
Daily login rewards change
The most recent redesign of the daily login rewards was just under a year ago. At that time they were relevant, but a lot has changed in a year and the rewards have lost their value. So we decided to update them, so that they benefit everyone, and logging into the game immediately evokes positive emotions.
[h3]Basic daily login rewards:[/h3]
1
Pouch of Guide's First-Aid Kits
1
2
Pack of Medicine â„–1
1
[h3]Premium daily login rewards:[/h3]
2
Pack of Medicine â„–2
1
7
Advanced Spare Parts
10
[h3]Packs of Medicine contain the following items:[/h3]
Arnie Tonic – 6 pcs
Epinephrine – 2 pcs
Jiden EXTRA Energy Drink – 6 pcs
Morphine – 2 pcs
Injector – 1 pc
Injector – 4 pcs
2nd Class Antidote – 1 pc
ATLAS Anabolic Steroid – 2 pcs
2nd Class ThermoBlock – 1 pc
Neuron-22 PsyBlock – 1 pc
2nd Class Radioprotectant – 1 pc
QoL improvements
[h2]Charge all the artefacts in the container[/h2]
The researcher has the added ability to charge multiple artefacts at once by carrying a container or backpack into the charging slot.

Charging artefacts directly in the container has its own features:
- Charge price for energy/rubles is the sum of the charge prices of each artefact individually;
- Using reagents is not possible;
- When charging for energy, chances to increase potential, maximum charge, etc. are calculated for each artefact separately.
Current charge of each artefact in the backpack/container can be found in the “Contents” section.

[h2]Increase of the size of the number of items in a cell in the personal storage[/h2]
Increased the number of items that can be stored in a single personal storage slot. While the quantity was previously limited to the same as in the inventory, the limit for a single slot in the storage has now been increased to 100,000 units.
This applies to all items that can be stored in a single inventory slot in quantities greater than one.

[h2]Colour display of item ranks[/h2]
Added colour display of rank in the item modification interface.

Session battles changes
Crafting grenades are now unavailable on all maps in the Standoff mode.
Other changes
- Movement speed in squatting is increased by 75%.
- Updated models of the Forager container and Sports bag.
- Updated models of RGO, RGN, RGD-5, F-1 grenades.
- Changed the thermal break in the Forest:
- Bridges over the break have been added;
- Additional exits from the break have been added.
- Added a block of links to useful resources and social networks of the project to the character selection menu. You can also open the titles of the game there.
[h3]Fixes[/h3]
- Fixed a hideout energy abuse that occurred through using energy from guests with a higher capacity than the owner of the hideout.
- In the “Trade affairs” quest, the SKS stock is no longer given as a reward. Instead, the player receives an EoTech collimator sight. For those who have already completed this task, the stock will be eventually replaced by the scope.
- The hideout quest previously appeared after the first story quest of the north, now it is given when the player first arrives at the faction's northern base.
- Fixed the “Heaps of Trash” quest, now in the last mission the player gets an item that allows to pass the quest and complete the chain.
- Zombies from the boss event now count for season pass tasks.
- Fixed a locked door in the “Attack at the Hydropower plant” quest.