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STALCRAFT: X News

OTS first wave results

[p][/p][p]Thank you for taking part in the first wave of the OTS! Your feedback was extremely valuable and helped us resolve some of the most pressing issues.[/p]
[p]Please note, the second wave of the Operations OTS will be available only to players in the RU region.[/p]
[p]Players who participated in the first wave will not receive access to the second or third waves. We’re doing this to test how new players perceive Operations after the changes. It’s important for us to see how clear the steps are for those experiencing them for the first time.[/p][p]All players who met the OTS criteria on the Global server have already participated in the first wave. We try to avoid situations where the same players take part in testing multiple times in a row after minor changes. Such repeated tests are only appropriate for major updates.[/p]
[p]Please, don’t worry! Players from the Global regions will have the opportunity to participate in the OTS for Modules at a later date.[/p]
[p]In the meantime, we invite you to join our stream on Discord this Friday and Saturday at 17:00 (UTC). Make sure to stop by to see what's changed or to ask questions.[/p][p]Now, we would like to share some key takeaways from the first OTS.[/p][h2]OTS technical issues[/h2][p]While testing the new OTS launch system, we ran into a few problems. This was our first time running the test through Steam, and some players had to wait longer for server access than those using the EXBO launcher. On top of that, we made a few mistakes in sending out messages granting access to the test server.[/p][p]Thanks to your prompt feedback, we were able to quickly resolve these issues, and we’ll do our best to prevent them in future waves.[/p][h2]How did the first wave go?[/h2][p]The most valuable outcome was that we clearly understood how to improve the readability of objectives, environmental elements, boss stages, and other aspects. Unfortunately, even the best testing can’t reveal all issues until the product reaches players.[/p][p]Thanks to you, we identified several critical bugs that were blocking gameplay and fixed them promptly.[/p][h2]Second wave updates[/h2][h3]What’s new?[/h3]
  • [p]Added a time penalty for player deaths;[/p]
  • [p]Added a kill counter that you saw in Attack on Perimeter;[/p]
  • [p]Added Access level display in the player interface;[/p]
  • [p]Added the ability to use the personal storage in the Antechamber;[/p]
  • [p]Added additional spawn points for Snipers;[/p]
  • [p]Added new articles in the “How to Play” tab.[/p]
[h3]Changes[/h3]
  • [p]Updated the appearance of the “Play Solo” button;[/p]
  • [p]It is no longer possible to carry a pre-inserted armour plate into the mode;[/p]
  • [p]Updated 3D space markers;[/p]
  • [p]Updated some enemy names to match the ones in the “How to Play” tab;[/p]
  • [p]Fixed the Rat hunter’s health bar and added a previously missing stage;[/p]
  • [p]Redesigned “Murmur’s Hound”;[/p]
  • [p]Changed Rat hunter’s poison — it now deals damage over time;[/p]
  • [p]Adjusted enemy spawn points during the Rat hunter battle;[/p]
  • [p]Changed the mechanics for capturing communication nodes.[/p]
[p]The time required to capture a node has been significantly increased. Players can speed up the capture by interacting with the electric shields appearing on the arena. The acceleration only lasts while the shield is active. Once it deactivates, players will need to interact with a new one.[/p][h2]What do we expect from this wave?[/h2][p]First and foremost, we want to evaluate how players’ perception changes with the boss mechanics fully functioning and the updated node capture mechanics — specifically, the electric shields.[/p][p]We also fixed some bugs that were significantly affecting difficulty, or rather, making it too easy for certain squads.[/p][p]In the third testing wave, we’ll introduce Operation modifiers that will alter gameplay further.[/p]
[p]We really appreciate your activity during the first wave and look forward to showing you the results of our work again![/p]
[p]Respectfully,
EXBO Team [/p]

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[p][/p]

Server Maintenance

[p][/p][p]We will be performing server maintenance in the EU, NA, and SEA regions:[/p][p]
📆 26-27 August, 2025
[/p][p]PM 09:00 - AM 05:00 (EST)[/p][p]
📆 27 August, 2025
[/p][p]03:00 - 11:00 (CET)[/p][p]AM 09:00 - PM 05:00 (GMT+8)[/p][p]
❕ Schedules may change due to unexpected problems.[/p][p]
🚧 STALCRAFT: X servers will be unavailable during maintenance. We apologise for any inconvenience this may cause, and we thank you in advance for your understanding and patience. [/p][p] Respectfully,
EXBO Team[/p]

Murmur of the Zone — final Season pack

[p][/p][p]Summer is coming to an end, and so is the season. All the battles in Attack on Perimeter are over, and the start of the next season is just around the corner. And we, even though a little late, are still rushing to remind you about the final pack.

