special stream with ZIV, CEO of EXBO, as he discusses topics related to the global region.
You can tune in live on Twitch, or hop into our Discord stage, where you might even get a chance to speak!
  • Please note: ZIV is not a native English speaker, but our Community Managers will be there to support the conversation and make sure everyone’s on the same page.

ZIV will be joined by special guests — Tigor, head of monetisation department, and Highnoon, head of analytics department. To help them prepare, we’re collecting your questions in advance. Drop them in the thread on Discord!

Q&A with Art Department

[p][/p][p] [/p][p][/p]
[p]Well, basically, the same pattern applies to all visual arts. 
Idea — draft — render.  At the same time, it is essential to achieve balance within the design, between shapes, accents, and lines.[/p]
[p][/p]
[p]Currently in development, but on hold for now as there are more important tasks to be done.[/p]
[p][/p][p][/p]
[p]Because at the time the placeholder armour was added, they were already in development.[/p]
[p][/p]
[p]Yes and no.

We have a strong team of good specialists. Overall, it covers all development needs.

Hiring numerous employees at once will inevitably lead to a temporary decline in quality, as well as a decline in team manageability. These factors will ultimately have little effect on our speed.

So, we're trying to develop our team smoothly, without any sudden changes, based on the company's and game's development plans. [/p]
[p][/p]
[p]They are gradually being introduced anyway, especially if there is a gameplay necessity for it. Usually, it's either about quests and the storyline or events.[/p]
[p][/p]
[p]I don't consider the question of quality to be relevant, as it is closely related to personal preferences. New animated skins are planned.[/p]
[p][/p]
[p]This is influenced by two factors.

First and foremost, the particularities of our character. It severely limits the means of expression.

Second factor. A huge variety of armour. Over 150 units. As a result, no matter how hard we try to preserve the uniqueness of each suit, unfortunately, this is not always possible. Especially in terms of silhouette.[/p]
[p][/p]
[p]1. Decisions are mostly made within the team. Focus groups can also sometimes help with decision-making.
2. Many “serious” skins and suits are currently in active development.[/p]
[p][/p]
[p]1. The cutscenes were drawn in Photoshop and animated by our Design department (unfortunately, this part is not a question to our department). The artbook is still in development.
2. We will try to implement this in the wardrobe.[/p]
[p][/p]
[p]We are seriously considering this.[/p]
[p][/p]
[p]We want to implement their painting (styles on them?) in the wardrobe.[/p]
[p][/p]
[p]Currently, in active development. The progress made will be visible in operations.[/p]
[h3]
Also, we've put together a selection of concepts for you to check out below:
[/h3][p][/p]