🎫 The pack includes:
• 50 000 Season Pass points;
• 30 days Premium;
• Blackwater paint for weapons and armour.

❗️ You can only purchase the pack ONCE per character! [/p]

Patchnote [20.08.2025]

[p][/p][p][/p][h2]Change in Slasher's offers[/h2][p]Now all items purchased from Slasher in the safe zones of the Kolos Agrocomplex and Black Willows become personal upon receipt.[/p][p]The limit on the number of items that can be purchased is now 10 and is updated daily.[/p][p][/p][h2]Adjustment of rewards at the Lyubech-3 location[/h2][p]After observing the changed gameplay, we made adjustments to the location's economy to improve balance.[/p][p]The Bitterleaf and Limbo rewards for events have been reduced by 20-25%.[/p][h2]Subdivision Battles[/h2][h3]Change in the Supply Crate[/h3]
[p]Item[/p]
[p]Was[/p]
[p]Now[/p]
[p]SchizoYorsh[/p]
[p]10[/p]
[p]10[/p]
[p]Panacea[/p]
[p]10[/p]
[p]10[/p]
[p]STOMP [/p]
[p]12[/p]
[p]16[/p]
[p]Astrixin[/p]
[p]-[/p]
[p]3[/p]
[p]ATLAS Anabolic Steroid[/p]
[p]-[/p]
[p]3[/p]
[p]Neurotonic[/p]
[p]6[/p]
[p]0[/p]
[p]Battery Energy drink[/p]
[p]6[/p]
[p]0[/p]
[p]Geyser Vodka[/p]
[p]3[/p]
[p]0[/p]
[p]Unforgettable Cocktail[/p]
[p]3[/p]
[p]0[/p]
[p]Breakfast of Champions[/p]
[p]2[/p]
[p]2[/p]
[p]Crate of Plantain Grenades[/p]
[p]2[/p]
[p]1[/p]
[p]Crate of Thunder Grenades[/p]
[p]1[/p]
[p]1[/p]
[p]Crate of Tarmac Grenades[/p]
[p]1[/p]
[p]1[/p]
[p]Crate of Napalm Grenades[/p]
[p]1[/p]
[p]1[/p]
[p]Crate of Snowstorm Grenades[/p]
[p]1[/p]
[p]1[/p]
[p][/p][h3]Change in barter recipes[/h3][p]Alternative recipes for obtaining Lantac Dragon, Lantac BMD, VIKING Tactics, DOTSAT, and ACOG 2x40 items using crimson tokens have been removed.[/p][h3]Crimson tokens[/h3][p]Crimson tokens were removed. [/p][p]Those who did not manage to exchange them for modules will receive 4,000 Crimson Casings for each token.[/p][h2]Balance changes[/h2]
[p]All short range detectors[/p]
[p]Removal time significantly reduced[/p]
[p]Thunder Grenades[/p]
[p]Removed stamina: -1000%[/p]
[p]Plantain Grenades[/p]
[p]Regeneration: 40% → 30%[/p]
[p]Snowstorm Grenades[/p]
[p]Removed healing effectiveness: -25%[/p]
  • [p]Cold: 15 → 10[/p]
[p]Napalm Grenades[/p]
[p]Removed healing effectiveness: -25%[/p]
  • [p]Cold: -22.5 → -15[/p]
[p]
12 Caliber Hunting Round 
12 Caliber Slug[/p]
[p]Stopping power: 70 → 50[/p]
[p]
9 mm Incendiary Round
9 mm Expanding Round
9 mm SEP Round
9 mm Icicle Round
9x39 mm SEP Round
9x39 mm Incendiary Round[/p]
[p]Stopping power: 70 → 60[/p]
[p]All shotguns[/p]
[p]Hip-fire spread: 2.25° → 2.4°[/p]
[p]AA-12
MK-12 AS-103S
Arsenal's MK-12 AS-103S[/p]
[p]Added 4% recoil increase from the fourth shot[/p]
[p]OTs-33 Pernach[/p]
[p]Damage: 46 → 50[/p]
  • [p]Reload: 2.75 sec. → 2.5 sec.[/p]
  • [p]Tactical Reload: 2.25 sec. → 2 sec.[/p]
[p]
Glock 18X
Gift for the Chosen One (Glock)[/p]
[p]Rate of fire: 800 → 900[/p]
  • [p]Minimum damage: 25.7 → 24.5[/p]
[p]Sig Sauer P320[/p]
[p]Damage: 75 → 84[/p]
[p]TDI KRISS Vector[/p]
[p]Damage: 40 → 39[/p]
  • [p]Minimum damage: 21.5 → 20[/p]
  • [p]Maximum damage distance: 7 → 6[/p]
  • [p]Minimum damage distance: 34 → 33[/p]
  • [p]Rate of fire: 975 → 1000[/p]
[p]HK MP7A2[/p]
[p]Damage: 39.5 → 39.0[/p]
  • [p]Minimum damage: 22.5 → 22[/p]
[p]SR-3M[/p]
[p]Minimum damage: 23 → 22.5[/p]
[p]Mk 14 EBR[/p]
[p]Damage: 54 → 55[/p]
  • [p]Minimum damage: 51 → 52.5[/p]
  • [p]Recoil increase: 4% → 3%[/p]
  • [p]Overheating limit: 31 → 36[/p]
[p]
Famas G2
Famas G2 SOPMOD[/p]
[p]Damage: 35.6 →  35.5[/p]
[p]FN SCAR SSR[/p]
[p]Damage: 65.5 →  69[/p]
  • [p]Minimum damage: 63.9 → 66.5[/p]
[p]АМ-17[/p]
[p]Damage: 48 → 48.5[/p]
  • [p]Horizontal recoil: 0.16° → 0.15°[/p]
[p]RPL-20[/p]
[p]Damage: 47.5 → 48[/p]
[p]FN F2000 Tactical[/p]
[p]Damage: 38.8 → 39[/p]
[p]FN F2000[/p]
[p]Damage: 34 → 34.1[/p]
[p]HK XM8S[/p]
[p]Damage: 43.7 → 44[/p]
[p]HK XM8[/p]
[p]Damage: 41.8 → 42 [/p]
[p]HK G36C[/p]
[p]Damage: 37.8 → 38.5[/p]
[p]AUG A3[/p]
[p]Damage: 38.2 → 40.5[/p]
  • [p]Minimum damage: 28.4 → 30[/p]
  • [p]Rate of fire: 750 → 720[/p]
  • [p]Recoil: 0.58° → 0.6°[/p]
[p]HK416[/p]
[p]Damage: 35.3 → 35.5[/p]
  • [p]Minimum damage: 23.8 → 25[/p]
  • [p]Minimum damage distance: 50 → 52[/p]
  • [p]Spread: 0.46° → 0.44°[/p]
  • [p]Recoil: 0.56° → 0.6°[/p]
  • [p]Recoil increase: 4.5% → 4%[/p]
[p]AK-12[/p]
[p]Minimum damage: 28.2 → 30[/p]
[p]QBZ-191 Thunderbird[/p]
[p]Damage: 41.2 → 41.4[/p]
[p]Arsenal's Rune[/p]
[p]Damage: 46.8  → 47[/p]
[p]Rune[/p]
[p]Damage: 42.8 → 43.2[/p]
[p]Arsenal's X95[/p]
[p]Damage: 35 → 35.3[/p]
[p]IWI Tavor X95[/p]
[p]Damage: 33.5 → 33.8[/p]
[p]Old FN FAL[/p]
[p]Damage: 44 → 43[/p]
  • [p]Minimum damage: 30.2 → 31.8[/p]
  • [p]Rate of fire: 630 → 650[/p]
  • [p]Recoil: 0.93° → 0.92°[/p]
  • [p]Horizontal recoil: 0.186° → 0.17°[/p]
  • [p]Aiming time: 0.2 sec. → 0.15 sec.[/p]
[p]MK47 Mutant[/p]
[p]Recoil: 0.9° → 0.84°[/p]
[p]RGM-40 Kastet[/p]
[p]Now can be put in the secondary slot[/p]
  • [p]Aiming time: 0.25 sec. → 0.2 sec.[/p]
  • [p]Draw time: 0.45 sec. → 0.15 sec.[/p]
[p]Ergonomic Magazine for VSS/Val[/p]
[p]Magazine capacity: 20 → 25[/p]
[p]Extended Magazine for VSS/Val[/p]
[p]Rank: Veteran → Master[/p]
[p]Increased overheating limit for most automatic and semi-automatic sniper rifles[/p]
[p][/p][h2]Correction of LD compensation[/h2][p]Fixed a bug that gave weapons with LD compensation in their base stats an advantage when using extended magazines that increase hip fire spread.[/p][p]Now, the reduction in hip spread is displayed in the characteristics in the same way as when the LD is set.[/p][p][/p][h2]Other changes and fixes[/h2]
  • [p]Added the ability to inspect grenades and bolts while sprinting;[/p]
  • [p]Balanced the volume of NPC dialogue — it is now quieter;[/p]
  • [p]Fixed multiple naming inconsistency bugs;[/p]
  • [p]Fixed multiple translation inconsistency bugs across all languages;[/p]
  • [p]Corrected several minor localization bugs in all languages.[/p]